Oxygen Not Included

Oxygen Not Included

Egg Cryopreservation
168 Comments
I am Viivii 20 Jul @ 4:59am 
Is there a reason it can store sand? I don't see it mentioned being used in the description any where. not important just curious if it slows warming down or can be used instead of power or something.
Dr. Chapman  [author] 29 Jun @ 9:41am 
@modo_lv It's tricky, it's probably possible to mod, but I can see that it's a general problem throughout the game. If you take the Egg Cracker and queue it for a single Shine Bug egg, they will deliver multiple, and once the task of cracking one egg is done, the other eggs delivered are dropped on the ground from the internal storage.
Dr. Chapman  [author] 29 Jun @ 8:27am 
@modo_lv The storage is measured based on the amount of eggs, no matter what they weight, but it seems that the 'storing' job is having trouble, maybe because it's still considering weight.
I'll dig into it, thanks for letting me know :)
modo_lv 29 Jun @ 3:14am 
From what I can tell, in practice the "egg" limit is just the standard weight limit (in kgs). It explains why 43/50 couldn' t accept a Lumb egg (7 kg of free space vs 8 kg egg), and also why you can't increase the cryochamber capacity beyond 20000 (standard storage bin maximum).
modo_lv 29 Jun @ 3:07am 
Sometimes the cryochamber stops accepting eggs despite not being full. Seems to be an issue with weight, as the eggs most frequently "rejected" (not being moved despite marked for sweeping) in my game are Lumb eggs (8kg).

I had a 43/50 cryochamber and two Lumb eggs marked for sweeping right in front of it, and the errands tab showed "no pending deliveries". Increasing the capacity of the cryochamber from 50 to 100 helped instantly.
Dr. Chapman  [author] 21 Jun @ 2:27pm 
@chronodt I see what you mean, I've just pushed out an update that should solve it. Thank you for the feedback :)
chronodt 21 Jun @ 4:37am 
The latest version seems to be incompatible with shinebug reactor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2699868121
As the eggs in that building lose viability if this mod is enabled
meishka16 24 Apr @ 4:04am 
can confirm as of 4-24-25, with all dlcs turned on, the cryo preservation still works
meishka16 24 Apr @ 1:27am 
@eeee it's available in the files, you just don't go to the steam folder. when you open mods, then you go to settings, and there's a folder named egg cryopreservation, that's where the config file is. just have to pay a lil more attention to the file path
eeee 23 Mar @ 8:27am 
可以出个能存储多点鸡蛋的版本么,只能存储50个觉得有点少
Can you make a version that can store more eggs? Only 50 eggs is a little low:steamhappy:
NiceGuy 18 Jan @ 7:14am 
does not work with uptodate game, I have the Bionic, Frosty and SpacedOut DLC
Fralee 28 Dec, 2024 @ 8:14pm 
any update for this mod for bionic DLC or dose this mods still work?
Jean-Luc Picard 29 Sep, 2024 @ 5:48am 
The logic output for sending green signal when its full... this one is sending the green signal continously, like.. when the storage gets full, is green signal, ok, good till here, BUT when a dupe removes an egg from the storage, it will not send a red signal. Instead, it will continue sending green signals. Can you fix this issue please? Can't do automation with it due to this issue.
ASDMOYV 13 Aug, 2024 @ 11:18pm 
没有汉化看着很奇怪
Itsliv24 4 Jul, 2024 @ 9:16pm 
Mod manager is saying this is out of date.
PhotriusPyrelus 16 Mar, 2024 @ 6:55pm 
Why no power-saver mode like the fridge? (curious, not critical)
Dr. Chapman  [author] 11 Mar, 2024 @ 2:04am 
The easiest way is using https://pastebin.com/ and posting the link in the discussion "Post error messages here", then I'll have a look at it.
Mohey 11 Mar, 2024 @ 1:49am 
i keep getting and error where i can send the logs ?
Harbonah 4 Mar, 2024 @ 9:49am 
Thx for the hotfix, it's working great. :steamthumbsup:
Rodrigues 4 Mar, 2024 @ 5:39am 
Thank you new update, Now test my translation
hazimemasite 3 Mar, 2024 @ 4:51pm 
Thank you new update
Dr. Chapman  [author] 3 Mar, 2024 @ 1:39pm 
Alright, a new update is uploaded and should fix the contents details missing from other buildings.
Dr. Chapman  [author] 3 Mar, 2024 @ 1:17pm 
Let me check that, I might have messed something up.
Harbonah 3 Mar, 2024 @ 11:48am 
Thank you for your work. I was waiting for your update soo i could continue building my colony

