Sid Meier's Civilization V

Sid Meier's Civilization V

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Montenegro (BNW)
   
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File Size
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4.452 MB
15 Mar, 2014 @ 1:05pm
16 Mar, 2014 @ 10:21am
2 Change Notes ( view )
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Montenegro (BNW)

In 1 collection by DJSHenninger
Additional Civilizations for BNW
39 items
Description
This mod adds Montenegro to the game as a playable civilization. Requires the Brave New World expansion.

Direct Download: Montenegro (BNW) [forums.civfanatics.com]

YnAEMP support by JFD, Janboruta: {LINK REMOVED}
Extract contents to My Documents/My Games/Sid Meier's Civilization V/MODS using Winrar etc.

(Leader) Petar II Petrovic-Njegos

(UA) From Mountain To Coast:
  • Shrines, Temples and Printing Houses contain Episcop slots (2 Culture, 1 Food) used to generate Vladikas
  • Episcop slots grant 5 experience points each for trained units
  • +1 Tourism in coastal Cities
  • +1 Culture if city is next to a Mountain

(UB) Printing House Replaces the Zoo. Extra effect(s):
  • Has two Episcop slots
  • +1 Culture
  • Increases religious pressure emanating from the corresponding City (+20%)

(UU) Vladika Fill Episcop slots of Shrines, Temples and Printing Houses to generate Vladikas. Extra effect(s):
  • Station a Vladika in a City to protect it from Missionaries and Prophets of other religions
  • Can write a political treatise, providing you with a lot of Culture, more than a Great Writer would

Notes

Episcop Slots

Shrine: 1
Temple: 1
Printing House: 2
Grand Temple: 2

Strategy

Montenegro is a Cultural-religious civilization. Try to get the mentioned religious buildings and the UB as soon as possible. Fill the slots to generate Vladikas. Vladikas are especially useful for acquiring Culture. They should approximately give you 25% more Culture than Great Writers would.
Position your Cities next to mountains to gain 1 Culture and/or on the coast to gain 1 Tourism. Although a Cultural victory with Montenegro is most likely, a domination victory may also be favourable. Each filled Episcop slot provides 5 experience for trained units. Each city can therefore grant 20 extra exp, save the City with the Grand Temple. That city will provide 30 experience, which is, combined with the Barracks and Armory, enough for three promotions.

Credits

Lots of credit to the owners/artists of the original images I used!
Petar II Petrovic-Njegos: ???[riznicasrpska.net]
Vladika: Sretenovic Miroljub[www.serbianaart.com]

Troubleshooting

If you subscribed, but it doesn't show up:
1. Turn off the game.
2. Delete the Civ5ModsDatabase.db from Documents\My Games\Sid Meier's Civilization 5\cache.
3. Launch the game and go to the mod section again.
After waiting for a brief period, all missing downloads should initiate and install!

If that didn't work, try this:
1. Go to Documents\My Games\Sid Meier's Civilization 5\MODS
2. If there is a .civ5mod file in that folder, open that with 7zip, Winrar or similar software
3. Unzip/unpack the contents in Documents\My Games\Sid Meier's Civilization 5\MODS
19 Comments
k.hudson95 9 May, 2020 @ 3:47am 
This mod has a conflict with (believed to be Vox Populi AKA Community Patch). The Unit Unit Vladika is bugged and makes Vladika's infintely spawn one every turn for everyone including the player and all AI's.

(If you search on Google 'CIV 5 infinitely spawning great general') you will come across similar threads with a similar issue (the difference being that great generals were spawning every single turn) the culprit of this was a mod conflict with Vox Populi with someone's Bulgaria CIV mod on steamworkshop, which has a characteristic of replacing great general with a unique unit, just like this replaces a great unit.
NuclearConsensus 1 Sep, 2019 @ 2:11am 
Hello there! Sorry if this comes a bit forward, but can I get permission to continue developing some of your mods? The ones I'm most interested atm are Northumbria, Montenegro, and Taiwan. Thank you kindly! :)
DJSHenninger  [author] 15 Sep, 2016 @ 10:43am 
Thanks, though I quit modding, at least for Civ5, so I can't really change anything.
jorisgoedbloed 14 Sep, 2016 @ 12:21pm 
Nice mod, I used it to play a Balkan scenario :).

Still has some flaws though. When talking to Petar II, the game's music is still playing. He also almost disappears behind the menu.
DJSHenninger  [author] 24 Sep, 2015 @ 12:56am 
Montenegro is love, Montenegro is life!

This civ still needs a complete revision, so that feature will probably be ditched, but I'm not such an active modder anymore, so it'll probably take forever.
Stoeptegel69 23 Sep, 2015 @ 8:20pm 
+1 Tourism in coastal cities should start at a later era, not in the beginning. Meeting Montenegro in the ancient era means it will have cultural control over you no matter what.
DJSHenninger  [author] 17 Oct, 2014 @ 12:50am 
@ruhrgebietheld There's a mod for the cultural screen I didn't mention in the description: "Dynamic Culture Overview". I didn't know about the other issue; it's rather strange..
I'll try to fix this, but I'm not entirely sure if I can. Thanks.
Mojave Neon 16 Oct, 2014 @ 9:28pm 
This one was a ton of fun to play as. Nearly perfect, except for two issues. One is that the "your culture" screen doesn't appear properly for them, so there's no way to move around your great works to get theming bonuses. The other issue is that the Vladika is tied in with the Great Merchant, Great Scientist, and Great Engineer progression. Being a cultural great person, it should have its own progression. It was pretty annoying to not get near as many Vladikas as I should have been, since the other 3 aforementioned great people kept pushing back the requirement for all 4. It's also really problematic in that the Vladika has a negative effect as far as getting those other 3 great people. So not only does it not spawn as often as a good UU should, it harms the development of other great people. Please change that. Other than those two issues though, this was a fantastic mod.
DJSHenninger  [author] 19 May, 2014 @ 1:59pm 
@TGC Mercury haha, can't help it. It was probably the best picture available.
tripudium animarum decembrium 19 May, 2014 @ 1:58pm 
Petar II Petrovic-Njegos looks like somebody just stole his parking spot.