Shadowrun Returns

Shadowrun Returns

From The Shadows, Run - Act II, Part 1
38 Comments
Jackdaw Mask 9 Jan, 2022 @ 2:59am 
But yeah there are some wonky walls you can shoot through(same as in first part) and in second scene you can see through the illusion of tall buildings(aka if you camera right you can walk behind each "floor" of the building) but either way still good though this part does feel really short as its just half of the act. Would be kinda nice if all parts could be compiled together, but I guess that would be pain to do at this point
Jackdaw Mask 9 Jan, 2022 @ 1:50am 
Important question: Should I murderize Dailyrip in first part for Picard's flute and do I screw myself over when he comes back for revenge or something if mission items do get imported? :p
Dickon Manwoody 8 Oct, 2017 @ 12:02pm 
Good follow-up to Act I! The plot thickens...
The combat was actually tougher this time around, though I wish you would've included more mage spells. Also, wasn't my character supposed to have a datajack by default, for story reasons?
I didn't find any bugs this time, but there were more spelling errors.
I'm glad I could actually use 22 this time (he's quite funny). The level design was enjoyable again (dem ghost kids are really spooky O.o), the party splitting was refreshing and the ending was unexpected.
Time to download Act II: Part 2 (sigh)!
+1
Ice Hawk 14 Sep, 2015 @ 2:34am 
I have a bug in Act II: Part 1. When I enter the hospital after splitting from 39 I can't progress. I can't hack the pannel for money and I can't trigger the guard to fight.
Asporc 11 Aug, 2015 @ 4:00pm 
I had the same "bug" like guus shura and plasmoidal. I now found out when exactly this problem happens and whart you can do against it. After your Companion (22 or 33) kills the guy who atack you in Real world you cant let him in the room where you jack in. When he moves down to the Atm he can not only pick up the money when you set it free but you can run to him after your logout. But you need to be fast before the Npcs reach their blocking-place.

But to say the truth its not worth the trouble. Allone the two Black ice can kill you in easy in 2 rounds (e.g. Elf decker with only 30 Hp) And after that the three white ice need also only 3 hits and you fall back in real life (maybe dying becouse of the black ice damage before). Up to this point i was dying in this mod only one time. But after making the little matrix run two times successfull (but not getting any further thx to npcs) i needed around 10 trys to make it thorugh this matrix again. And i had the programms bought.
daniel.fisica 11 Apr, 2015 @ 9:05am 
I found a serious bug. In the scene with 39, I met the 11 Prime. I killed 11 Prime and his Hellhound with a Phosphorous grenade. Then I ended up killed all the other enemies. When I finally kill the last toxic spirit 39 complaints about poison, dies and game over! It does not make any sense. I killed everyone in the scence and game over!??
Shortkit 13 Oct, 2014 @ 7:01pm 
++Spoliers below++

The part with the ATMs was pretty buggy. I couldn't jack out at all so I had to let the IC kill me to get out. Another thing. Pitting black IC against a brand new decker just stealing some nuyen? I know these are supposed to be challenging but that makes zero sense fluff wise. It would be like having armed guards at an ATM never mind the fact that you can't even get any programs unless you got them from the one unlabeled NPC. You're not really warned that you'll be doing any of that.

Other than that, the UGC is pretty well done and has some polish although it is pretty short. I just wish they were all combined so you didn't have problem transfering things. I was pretty miffed after going through that whole ATM crap only to realize I wouldn't be keeping the money in the first place.
dunklezhan 12 Oct, 2014 @ 8:57am 
Does the fight vs 21 bug out sometimes? Most anything that causes damage gets the 'blocked' message and does no damage. Not very satisfying to fight an invulnerable opponent!
aerouge 6 Sep, 2014 @ 10:04am 
Its a pitty Picards flute and the Baretta get lost in the transition.
plasmoidal 22 Aug, 2014 @ 9:00pm 
Encountered the same thing as Guus and Shura. After you hack the two ATM's in the hospital, the NPCs always position themselves such that you can't leave the orange zone, so the only way to pass through the level is not to get the extra $500 from hacking.
Guus 18 Jul, 2014 @ 6:15am 
@Ashram - Yeah thats what I thought was supposed to happen. except, it isn't. not for me at least. The guard dies and i'm able to walk a little further into a little room with 3 other security guard-ish types who do nothing when they see me. but there's nothing there except a locked door. and i looked over every inch of the map this time... sorry but i do believe I got bugged...
Ashram  [author] 11 Jul, 2014 @ 1:16pm 
@Guus - once you kill the guard, the door on the other side of the metal detector will be accessible.
Guus 9 Jul, 2014 @ 2:33pm 
+1 on Shura's bug.

