Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=3ZC7eg0VOzY&ab_channel=Slio9
I might request a buff: that all forms gain +1 Strength, Dexterity or Focus and
that the Strength, Dexterity or Focus gained isn't lost when changing forms.
Alternatively, add a new power to the deck:
Stability, 1 energy, you cannot lose Strength, Dexterity or Focus by any means.
(a) Track bonus HP granted in relic counter, and grant +1 max HP whenever a form is played, capped by the number of form cards in your deck, or
(b) Refresh formsPlayed each combat (=> no need to save) but instead of increasing max HP just heal 1 HP.
Personally I like the latter option, as it provides more variety than yet another +max HP relic.