I have an interesting bug. Before today's update + oni U50 I saw my Egg Cryopreservation inventory in every other object's content info block. Now after the update I only see the content info block on my Egg Cryopreservation and it has disappeared from all the other buildings. Do you have any idea what could be causing this?
Dr. Chapman  [author] 3 Mar, 2024 @ 9:07am 
Thank you all for the reports.
The mod is now updated and it should work with the QOL update.
Let me know if there's any issues.
Arathel 2 Mar, 2024 @ 5:53am 
Can second this, the latest QoL update broke the mod.
Alessio 2 Mar, 2024 @ 4:44am 
Please update :)
hazimemasite 1 Mar, 2024 @ 5:06pm 
looks like todays update broke it.
超能惩罚王 1 Mar, 2024 @ 3:47pm 
looks like yesterdays update broke it.
STARdust555 1 Mar, 2024 @ 3:56am 
looks like todays update broke it.
+1:steamsad:
Tyo Atrosa 29 Feb, 2024 @ 4:56pm 
looks like todays update broke it.
Nuclear Pasta 16 Nov, 2023 @ 12:50pm 
weird error with Rocketry Expanded , Trash Cans , and Egg Cryopreservation
KAnimBatchManager is not ready when loading anim:anim_starfield_bg
Dr. Chapman  [author] 26 Oct, 2023 @ 6:23am 
New update:
- Translations for 'ru', 'tr' and 'dk' now included.
- The content of the storage now shows eggs stacked, instead of individual eggs on each line. Comes at the cost of not being able to see temperature and germs for the individual eggs.
- Along with the stacking of eggs, the contents can now be sorted alphabetically by name. Enable this in the config file.
- The config now also includes "StackEggs" and "SortEggs", in case you want to disable the stacking or enable the sorting.
Dr. Chapman  [author] 5 Jul, 2023 @ 11:50am 
Hello everyone. I've pinned a discussion on Mod Translations, where you can help translate the mod to a desired language. As I don't know that many languages, I could really use some help, to avoid having to use Google Translate.
Elderly 17 Jun, 2023 @ 2:02pm 
hello sir. Can you add the language support please
Ole Hockey Thighs 11 Jun, 2023 @ 7:52am 
I've narrowed down my crashes to this mod; it's the only one that's off and the game works fine. Where is my error log so I can share the info needed to weed out why it's crashing?

Things I've tried.
-Starting a new world with it on.
-Continuing my current game with it on.
-Moving it to the top and bottom of the load order.
-Validating game files via Steam.
-Unsubbing and rebubbing to it.
---The first 3 things again after resubbing.
 outseeker (au) 1 Jun, 2023 @ 6:18am 
hey doc! small thing i noticed while trying to automate a room is the Critter Sensor still counts eggs as in the room when they're hidden away in a cryo storage unit. did u use some ninja method to "remove" stored eggs from the room that only applies to their feeling Cramped? :)
Elderly 23 May, 2023 @ 12:30pm 
Can you add the language support?
 outseeker (au) 11 May, 2023 @ 5:36pm 
YAY!! :D:D
thanks doctor, you are the best!
shelena_malk 11 May, 2023 @ 9:41am 
Thanks @Dr. Chapman!
Elderly 11 May, 2023 @ 5:26am 
Is it possible to translate to this mod?
Dr. Chapman  [author] 11 May, 2023 @ 4:44am 
An update has just been pushed out.
It includes a fix to the compatibility issues that can happen between Shinebug Reactor and this mod. Thank you @shelena_malk, for pointing it out.
Additionally, eggs that are stored inside the building now no longer count towards the cramped critter effect. Thank you @ outseeker (au), for the suggestion.
shelena_malk 4 May, 2023 @ 4:31am 
Can you do something with patching, please? This mod conflicts with my shinebug reactor because my patch is not applied if yours is executed first. This can be easily avoided if you return to original code in the case that don't need patching (the building is not egg cryo), like it is done on my side.
Our mods work nicely together if my mod is loaded first, I'm just tired to remind people about load order.
 outseeker (au) 25 Apr, 2023 @ 7:47pm 
greetings doctor!

i was wondering if it might be possible to make the eggs stored in the device be considered no longer in the room?

i built the cryo storage in my critter farming room, because that's where the excess eggs are, but it took me a while to realise why my critters were saying they were cramped even though there were only a couple of them in the room XD

thanks again for a great mod! pairs perfectly with the shinebug reactor :D
Dr. Chapman  [author] 14 Nov, 2022 @ 9:25am 
@Ronivan Thanks for reporting this issue, it's for sure this mod that caused it.
I've tried to create several new games and messed around with sandbox, but I haven't been able to replicate the issue.
But, I've pushed an update where I added some null-checks and conditions to try prevent the issue in the future.
Please let me know if you encounter this error again.
Ronivan 13 Nov, 2022 @ 8:03pm 
I mean, I think it was your mod, since the crash screen showed it marked as red. After disabling it I didn't had any form of issue so far.
Ronivan 13 Nov, 2022 @ 8:01pm 
@Dr. Chapman I got a sudden game crash while playing, and as the log bellow showed, it seems your mod caused it. Heres my Pastebin info: https://pastebin.com/LsNRkFUp

The crash sudden and it was during gameplay itself with no apparent reason. It was a fresh newgame and I didn't had the Egg Cryopreservation built.
Maxell45146 17 Oct, 2022 @ 8:00am 
Small bug, using the latest version.
Egg Cryo seems to be getting stuck on sending a green signal for container full after hitting max and then going down in count. If I update the counter for the Egg Cryo it seems to temp fix the issue, starts sending the correct signal again.
Calozard 9 Oct, 2022 @ 5:17am 
Done.
Also it doesn't seem to be an incompatibility issue for I've tried it with every other mods disabled, and I'm still getting the error
Dr. Chapman  [author] 8 Oct, 2022 @ 2:06pm 
@Calozard Can you post the error you are getting?