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I actually already have saved a copy of this level, and I spent about 2 hours of the last Saturday on carrying the models to my personal collection, so yeah. Thank you so much for telling me which tool you were using, as I immediatly downloaded it with the needed firmware and now I have access to every model in the game! I'll deffinetly upload some to the workshop, like the "Somnasculpt Sleep Clinic GALLERY" sign, when I find it. Have a great Sunday! (Eat some Fieth's Beans :D )
Finally, I resized all models to be the "right" size and kept a copy of them off to the side of the main dream area. I would then copy them and ONLY move them with the 3-axis tools so they retained their size. It was very helpful to do it that way.
If you want to use any of the models in this dream in your own dreams, you can take them from the level itself, bring them back to the model fixing area and save a copy of them there. I also have a copy of the dream with all 185 models off to the side of the main area, properly sized, which can be copied and used as a base for another dream if you want a copy of that. Feel free to add me on Steam and I can zip it up or upload it privately to send to you.
One technique that worked for me to deal with a large number of custom models was to add new models a few at a time, then pulling them off the custom model shelf and placing them onto the level. When the level gets saved, it will then retain that model's data in the level itself and you no longer need them in the custom models area. If you end up deleting all references to the model from the level, though, it would get deleted from the level data. Also, if you needed to change/update the model, you'd need to put the new files in its [Dream ID]/UGC/ folder for it to work.
Most of the models used in this dream were from free model websites or created by me specifically for it. I had to do touch-ups, retextures and poly reductions in blender for most of them. Unfortunately it's been nearly 3 years since I last touched blender and I didn't keep up with it, so I've forgotten most of the stuff I learned to do.
For getting models from Superliminal itself, I used AssetStudio , which will pull models and textures used from Unity games. They then needed to be touched up in blender.
Ok, thank you :)
I did upload a bunch of objects before but then hit a weird bug that prevented me from uploading anything more even if I had deleted all my other objects, so I stopped doing that unfortunately.
However, you can actually take objects out of a dream and save a copy of them to your local collection for use in your own dreams. To do this, grab one of the walls (or whatever object) from a loaded dream, then take it back to the object room. Place it on the various buttons to fix it, rename it, etc, then save it like you would for any other local object. A downside to this is that stuff like walls and floors won't have a "default" size to be resized to and won't snap to other walls/floors/objects.
If you want to use a bunch of the objects from this dream for your own, you can also just move those objects to the side, delete everything else, and save a copy of the dream. The objects will stay with the new copy of the dream and you can use them for your own dream.