and I can't seem do do anything after i killed the security guard with the "(item: silenced pistol)" command. or am i just missing something? (fairly sure i tried everything)
76561197974247947 1 Jul, 2014 @ 4:23pm 
If you hack the ATM's in Saint Celestine for some extra cash the NPC's can position themselves such that you cannot move down the hall. They are not hostile, so you cannot shoot them, but you have to restart the level.
Spindles 13 Jun, 2014 @ 3:00pm 
Just beat act one and tried to play act two but for some reason 22 is written as having 0/0 health, meaning one hit and hes down and then its game over!
thawk619 11 Jun, 2014 @ 8:29pm 
Just blew through Act I and Act II Part I - excited to hear that there's more coming, especially that Act III is so long ...
Bartleby 9 Jun, 2014 @ 10:55pm 
I can't import my character, either. It just goes back to the title screen.
Bartleby 9 Jun, 2014 @ 10:40pm 
Pretty cool so far. I saved 22, though, and he's not showing up in my party after I leave to go upstairs. It's weird.
Ashram  [author] 9 Jun, 2014 @ 10:25am 
@HerpDerp - for sure, there's Act 2, part 2, and the excellent Act 3, which just came out, and clocks in at 4 to 8 hours depending.
lo9i 9 Jun, 2014 @ 1:42am 
SPOILERS

After encountering 21, 39 was downed during the fight. Upon eliminating 21, I got an instant 'Game Over'. I think this would count as a bug, because afaik, companions that are downed (but not dead - i.e. fight over within 3 rounds) revive after a successful battle.

/SPOILERS

So far, kinda into this UGC, but it seems to be quite short. I'm hoping that there are more 'Acts' to follow. Please keep up the good work, this has been the best UGC I've played so far I think.
Bigun 26 May, 2014 @ 6:55pm 
what is it with you people. If you have to have a minimum in a certain stat to survive the first scene, say something. Damn.
EriCordeiro 24 May, 2014 @ 8:11am 
Another bug I hadn't run across the first time I played: in the matrix, Black IC spawn as soon as you walk, rendering the matrix section insanely tough. I will try again though, as I recall it, that didn't happen when I played it last year.
Ashram  [author] 23 May, 2014 @ 3:56pm 
Act 3 - Kith and Kin is now released! You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=262779393&searchtext= Thanks and enjoy, chummers!
Panchira Joey 18 May, 2014 @ 6:49pm 
I do love a good old try-until-you-die approach to no-win situations. It feels natural. In real life you wouldn't just roll over because you suspect there's no way to win.

However, I was pretty pissed to discover that even after I won the battle I still died. Surely there could be some kind of reward for whupping all the minions to the point where the game has to kill you in a cut-scene? Even a more dramatic ending would have been nice.
Ashram  [author] 10 May, 2014 @ 7:50pm 
@Philsco - I know what you mean. It does say, (End of Act 2, Part 1) in the text when she goes down, but it's a common complaint :)
All Thriller No Philler 10 May, 2014 @ 7:39pm 
I think you should REALLY consider adding in a, "Continued in Part 2!," footnote after her finale, so people don't get frustrated and drop this like a bag of bricks like I almost did >_< love the UGC! But it's frustrating when there's no real clue as to why you can't get past a point, when you're not actually supposed to ;P
Ashram  [author] 9 May, 2014 @ 2:02am 
@Yunn - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=168320175&searchtext=

Or, you can go to the workshop, and sort by top rated all time.
Yunn 9 May, 2014 @ 12:36am 
where i can find the first act?
whitecottonpaper 25 Apr, 2014 @ 9:47pm 
A "Kobiyashi Maru scenario" for those playing at home is a no win scenario created by the rules. I had to google it since our fearless creator isn't going to explain that. It's a star trek reference.

link:
http://www.urbandictionary.com/define.php?term=Kobayashi%20Maru
Coolthulu 22 Apr, 2014 @ 8:57pm 
I agree with Vextorspace....
Ashram  [author] 21 Apr, 2014 @ 2:24pm 
@vextorspace - it's a Kobiyashi Maru scenario. Just start up part 2 of Act 2, and don't miss the bonus chapter :)
vextorspace 21 Apr, 2014 @ 12:53pm 
I'm afraid I'm either obtuse or there is a bug. No matter how I go about it, I die in the basement with 39. Also, she no longer seems to be able to use the Ares Predator which last time I tried she was able to use.

Otherwise, I love this. It is a gripping story unlike most UGC
Yoh 13 Apr, 2014 @ 9:31am 
Still great, good story, different ways to play... I don't understand why people don't evaluate it, so it can appear on top of the research tool.
Alamotos 15 Mar, 2014 @ 2:12am 
Ok, finished part 2, good story but way too short. sry for the misunderstanding and looking forward for new chapter. Chao
Ashram  [author] 14 Mar, 2014 @ 9:24pm 
Kobiyashi Maru. Do what you can, then move to part 2.
Alamotos 14 Mar, 2014 @ 8:20pm 
Having 39 taking the basement alone with NOWAY to give her med kit! what were you thinking!
How am I suppose to play?
Ashram  [author] 14 Mar, 2014 @ 1:57am 
No problem. I couldn't bring myself to work on Act 3 anymore, without Act 2 working right :D
Mittens the Maleficent 14 Mar, 2014 @ 12:02am 
thanks for continuing to work on this! :cybereye: