Total War: ATTILA

Total War: ATTILA

Ai_can't_avoid_combat.pack
20 Comments
vicfbyrne  [author] 1 Jan @ 3:28am 
Adamek321. Do you have P.F.M. ? If so open mod and delete 'cai_variables_overides_tables' as this could resolve the problem for you , it seems to affect some campaigns and not others.See if this helps. All the best V.B.
Adamek321 1 Jan @ 12:56am 
Hey this mod is breaking my fireforged empires campain - while enabled it prevents AI from besieging towns (they can only assault while having artillery, cant create any siegie engines.
Severus Licinius Maximus 28 Apr, 2024 @ 7:47pm 
vicfbyrne thanks
vicfbyrne  [author] 22 Apr, 2024 @ 6:32am 
Severus Licinius Maximus. I've never played ancient empires, so i'm afraid i have no idea. If you open 'cai_variable_tables' with pfm and change the 'no_below_min_units' value to 21 on all difficulty settings, you should be good. Hope this helps, all the best VB.
Severus Licinius Maximus 21 Apr, 2024 @ 3:52am 
those this work with ancient empires?
vicfbyrne  [author] 13 Jan, 2024 @ 2:28am 
Bilbo Baggins. I've not played 1212 AD in the longest time, i didn't realise there was a problem. Because 1212 AD is an evolving project it's hard to make mods for it that continually work, if you've found away around this problem - well done. I'll have to do some investigating on this , thanks for pointing this out. All the best VB.
Bilbo Baggins 12 Jan, 2024 @ 12:07pm 
Leaving the "rct_cai_variables" file and deleting the others seems to resolve this problem but needs further testing.
Bilbo Baggins 12 Jan, 2024 @ 12:00pm 
This breaks campaign AI in MK 1212 AD. They don't siege, like ever. Group up their armies near the city, fortify and wait endlessly.
vicfbyrne  [author] 24 Jul, 2021 @ 2:06am 
GunnerManner, thanks for the comment. All the best VB.
vicfbyrne  [author] 24 Jul, 2021 @ 2:04am 
enforcer983, glad it's of use, All the best VB.
GunnerManner 23 Jul, 2021 @ 9:02pm 
This mod is good and the guy below me is not even essential.
Lucent9 23 Jul, 2021 @ 5:34pm 
This mod is essential to combat annoying AI. No more chasing AI several turns just to kill a stack with 3-5 units in it.
vicfbyrne  [author] 26 Mar, 2021 @ 3:09am 
Lvl 200 mage nohacks, you're welcome, glad it's of use, All the best VB.
8sat 25 Mar, 2021 @ 9:57pm 
THANKS OMFG I HATED THOSE NUB RUNNERS DUDEE
vicfbyrne  [author] 21 Mar, 2021 @ 11:51am 
ahhhhhhhhhh, thanks for the comment, All the best VB.
ahhhhhhhhhh 21 Mar, 2021 @ 8:18am 
epic thanks
vicfbyrne  [author] 9 Feb, 2021 @ 8:37am 
Flater, i know what you mean ! Someone needs to make a mod to give us back the time. All the best VB.
Flater 9 Feb, 2021 @ 7:48am 
TY! i`ve spend atleast 3 months of my life chasing single generals raiding my lands
vicfbyrne  [author] 6 Feb, 2021 @ 6:55am 
Kongming, glad it's of use. All the best VB.
Kongming 5 Feb, 2021 @ 8:55pm 
this is AWESOME!!!!!! I love this mod... sure armies throughout history could sometimes avoid fighting, especially if both sides didnt want too but this shit is ridiculous!!!! Aint no way a big ass ol army back in the day is making that much ground away from an enemy who wants to fight... So this is nice that I can just turn it off and on again too since it can get alittle op maybe?.. idk... still great mod. THANK YOU!