Arma 3
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Aftermath Powered Armor
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
12.874 MB
11 Feb, 2021 @ 10:18am
13 Feb, 2021 @ 12:58pm
4 Change Notes ( view )

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Aftermath Powered Armor

Description
Aftermath Powered Armor



THIS IS ALREADY INCLUDED IN AFTERMATH - DO NOT LOAD BOTH
If you want to use this instead of the version included in aftermath, remove the "APA_Scripts.pbo" file and its signiture key from your aftermath installation manually!

This mod does NOT add any armor!
This mod instead expands the functionality of the already existing power armor suits in Aftermath!
Almost every feature can be toggled and tweaked to your or your units needs.
It is designed to work with Aftermath but it doesn't technically require it to function.
You can make this work with every piece of equipment you want!

Current Features:
-Detailed helmet visor overlays for all the different helmets!
-Different visors when the helmet is broken!
-You can define different texture filepaths for the visors if you want to make your own!
-Helmet visor moves slighty based on your viewangle!
-Fallout 4 inspired limb armor and condition system!
-Individually customizable limbs armor values for every power armor!
-Individually customizable animation speed for every power armor!
-Individually customizable recoil suppression for every power armor!
-Toggleable gasmask-like breathing sounds, different sounds if helmet is damaged.
-Ammo counter!
-Customizable fusion core drain!
-Working indicators for limb armor condition, radiation level (functional but the script for radiation isn't done at this time), fusion core charge and Action Points (Stamina)!
-Almost everything is customizable, change the visor transparency, the indicators color etc.
-Works on AI units! (They have to be wearing the armor when they get spawned in for the script to start)

Add your own equipment!
You can make whatever piece of equipment you want to work with this mod.
All you have to do is add the classnames of the equipment to the list in this mods addon settings seperated by commas.

The final resulting list should look something like this:
classname_1,classname_2,classname_3,classname_4

You can find all settings under "Aftermath Powered Armor" in the addon options.

Known Issues:
-AP gauge doesn't go to 100% if ace fatigue isn't enabled due to how vanilla stamina is calculated.
-Speed modifier causes server desync.

Please report issues and bugs you encounter, feedback is also appreciated!

FAQ:
Q: Does this work with ace?
A: Yes, it was designed and made with ace installed, but it works without ace.

Q: Its called "Power Armor" not "Powered Armor"
A: I know. I called it that because the armor is actually "Powered" with this mod installed.

Q: Does this have to run on clients or the only on the server?
A: This has to run everywhere, on the clients, the server, the headless clients if you have any. Everywhere.

Contact:
Best way to contact me if you have a question or want to report a bug is to join my Discord[discord.gg]
46 Comments
Marki 13 Jan @ 7:18am 
He doesnt have power armor in his mod, just the hud and stuff, what do you mean?
Spartan S-1450 13 Jan @ 5:34am 
will you add X-01?
Sem 31 Jul, 2024 @ 5:03pm 
because this is mod is best
Sem 31 Jul, 2024 @ 5:02pm 
hello! When its gona be update of power armor mod?
Marki 12 Jul, 2024 @ 9:08am 
Question, is there a script to remove Fusion Core from power armor? or maybe set it to 0 for a specific person?
de.leon.petta 27 Jun, 2024 @ 12:51pm 
Thanks my brother
Akaviri13  [author] 26 Jun, 2024 @ 10:53am 
@de.leon.petta you go into ace arsenal, select the uniform you want to add, press ctrl + c to copy the classname. Then you go to the addon settings and add the classname you copied to the end of the list but you need to put a , between the old classnames and the new one. If you add more than one classname they need to be seperated with a , aswell.
de.leon.petta 25 Jun, 2024 @ 7:09pm 
Can you give me a example of how to use it in another mods?
The "classname_1,classname_2,classname_3,classname_4".
thanks
Akaviri13  [author] 22 Jun, 2024 @ 8:29am 
@Marki Yes, that should work.

My black carapace mod has a zeus module to reapply its armor system on already initialised units, someday I might update this mod to include something similar.
Marki 22 Jun, 2024 @ 7:20am 
Can I place armor on AI and than copy paste the ai? Would that count as initialized?