Total War: ATTILA

Total War: ATTILA

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Ai_can't_avoid_combat.pack
   
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Tags: mod, Campaign
File Size
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88.867 KB
2 Feb, 2021 @ 2:30am
23 Oct, 2021 @ 2:58am
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Ai_can't_avoid_combat.pack

Description
This is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of range ( almost as if the Ai knew how far to retreat ! ). This mod doesn't alter unit stats or moral and armies will still withdraw from the battlefield if taking heavy losses, it just means they have to stand and fight now. It can be useful if an army is stationed beside a settlement , by engaging that army you can drag the garrison into a field-battle, as they will reinforce them, if you can destroy the garrison , you can avoid a siege battle and take the settlement unopposed. This mod also works for 1212MK .
20 Comments
vicfbyrne  [author] 1 Jan @ 3:28am 
Adamek321. Do you have P.F.M. ? If so open mod and delete 'cai_variables_overides_tables' as this could resolve the problem for you , it seems to affect some campaigns and not others.See if this helps. All the best V.B.
Adamek321 1 Jan @ 12:56am 
Hey this mod is breaking my fireforged empires campain - while enabled it prevents AI from besieging towns (they can only assault while having artillery, cant create any siegie engines.
Severus Licinius Maximus 28 Apr, 2024 @ 7:47pm 
vicfbyrne thanks
vicfbyrne  [author] 22 Apr, 2024 @ 6:32am 
Severus Licinius Maximus. I've never played ancient empires, so i'm afraid i have no idea. If you open 'cai_variable_tables' with pfm and change the 'no_below_min_units' value to 21 on all difficulty settings, you should be good. Hope this helps, all the best VB.
Severus Licinius Maximus 21 Apr, 2024 @ 3:52am 
those this work with ancient empires?
vicfbyrne  [author] 13 Jan, 2024 @ 2:28am 
Bilbo Baggins. I've not played 1212 AD in the longest time, i didn't realise there was a problem. Because 1212 AD is an evolving project it's hard to make mods for it that continually work, if you've found away around this problem - well done. I'll have to do some investigating on this , thanks for pointing this out. All the best VB.
Bilbo Baggins 12 Jan, 2024 @ 12:07pm 
Leaving the "rct_cai_variables" file and deleting the others seems to resolve this problem but needs further testing.
Bilbo Baggins 12 Jan, 2024 @ 12:00pm 
This breaks campaign AI in MK 1212 AD. They don't siege, like ever. Group up their armies near the city, fortify and wait endlessly.
vicfbyrne  [author] 24 Jul, 2021 @ 2:06am 
GunnerManner, thanks for the comment. All the best VB.
vicfbyrne  [author] 24 Jul, 2021 @ 2:04am 
enforcer983, glad it's of use, All the best VB.