RimWorld

RimWorld

224 ratings
Who's Next?
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Mod, 1.2, 1.3
File Size
Posted
Updated
6.435 MB
18 Jan, 2021 @ 9:16am
11 Jul, 2021 @ 5:32pm
4 Change Notes ( view )

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Who's Next?

In 1 collection by Captain Muscles
Muscle Mods
18 items
Description


From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes:

Who's Next?

Who's Next? allows the next colonist and previous colonist keys to switch between pawns other than colonists on the current map.

Instructions


1. Select a pawn.
2. Press '<' or '>' to select and center the camera on the previous or next pawn of that type.
- Prisoners
- Animals (wild)
- Animals (belonging to the same faction)
- Human pawns of another faction
- (Switching between colonists works as normal)

Update 1.0.1: This function will now also include corpses of the appropriate type when cycling between pawns.
Update 1.0.2: Added settings menu with an option to allow/forbid cycling between living pawns and corpses. (Currently 1.3 only)


Github download link:
https://github.com/CaptainMuscles/CM_Who_Next/releases

Mods by Captain Muscles







34 Comments
Mlie 18 Jul, 2023 @ 11:50am 
MeatBeatMarv 27 Feb, 2023 @ 8:07am 
found a link in the github for a 1.4 fork: https://github.com/dougbenham/Rimworld-WhoNext

haven't tested it myself though
asdf 23 Feb, 2023 @ 8:18pm 
Subscribing to this thread in case Mlie shows up xd
submeg 14 Jan, 2023 @ 1:32pm 
Just an update on my comment below, I've found it's not working entirely. @Captain Muscles, are you intending to update your mods? I use a few in my standard mod list and it would be great to include them again :)
Carlitos 3 Jan, 2023 @ 1:03pm 
I miss u so much </3
poe 25 Nov, 2022 @ 7:31pm 
oh plz, I need it
submeg 5 Nov, 2022 @ 7:31pm 
This is working in 1.4
Hawler 31 Oct, 2022 @ 8:10am 
miss this so much man
submeg 22 Oct, 2022 @ 12:30am 
Does anyone know if this one is working in 1.4?
ELLIOTTCABLE on Discord 4 Oct, 2022 @ 9:29am 
Right now, there's an interaction with some mod (LTO Colony Groups, maybe?) that makes < and > "switch to prisoners" if any of your colony-members are imprisoned.

i.e. if you have A, B, [C], and D, and you've imprisoned C ... after A, B, [C], the keys are now cycling between prisoners, and you never get to D - nor can you get "back" to A and B.