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I'll dig into it, thanks for letting me know :)
I had a 43/50 cryochamber and two Lumb eggs marked for sweeping right in front of it, and the errands tab showed "no pending deliveries". Increasing the capacity of the cryochamber from 50 to 100 helped instantly.
As the eggs in that building lose viability if this mod is enabled
Can you make a version that can store more eggs? Only 50 eggs is a little low
I have an interesting bug. Before today's update + oni U50 I saw my Egg Cryopreservation inventory in every other object's content info block. Now after the update I only see the content info block on my Egg Cryopreservation and it has disappeared from all the other buildings. Do you have any idea what could be causing this?
The mod is now updated and it should work with the QOL update.
Let me know if there's any issues.
+1
KAnimBatchManager is not ready when loading anim:anim_starfield_bg
- Translations for 'ru', 'tr' and 'dk' now included.
- The content of the storage now shows eggs stacked, instead of individual eggs on each line. Comes at the cost of not being able to see temperature and germs for the individual eggs.
- Along with the stacking of eggs, the contents can now be sorted alphabetically by name. Enable this in the config file.
- The config now also includes "StackEggs" and "SortEggs", in case you want to disable the stacking or enable the sorting.
Things I've tried.
-Starting a new world with it on.
-Continuing my current game with it on.
-Moving it to the top and bottom of the load order.
-Validating game files via Steam.
-Unsubbing and rebubbing to it.
---The first 3 things again after resubbing.
thanks doctor, you are the best!
It includes a fix to the compatibility issues that can happen between Shinebug Reactor and this mod. Thank you @shelena_malk, for pointing it out.
Additionally, eggs that are stored inside the building now no longer count towards the cramped critter effect. Thank you @ outseeker (au), for the suggestion.
Our mods work nicely together if my mod is loaded first, I'm just tired to remind people about load order.
i was wondering if it might be possible to make the eggs stored in the device be considered no longer in the room?
i built the cryo storage in my critter farming room, because that's where the excess eggs are, but it took me a while to realise why my critters were saying they were cramped even though there were only a couple of them in the room XD
thanks again for a great mod! pairs perfectly with the shinebug reactor :D
I've tried to create several new games and messed around with sandbox, but I haven't been able to replicate the issue.
But, I've pushed an update where I added some null-checks and conditions to try prevent the issue in the future.
Please let me know if you encounter this error again.
The crash sudden and it was during gameplay itself with no apparent reason. It was a fresh newgame and I didn't had the Egg Cryopreservation built.
Egg Cryo seems to be getting stuck on sending a green signal for container full after hitting max and then going down in count. If I update the counter for the Egg Cryo it seems to temp fix the issue, starts sending the correct signal again.
Also it doesn't seem to be an incompatibility issue for I've tried it with every other mods disabled, and I'm still getting the error