Ravenfield

Ravenfield

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Mercenary Reinforcements
   
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Content Type: Mutators
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900.986 KB
15 Feb, 2021 @ 5:38pm
23 Apr, 2021 @ 1:10am
13 Change Notes ( view )

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Mercenary Reinforcements

Description
Mercenary Reinforcements
Adds expendable (one-life) mercenary units as reinforcements.

These reinforcement units parachute in and allows your team to do grand scale pushes into enemy territory. Lead your team to victory! Push the enemy forces back!

Credits:
Thanks to RavenWaffle for his awsome work creating and providing me his fantastic 3D mercenary model for this mod.

Maps in Screenshots:
Revolt
Bazaar
Jihad
Storage Facility

Recommended settings:
Play with 40% - 50% less bots than your usual settings.
On larger maps, reduce the "Team kill requirement" in the config settings accordingly.

Rules:
  • Mercenaries only have one life. When they die, they don't respawn. They only come back in the next reinforcement wave
  • Each kill reduces your team's kill requirement by one
  • First team to deplete their team's kill requirement to zero are rewarded with mercenary reinforcements
  • Reinforcements arrive equal to 40% of the total number of bots
  • The losing team that did not deplete their team's kill requirement before the other team gets a penalty of an 80% rollback to their team kill requirement
  • The winning team gets their team's kill requirement resetted normally to their standard kill requirement count.
  • Team Kills or friendly fire will not decrement nor increment your kill requirement

Percent Settings Explained:
Let's say you usually play with 100 bots.
For this mod, dividing the bot count in half yields good game performance. So the total bot count is set to 50.

These are the default percent configuration settings:
% Team kill requirement: 100 % Mercenary reward: 40 % Max Eagle mercenaries: 100 % Max Raven mercenaries: 100 % Losing team rollback: 20 % Enemy handicap requirement: 0

Since the total bot count is 50 and the player is playing on team Eagle.
These are the resulting calculations:
# Note: Raven is the enemy team to the player and the 0% handicap would be applied to their team # Increase the handicap to 10 or 20 for a challenge Eagle team kill requirement: 50 * (100 / 100) = 50 Raven team kill requirement: (50 * (100 / 100)) - ((50 * (100 / 100)) * (0 / 100)) = 50 # Note: Mercenary reward is the same for both teams Mercenary reward: 50 * (20 / 100) = 10 # Note: Incremental reward is the same for both teams # Decimals are rounded up Incremental reward: 50 * (5 / 100) = 2.5 => 3 # Note: The maximum number of mercenaries for each team Max Eagle mercenaries: 50 * (100 / 100) = 50 Max Raven mercenaries: 50 * (100 / 100) = 50 # Note: Losing team gets a +25 kill requirement rollback # Percentage is multiplied against the team kill requirement Losing team rollback Eagle: 50 * (50 / 100) = 25 Losing team rollback Raven: 50 * (50 / 100) = 25

FAQ:
Q: On some maps parachuting mercenaries clip through the map and fall into the waters below. Is there a fix?
A: Check the "Rescue out-of-bounds mercenaries" option in the mod config settings. The script will check for any idle mercenaries swimming below the map and teleport them back to a random frontline spawnpoint. Note: it uses a bit of extra cpu resource and may lower your FPS a bit.

Q: Parachuting mercenaries get stuck on top of roofs on some maps. Is there a fix?
A: Unfortunately, I wasn't able to find a good fix for this issue. I suggest lowering the "Parachute height" in the mod config settings closer to ground level (zero or a bit higher).

License:
This mod is created under the MIT license[choosealicense.com]
This open source project can be viewed on Github[github.com].
57 Comments
Norseman 21 Apr @ 8:10pm 
it won't download on ravenfield
MK-Jul [GER] 29 Mar @ 10:55am 
The mod is broken i thought it would be cool to use it and make the game harder but no reinforcements ever even if i have 200 kills
MrSigma 27 Jan @ 6:45pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ BOB
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▀█▌░░░▄░▀█▀░▀ ░░░COPY AND PASTE HIM SO HE TAKE OVER STEAM
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t_alex_v2 8 Jan @ 12:29pm 
could you make a vanilla+ version (its ok if you dont)
TomTomTheTom 27 Sep, 2024 @ 4:39pm 
for some reason all the mercenaries spawn like blobs
catanatter 15 Jul, 2024 @ 1:08pm 
In spectator mode none of my bots spawn.When i pick a team only bots for my team spawn. Please fix this.
el presidente 9 Mar, 2024 @ 2:14pm 
very good mod, i wonder if it would be possible to re-enable the skins, because they added quite a bit of style to this mod
Sashha 21 Feb, 2024 @ 6:53pm 
Bots aren't loading in the enemy team currently but good mod
PhantomBravo 9 Dec, 2023 @ 12:04am 
Also, I want to point out that this glitch seems to be happening on Spectator mode. It also seems to occur when there is an initial
Mercenary spawn but turning that off seems to make it go away.
PhantomBravo 8 Dec, 2023 @ 11:48pm 
@RavenWaffle I’m getting a bug while using this mutator where one team spawns normally, but the other team spawns only one bot or no bots at all. Any idea what might be causing this?