Shadowrun Returns

Shadowrun Returns

177 ratings
From The Shadows, Run - Act II, Part 1
   
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Contains: Story
File Size
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2.066 MB
13 Mar, 2014 @ 2:42pm
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From The Shadows, Run - Act II, Part 1

Description
Act II: The Culling of Saint Celestine

- The first half of Act II.
- The mystery of Project Omen unfolds into a terrifying new chapter.
- Again playtested at Hard difficulty. Set your sights to the challenge.

Important!
If you downloaded the Act II Fan Preview, please unsubscribe and delete the UGC from the 'Content' menu at the Title Screen of Shadowrun Returns. Failure to do this will cause conflicts. This is due to the fact that Act II was build on top of the Fan Preview. Thank you Steam Community and enjoy!


Popular Discussions View All (1)
2
10 Oct, 2015 @ 6:53pm
Link to Act 2, part 2, here.
Ashram
38 Comments
Jackdaw Mask 9 Jan, 2022 @ 2:59am 
But yeah there are some wonky walls you can shoot through(same as in first part) and in second scene you can see through the illusion of tall buildings(aka if you camera right you can walk behind each "floor" of the building) but either way still good though this part does feel really short as its just half of the act. Would be kinda nice if all parts could be compiled together, but I guess that would be pain to do at this point
Jackdaw Mask 9 Jan, 2022 @ 1:50am 
Important question: Should I murderize Dailyrip in first part for Picard's flute and do I screw myself over when he comes back for revenge or something if mission items do get imported? :p
Dickon Manwoody 8 Oct, 2017 @ 12:02pm 
Good follow-up to Act I! The plot thickens...
The combat was actually tougher this time around, though I wish you would've included more mage spells. Also, wasn't my character supposed to have a datajack by default, for story reasons?
I didn't find any bugs this time, but there were more spelling errors.
I'm glad I could actually use 22 this time (he's quite funny). The level design was enjoyable again (dem ghost kids are really spooky O.o), the party splitting was refreshing and the ending was unexpected.
Time to download Act II: Part 2 (sigh)!
+1
Ice Hawk 14 Sep, 2015 @ 2:34am 
I have a bug in Act II: Part 1. When I enter the hospital after splitting from 39 I can't progress. I can't hack the pannel for money and I can't trigger the guard to fight.
Asporc 11 Aug, 2015 @ 4:00pm 
I had the same "bug" like guus shura and plasmoidal. I now found out when exactly this problem happens and whart you can do against it. After your Companion (22 or 33) kills the guy who atack you in Real world you cant let him in the room where you jack in. When he moves down to the Atm he can not only pick up the money when you set it free but you can run to him after your logout. But you need to be fast before the Npcs reach their blocking-place.

But to say the truth its not worth the trouble. Allone the two Black ice can kill you in easy in 2 rounds (e.g. Elf decker with only 30 Hp) And after that the three white ice need also only 3 hits and you fall back in real life (maybe dying becouse of the black ice damage before). Up to this point i was dying in this mod only one time. But after making the little matrix run two times successfull (but not getting any further thx to npcs) i needed around 10 trys to make it thorugh this matrix again. And i had the programms bought.
daniel.fisica 11 Apr, 2015 @ 9:05am 
I found a serious bug. In the scene with 39, I met the 11 Prime. I killed 11 Prime and his Hellhound with a Phosphorous grenade. Then I ended up killed all the other enemies. When I finally kill the last toxic spirit 39 complaints about poison, dies and game over! It does not make any sense. I killed everyone in the scence and game over!??
Shortkit 13 Oct, 2014 @ 7:01pm 
++Spoliers below++

The part with the ATMs was pretty buggy. I couldn't jack out at all so I had to let the IC kill me to get out. Another thing. Pitting black IC against a brand new decker just stealing some nuyen? I know these are supposed to be challenging but that makes zero sense fluff wise. It would be like having armed guards at an ATM never mind the fact that you can't even get any programs unless you got them from the one unlabeled NPC. You're not really warned that you'll be doing any of that.

Other than that, the UGC is pretty well done and has some polish although it is pretty short. I just wish they were all combined so you didn't have problem transfering things. I was pretty miffed after going through that whole ATM crap only to realize I wouldn't be keeping the money in the first place.
dunklezhan 12 Oct, 2014 @ 8:57am 
Does the fight vs 21 bug out sometimes? Most anything that causes damage gets the 'blocked' message and does no damage. Not very satisfying to fight an invulnerable opponent!
aerouge 6 Sep, 2014 @ 10:04am 
Its a pitty Picards flute and the Baretta get lost in the transition.
plasmoidal 22 Aug, 2014 @ 9:00pm 
Encountered the same thing as Guus and Shura. After you hack the two ATM's in the hospital, the NPCs always position themselves such that you can't leave the orange zone, so the only way to pass through the level is not to get the extra $500 from hacking.