Children of a Dead Earth

Children of a Dead Earth

Not enough ratings
第一次太空战(困难) / The Very First War(hard) [CHN/ENG]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
31.519 KB
10 Feb, 2021 @ 9:39am
5 Dec, 2022 @ 4:39am
4 Change Notes ( view )

Subscribe to download
第一次太空战(困难) / The Very First War(hard) [CHN/ENG]

Description
简介[CHN]
第一次太空战的困难版本,其中的关卡为修改前的版本,故难度更大,有兴趣的朋友可以尝试挑战。(不能保证一定能过关)
原版: https://steamhost.cn/steamcommunity_com/sharedfiles/itemedittext/?id=2390767975


Introducton[ENG]
A more difficult version of The First Space War, whose levels come from the version before any update and are even harder, enjoy the challenges! ("Mission complete" not guaranteed)

Origin: https://steamhost.cn/steamcommunity_com/sharedfiles/itemedittext/?id=2390767975
8 Comments
JanReyZHD  [author] 13 Dec, 2022 @ 11:49am 
There are some ideas of mine about precision combat:
1. A disarmed or disabled ship should still be marked in red. No matter what the message says, if it turns grey, it is destroyed.
2. Friendly ships will continue shooting at a disarmed or disabled ship if it's allowed to open fire.
3. Decoy launcher is also a kind of weapon and should be destroyed.
4. I can't figure out the mechanism of such type of mission. I guess "disable" means no engine + no weapon available + crews alive (crew module not pierced).
5. Friendly ships' weapons can't change target manually, the best way to avoid total destruction is to force one enemy fleet divide and finish them one after another.
6. I believe the developer considered the case of multiple ships in a single precision combat, because it says clearly in the editor: "All flagged enemy ships are disabled".
JanReyZHD  [author] 5 Dec, 2022 @ 5:01am 
I can't change the max turn time. If I don't give a mission time limit, the max turn time will always be 6. I couldn't finish that level in 10 years so I didn't set time limit. During the test I just set up the root and put a weight on spacebar and hung out.
Echo 5 Dec, 2022 @ 12:01am 
> the max turn time is 6 days. [...] Would appreciate if you increase it up to at least a month.
Can't be modded.

> disabling every possible module on enemy ships, [...] still renders them as not disabled which makes level progression impossible
You might have to check and fix one or more of these points:
• the victory condition is not set properly;
• the enemy fleet to disable is not flagged properly;
• the enemy fleet to disable can't have more than one ship (speculation, in case the above points are false).
JanReyZHD  [author] 4 Dec, 2022 @ 8:55pm 
Since this campaign is a beta version, If you want to skip any mission, you can find the record file in path:"C:\Users\(username)\AppData\Roaming\CDE" and find "UserRecords.txt", then copy and paste the following content between any two level records (and don't forget to line break between each record):

LevelRecord User (the level name)
ForLevel (the level name)
TimeElapsed_s 10000
DeltaVSpent_km__s 10
CapitalShipsAlive_Percent 1
CapitalShipsUnscathed_Percent 1
EnemyModulesLeft_Percent 0
(the last line is unnecessary if it's not combat mission; if it's a disarm mission, set it to 0.5 instead of 0)
JanReyZHD  [author] 4 Dec, 2022 @ 8:36pm 
Thanks for feedback. First of all, this hard version campaign is actually a beta version of the normal one, so there may be more issues during the play. As for the combat close to asteroid bodies, a cunning way to win is to watch the enemy's ships, just watch them long enough and they will stupidly burn out of fuel and fall (or change route). also most of your ships are single-use as they may not have a second chance to encounter again. Second, I have checked the level again, The level that has 6 days limit is "Thirst" which is a defence level, the next level "Hope or Desperation" has no time limit. Third, the problem in the level "Very Rare Chance" is a common one that may happen in every disarm type mission. Try to destroy all of the radiator panel and engine, as long as the crew module is in one piece, the mission will not fail.
mr.matthew 4 Dec, 2022 @ 2:37pm 
Furthermore, during the level "Very Rare Chance", disabling every possible module on enemy ships, (which dont fight back at all, is it intended?) still renders them as not disabled which makes level progression impossible.
mr.matthew 4 Dec, 2022 @ 1:57pm 
Yet another thing to consider
During the "Homecoming" alike mission, the max turn time is 6 days. (And from what my trajectory says, the trip will take 7 years). Would appreciate if you increase it up to at least a month.
mr.matthew 1 Sep, 2022 @ 1:34pm 
Great work, however: due to how COADE handles encounters close to asteroid bodies, encounters close to them often dont work as intended. Move the fleets away from small bodies a bit :)