Portal 2

Portal 2

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Source Engine Glitch Series: 9 | "Surface Tension"
   
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Source Engine Glitch Series: 9 | "Surface Tension"

In 1 collection by Sye
Soure Engine Glitch Series
9 items
Description
Puzzle series using source engine quirks.

Newest in series, let me know!

Ask for help if needed.

Credit to mood3rd for inspiration.
7 Comments
siamesedrummer 29 Jul, 2014 @ 6:37pm 
I liked this test chamber... until the turret appeared, I realized I was stuck, then somehow in my attempt at restarting the level it completely froze my computer :(
I didn't know you could do that with gel blobs though, cool!
mood3rd 6 Apr, 2014 @ 3:52pm 
I just did a test.
for resolving my exploit in leaving the cube on the button, under the gel dropper.
connect the button to the gel dropper.
side effect is you can create miltiple gel bombs.
which might improve the wow factor ?
& also the dropper will always be active, when a cube is on it.
which will stop my exploit.
hope this helps.
mood3rd 6 Apr, 2014 @ 3:35pm 
fun
strange glitch:
I thought to kill the turret, that I could leave a blob of gel under the weighted cube droper,
by the turret.
then put the weighted cube above the gel.
then put the reflector on the button, causing the weighted cube to respawn,
breaking the gel bomb, & bouncing / killing the turret.
but what actualy happened, was the cube respawned.
but the panels revealing the turret, stayed closed.
& the gel bomb being in tact, ment, the gel dropper was inactive.
so I bounced over, retreaved the weighted cube & put it under the inactive gel dropper.
perhaps the turret was to scared to show itself :) the strange glitch.

thumbs up for entertainment :)
SkyRoots 23 Mar, 2014 @ 12:07am 
Also try Polux's chamber: Blue Balloon
SkyRoots 22 Mar, 2014 @ 11:36pm 
Here is a chamber I made which deals with this concept: Prolonged Poppers
I actually first learned of the concept by playing Polux's chamber: Bubble Bomb
SkyRoots 22 Mar, 2014 @ 11:19pm 
Nice combination of gel bomb manipulation and turret avoidance.
Sye  [author] 13 Mar, 2014 @ 8:20pm 
Video Solution Added!