RimWorld

RimWorld

82 ratings
Heavy Duty Turrets
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.511 MB
5 Feb, 2021 @ 1:09pm
2 Aug @ 2:38am
6 Change Notes ( view )

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Heavy Duty Turrets

Description
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This Mod adds a new varity of small portable turrets
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Twin mini turret
- an improved mini turret with better accuracy and firerate

Inferno turret
- a flamethrower with short range but high dpds

Sniper turret
- a turret that provides longe range support

Shredder turret
-a shotgun turret for close range with dont explode

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And Plasteel plated turrets with a lot of hp and firepower
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Light armoured turret
-2x2 size turret eqipuid with minigun or 4 inch cannon

Medium armoured turret
-3x3 size turret eqipuid with twin autocannon or twin 5 inch cannon

Heavy armoured turret
-5x5 size turret equiped with a triple 6 inch cannon or twin 6 inch cannon

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Patchnotes
0.2
- Added V1.3 compatibility
- Nerfed shredder turret
- Increased heavy armoured turret range
- Slightly changed light armoured turret design
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Patchnotes
0.3
- fixed sound problems for 1.4
- changed the rang of armoured turret B to 56 for 1.4 (to prevent visual error)

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This mod is in a early version and is still under development. I would
really appreciate feedback about errors, balancing and design.

28 Comments
SoulHunter 14 Jul @ 1:36am 
Will this mod updated to1.6 by any chance?
Evil Lyn 17 Sep, 2024 @ 5:38am 
Thank you for the update! I love these turrets
Evil Lyn 21 Aug, 2024 @ 4:21am 
Heya! Just wondering if this will get a 1.5 update, or if it still works in 1.5. This is my favourite turret mod!
Damion Wolf 13 Jul, 2023 @ 8:07pm 
I would like this to be the only mod I use. However, the turrets seem wildly inaccurate. Now that I'm thinking about it, I'll check to see if there is an option to improve the accuracy native to the mod. The light gatling gun turret seems like it uses the threat of perforation as a suggestion more than fact. The auto cannon turret feels lethargic and myopic.

The 5" guns are amazing. They're also not hugely accurate, however, they are five inch rapid fire naval guns. A near miss is a hit with those things.

The bigger boys are fine, I guess. I haven't gotten to use them much and it seems a little silly to mount high grade naval bombardment cannons for base defense when the maps are not nearly large enough for them. For me, those five-inchers are a gold standard.
Damion Wolf 13 Jul, 2023 @ 8:07pm 
Temporarily speaking, I've gone over to Sci Fi Power Core for small turrets since they can hit things reliably. Even then, their larger turrets are really funky. For larger work, I really do like this mod. It looks nice, it sounds nice and the sizes seem reasonable. I just expect a machine gun turret to, you know, be able to hit something.

Would you entertain the idea of adding something like a Phalanx as a more accurate, higher rate of fire high end turret? Something that is expensive but geared toward mowing down fleshy things?

Regardless, thank you for all the hard work. Thank you for sticking to the modding scene.

I broke this up into two parts so it would fit.
Themisto775  [author] 9 Jun, 2023 @ 12:01pm 
@RyanCR3000 No, but all turrets consume power and ammunition,
RyanCR3000 9 Jun, 2023 @ 9:41am 
Question, Do you require a pawn to control the naval cannon turrets?
Ronivan 30 Jan, 2023 @ 5:47am 
Thank you kind sir.
869654 29 Jan, 2023 @ 7:13am 
Thank you! I honestly didn't think this mod would be updated but I'm glad it was. This is the only turret mod I use anymore. The lighting on placement is a huge benefit for me and I haven't really seen other turret mods try this. Once again, thank you so much for the update!
Themisto775  [author] 29 Jan, 2023 @ 4:09am 
So i updated the mod and fixed the two errors i've been found. But i would appreciate it if you simply report me, in case further error occur.