Oxygen Not Included

Oxygen Not Included

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Egg Cryopreservation
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1 Feb, 2021 @ 2:25pm
21 Jun @ 2:26pm
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Egg Cryopreservation

Description
Compatible with both Main and DLC

This mod adds a new building: Egg Cryopreservation

This building functions like a safe storage for eggs, and as long as it's fed power, it will freeze eggs, stopping them from hatch.
As long as the building is powered, the "Cryo Efficiency" will slowly climb to 100%.
Should the building lose power, then "Cryo Efficiency" will start dropping, and at 25%, the eggs inside will continue hatching.

The building can house a custom range of eggs, but the maximum being 50 eggs.
The types of eggs can easily be chosen from a menu, exactly like the Storage Locker.

The building:
- Takes 150 W of power.
- Outputs 700 DTU/s of heat.
- The building is 2 wide and 3 tall.
- Has two logic outputs:
- * Is the machine operational?
- * Is the storage full?

It is possible to change the max eggs stored from 50 by editing the config.json file in your /documents/klei/oxygennotincluded/mods/settings/eggcryopreservation folder.
Default is 50, and if anything goes wrong with your change, then it'll revert back to 50.

This mod is Vanilla-friendly and can safely be used on existing save-files.


= About the mod and me =

Thank you, Gl1tch_TV, for the visual suggestion :)

It is worth to notice that the eggs inside the building's storage will still say incubating, but the rate is at 0, so it will never hatch.
This is due to the limitation that eggs do not normally have a state between nonviable and incubating.

Need to send me a log file?
Send it to my email: jespercal@hotmail.com

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like this mod, give it a rate or check out my other mods
If you like my mod(s) and want to support me, then you are welcome to buy me a coffee :)
[www.buymeacoffee.com]
Popular Discussions View All (4)
14
18 Jan @ 7:21am
PINNED: Post error messages here
Dr. Chapman
2
4 Mar, 2024 @ 7:21am
PINNED: Mod Translations
Dr. Chapman
0
24 Aug, 2023 @ 11:27am
Full/empty port bug
modo_lv
168 Comments
I am Viivii 20 Jul @ 4:59am 
Is there a reason it can store sand? I don't see it mentioned being used in the description any where. not important just curious if it slows warming down or can be used instead of power or something.
Dr. Chapman  [author] 29 Jun @ 9:41am 
@modo_lv It's tricky, it's probably possible to mod, but I can see that it's a general problem throughout the game. If you take the Egg Cracker and queue it for a single Shine Bug egg, they will deliver multiple, and once the task of cracking one egg is done, the other eggs delivered are dropped on the ground from the internal storage.
Dr. Chapman  [author] 29 Jun @ 8:27am 
@modo_lv The storage is measured based on the amount of eggs, no matter what they weight, but it seems that the 'storing' job is having trouble, maybe because it's still considering weight.
I'll dig into it, thanks for letting me know :)
modo_lv 29 Jun @ 3:14am 
From what I can tell, in practice the "egg" limit is just the standard weight limit (in kgs). It explains why 43/50 couldn' t accept a Lumb egg (7 kg of free space vs 8 kg egg), and also why you can't increase the cryochamber capacity beyond 20000 (standard storage bin maximum).
modo_lv 29 Jun @ 3:07am 
Sometimes the cryochamber stops accepting eggs despite not being full. Seems to be an issue with weight, as the eggs most frequently "rejected" (not being moved despite marked for sweeping) in my game are Lumb eggs (8kg).

I had a 43/50 cryochamber and two Lumb eggs marked for sweeping right in front of it, and the errands tab showed "no pending deliveries". Increasing the capacity of the cryochamber from 50 to 100 helped instantly.
Dr. Chapman  [author] 21 Jun @ 2:27pm 
@chronodt I see what you mean, I've just pushed out an update that should solve it. Thank you for the feedback :)
chronodt 21 Jun @ 4:37am 
The latest version seems to be incompatible with shinebug reactor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2699868121
As the eggs in that building lose viability if this mod is enabled
meishka16 24 Apr @ 4:04am 
can confirm as of 4-24-25, with all dlcs turned on, the cryo preservation still works
meishka16 24 Apr @ 1:27am 
@eeee it's available in the files, you just don't go to the steam folder. when you open mods, then you go to settings, and there's a folder named egg cryopreservation, that's where the config file is. just have to pay a lil more attention to the file path
eeee 23 Mar @ 8:27am 
可以出个能存储多点鸡蛋的版本么,只能存储50个觉得有点少
Can you make a version that can store more eggs? Only 50 eggs is a little low:steamhappy: