Total War: WARHAMMER II

Total War: WARHAMMER II

169 ratings
Bring Ruin! - Spread Corruption [UPDATED FOR S&F]
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Tags: mod, Campaign
File Size
Posted
Updated
303.439 KB
12 Feb, 2021 @ 4:22pm
30 Sep, 2021 @ 3:18am
5 Change Notes ( view )

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Bring Ruin! - Spread Corruption [UPDATED FOR S&F]

Description
Many of the corruption mods out on the workshop right now are out-of-date or don't work at all so i decided to make my own so you can bring about the End Times a little easier while you wait for the Daemons of Chaos.


What does this do?
This mod changes the values of Chaos, Norscan and Beastmen ruins so they spread more corruption to its province and neighbouring regions. Special locations (eg. Altdorf, Lothern, Kislev) spread even more corruption.

The effects will work as long as the ruined settlement remains ruined

UPDATE: Affects Beastmen and Morathi

Regular Ruins -- 10-15 corruption, 5-10 corruption for adjacent regions
Special Locations -- 25-30 corruption, 20-25 corruption for adjacent regions

Compatibility
Should be compatible with just about everything. Save game compatible



Check out my other mods here
29 Comments
nab 8 Sep, 2021 @ 5:27am 
Great mod. Any chance to make player-abandoned settlements NOT spread corruption?
draycher 25 May, 2021 @ 2:19pm 
thanks
draycher 25 May, 2021 @ 2:10pm 
ok
Chozer 25 May, 2021 @ 3:01am 
i feel like vampires have enough corruption. i play with another mod that removes the worldwide +3 untainted buff so i would recommend that mod instead. if you did not know there is a global +3 untainted left over from the first game very stupid they have not removed it yet
The_Inquisitor  [author] 25 May, 2021 @ 12:08am 
@draycher
I am not sure if the Vampiric ruins spread corruption but I can buff their corruption building
draycher 24 May, 2021 @ 6:12pm 
can you do one for the vampire counts
The_Inquisitor  [author] 6 May, 2021 @ 5:04am 
@JPCoffRIP
Ah i see. It seems i already had done this partially but didn't get around to finishing it haha, the update will be out sometime tomorrow

Thanks for pointing this out man!
JPCoffRIP 6 May, 2021 @ 4:04am 
I went in the building effects junction tables of the data file, I've made the "effect" column appear in alphabetic order, then i've watched all the buildings who had the effect "wh_main_effect_religion_conversion_chaos".
I've taken those who had "norscaruin" in their name, I've imported them in the mod file then I've change the value of the chaos conversion to fit with the mod standard, and added chaos osmosis.

after that I made a test to see if it was working and it was indeed.
The_Inquisitor  [author] 5 May, 2021 @ 2:31pm 
@JPCoffRIP
What did you change?
JPCoffRIP 5 May, 2021 @ 8:40am 
If you're intrested I've made it work with norscan ruins of any god.