Kenshi
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Less Foliage and Rocks x2
   
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135.289 KB
5 Feb, 2021 @ 2:21am
5 Feb, 2021 @ 6:33am
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Less Foliage and Rocks x2

Description
Reduces foliage, rocks and other world features density by half to increase FPS.

This mod does not touch grass, but may shift around the resources based on old rusted junk meshes a bit, or in rare cases cause some to disappear. Had to be done to increase FPS in the areas with lots of metallic junk.
20 Comments
Č | . 17 Dec, 2024 @ 3:16am 
Убрало некоторые ресурсные точки. Цепочка производства не повредилась, пешки как добывали так и добывают, но этот гребаный шмат железа теперь невидимый и неосязаемый.
Bookhorse  [author] 30 May, 2023 @ 11:20am 
That being said, it should not cause the nodes to move around upon reloading a save.
Bookhorse  [author] 30 May, 2023 @ 11:17am 
The game populates the terrain with trees, rocks and resource nodes according to the values that this mod changes using FCS. It may shift around the resources based on old rusted junk meshes a bit, or in rare cases cause some to disappear. Had to be done to increase FPS in the areas with lots of metallic junk.
TheThornyKnight 28 May, 2023 @ 7:25am 
@Machus - This is purely a theory, but I loosely understand the mechanics of these mods to work on fixed percentages to reduce foliage. Just like how every player has the same rocks/foliage in their maps on the vanilla/base map, anyone using this mod will have the same, as will someone using a 4x or 8x respectively.

I believe from looking at the FNC, you can modify the specific biomes/areas to have more or less of a certain something. You could give it a go to try to manually adjust this and experiment with your results, but it could be messy.

I've never used the in game console, but there might be something on there that may let you move it. I'm not 100%.
Machus 25 May, 2023 @ 7:45pm 
removing this mod causes the copper node in my base to be invis (and it just straight up disappears if i import after that). keeping this mod makes another copper node in my base keep on moving around everytime I reload, and its right inside a house too so i can see its pieces sticking out of the roof. is there any way i can fix this?
Ragnaman 10 Apr, 2023 @ 8:42am 
After testing a bit, it seems like this mod requires an import, then it does not crash around Shark.
Smoker 4 Jul, 2022 @ 5:57pm 
This is awesome but got the same crash in the swamp.
Redwood 5 Mar, 2022 @ 2:40pm 
Triggers crashes around Shark in The Swamp.
Removing the mod fixes this.
Bookhorse  [author] 21 Nov, 2021 @ 11:52pm 
In any case, don't mind me. Post whatever you want.
Bookhorse  [author] 20 Aug, 2021 @ 1:14pm 
I see.