Total War: WARHAMMER II

Total War: WARHAMMER II

53 ratings
Ikit's Workshop Upgrades (SFO Submod: Beastmen)
   
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Tags: mod, Campaign
File Size
Posted
Updated
277.411 KB
30 Jan, 2021 @ 3:04am
25 Dec, 2021 @ 12:52pm
4 Change Notes ( view )

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Ikit's Workshop Upgrades (SFO Submod: Beastmen)

In 1 collection by Stephen
Stephen's Workshop Mods
13 items
Description


1.1

What this mod does

This is a submod for SFO Grimhammer that re-balances Workshop costs and projectile damage for my Plaguelcaw Catapult and Warp Lightning Cannon Upgrades.

I'd love to hear feedback on these upgrades and I'll make tweaks where necessary.

Compatibility

Designed for SFO

This mod uses a custom script to add these upgrades to the workshop so Ikit's original script is not touched. It is also compatible with ChaosRobies Stormfiends mod as I've placed my keys for the rites with a higher numerical number.

Credits

Credits go to ChaosRobie for a custom Script, Calm&NormalTime and everyone else from the Modding Den who have provided feedback & support.

EmperorEnema's Mods

C&C Modding Den[discord.gg]
30 Comments
Stephen  [author] 5 May, 2022 @ 8:42am 
This was balanced around SFO, but I'll take a look and adjust the values when I get a spare moment.
=[NK]= Col. Jack O'Neil 5 May, 2022 @ 3:58am 
The ror values do seem to be less, but I think I looked at the SFO values and I feel like it was also lower? I don't know if I was just going insane or not. I also seem to remember the spread was 1 on this, and 0 in SFO.

Stephen was your vision with this to change any of the SFO stats, or simply just allow it to add on the contact effects from the upgrade?
Stephen  [author] 4 May, 2022 @ 2:02pm 
I think the accuracy values just need to be looked at.
Moo Tall New 4 May, 2022 @ 5:16am 
it seems make the ror version of lightning cannon way poor on damage than normal version. is there anything wrong? the double shoot are not add for ror version?
=[NK]= Col. Jack O'Neil 26 Dec, 2021 @ 8:24am 
Thanks for the update! My ocd noticed the title wasn't updated for the last kiss! :)
Stephen  [author] 25 Dec, 2021 @ 12:54pm 
Updated to version 1.1 with a minor fix.
Revan519 25 Dec, 2021 @ 12:34pm 
SFO had its last updated could you plz update this mod one last time
=[NK]= Col. Jack O'Neil 19 Dec, 2021 @ 1:38pm 
It all works with sfo
Jon 19 Dec, 2021 @ 11:23am 
Thanks! :steamthumbsup:
Stephen  [author] 19 Dec, 2021 @ 11:20am 
@Jon No, it shouldn't do, and if it does at any point, it wouldn't effect your ongoing campaign.