Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First part, all 3 ships have power disabled, yet the ship isn't considered disarmed till those launchers are destroyed. In this case it satisfies the victory condition at the same time as the failure condition.
Second part, the glitchy encounters I was talking about, and then the mission failing when those launchers take the rest of the ship with them.
As for mission 5, I passed it without destroying all decoy launchers, so I didn't encounter the issue you mentioned, sorry. screenshot for mission 5 passing again a few minutes ago
Mission 5 has glitchy encounters, and ships with decoy blast launchers that kill their crew when destroyed, but which also must be destroyed to pass the mission. Shouldn't be required to cheese the AI for twenty minutes to get it to spend all its decoys just to be allowed to disable it.