Survivalist: Invisible Strain

Survivalist: Invisible Strain

181 ratings
Cornmeal
   
Award
Favorite
Favorited
Unfavorite
Tags: IsMod
File Size
Posted
Updated
1.333 MB
30 Jan, 2021 @ 11:12am
31 Aug, 2022 @ 1:46am
9 Change Notes ( view )

Subscribe to download
Cornmeal

Description
For people tired of eating boiled Corn day after day.
Adds Cornmeal which is a very storage-efficient intermediate ingredient made from raw corn, that can be cooked into other food (recipes included).

Now including Roasted Pumpkin/Carrot and associated sandwich/tortilla wrap.

See pinned discussion for information on items/recipes and requirements.
21 Comments
RenegadeWatermelon 25 Jan, 2023 @ 12:23pm 
Thanks for the update. Great mod my dude
sf  [author] 31 Aug, 2022 @ 10:39pm 
Update. Added compatibility with chicken and venison. Chicken is treated similar to rabbit and also have a cornmeal fried version and can be used as alternative ingredient for sandwiches and wraps. Venison is just added as alternative ingredient for the better sandwich due to similar nutrition (lazy to create separate icon/item just for it)
sf  [author] 27 Aug, 2022 @ 9:47pm 
Just to add. The multiplier is wrt the nutrition. Which can be different for different food simply due to portion size. The multiplier governs the quality. Some food stuff may seem to have high increase simply because the portion size may be larger. Doesn’t necessarily mean it gives more constitution on average
sf  [author] 27 Aug, 2022 @ 9:21pm 
Thanks for feedback. Have not got chance to test them in game yet . But I’ll consider lowering cornbread snd possibly other baked stuff . Made the simplistic assumption that baked stuff should be between cooked vege and cooked meat.
Penguin 27 Aug, 2022 @ 6:58pm 
I went into debug and checked the modded foods out, as well as went to a fire to see the recipes compared to the constitutions and nutrition amount.

I would say the carrot and pumpkin cornbread is a little high for constitution, but besides that everything seems to be fairly balanced. I don't think anything needs to be changed as is.
sf  [author] 26 Aug, 2022 @ 8:55am 
I've taken a quick look and it seems like it is just a new skill on use.
I've looked at the default values of food and have worked out a simple system that scales off nutrition level of the food depending on what kind of food. e.g.

raw vege ~ 5x
cooked vege ~ 12x
cooked meat ~ 16x

for baked food, I used 10-16x
for composite food (tortilla roll and sandwich), I use 16-20x

I've updated all the applicable food items in this mod with the computed values for constitution but prob have no time for thorough testing yet to see if these mutlipliers are ok (it should get expected values comparable to vanilla food items though)

Please see if they are ok. I will revisit the values again only if there are feedback or I have time to test the game more.
Penguin 25 Aug, 2022 @ 1:27pm 
Bob added constitution in the new update, it basically is "eat better food, get more health". It gives you a safety net of extra bleedout time when you die, so that your community members can come and rescue you. If you have no community members, the screen fades to black and you teleport in a nearby settlement, and you lose a level in constitution. You lose constitution over time, so eating food with no changes actually just lowers it. Like modded food.

Also I hope you get better. :JoeWheelerApproves:
sf  [author] 24 Aug, 2022 @ 10:44pm 
Changes? If you can give as much info as possible, it may shorten my time when I can investigate it. Unlikely to be this week though (recovering from a ‘certain strain’ atm)
Penguin 23 Aug, 2022 @ 6:42pm 
I cannot live without corn. With that being said, the new nutrition update kind of puts a stop to my usage of cornmeal buns. Will you update the mod to introduce the new nutrition system?

Thank you. Praise the corn gods.:JoeWheelerApproves:
sf  [author] 9 Nov, 2021 @ 7:08am 
The icons looked similar, but they are cloned from the existing image templatesto maintain style and should not affect the original resources. (iow, totally different files, even if they look alike)

In other words, probably not this mod. Thanks for the concern though :)