Arma 3
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L.E.A.P -- HALO & ParaJump Project
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
63.886 MB
13 Feb, 2021 @ 8:20am
27 Feb @ 2:54pm
36 Change Notes ( view )

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L.E.A.P -- HALO & ParaJump Project

Description
L.E.A.P - Low and Extreme Altitude ParaJumps

// TUTORIAL :
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is L.E.A.P ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
vqi_c130.pbo
zdz_leap.pbo
zdz_leap_ace.pbo



// KEYBINDING:
C.O.R.E. Player Menu -- SHIFT + D
Cut Away Main Chute -- SHIFT + C
ACE3 Menu System also integrated


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
236 Comments
R. Von Quest  [author] 26 Jul @ 5:07pm 
You can try, but it'll likely wreck everything. Its too complex of a project. Which is why its a dropdown list and not a classname-enter option. Each aircraft has to be setup differently. Most aircraft won't work at all as they don't have a walk-able surface built into the model. I had to custom modify the current C-130 from an old Arma 2 model.
J4CKAL05 26 Jul @ 5:49am 
It'd be really awesome to be able to use this with aircraft such as the Spearhead C-47 - since that has static line scripts - but as the aircraft used is only selectable from the drop-down menu in the module, this doesn't seem possible. Is there a way to manually edit the aircraft used for the drops with a new classname, for example in the mod folder files? Not an issue if some of the custom effects don't work with it.
Raccoon 17 May @ 4:26pm 
@R. Von Quest
HUGE
Sorry I didn't see those before hand, that's awesome
R. Von Quest  [author] 17 May @ 12:01pm 
See Links in the Comments below.
Raccoon 15 May @ 1:45am 
Which addons were used in slide 5?
Shadow 28 Feb @ 12:17am 
Can he make high-altitude players without masks lack oxygen
R. Von Quest  [author] 24 Jan @ 3:31pm 
The Cargo Option is added to the same object you did the Flight Plan on. Whatever object you click on for the Flight Plan, when done, there will be another Menu addAction added to that same object to then select your Cargo Options.
bullsnc 20 Jan @ 1:13pm 
Added the cargo drop option to the LEAP module on the drop down menu. Once i enter the game and select my flight path and all that it does not give me the option to choose and request cargo to be added. How do i do this?
R. Von Quest  [author] 20 Nov, 2024 @ 10:50am 
@Hunter
It loaded fine for me. Did you subscribe to ALL my projects? Its an "all-in-one" example tutorial map, so you need all projects for it to load.
R. Von Quest  [author] 16 Nov, 2024 @ 7:11pm 
I'll look into it this week. The Example / Tutorial is out-of-date.