Total War: WARHAMMER II

Total War: WARHAMMER II

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Unit Caps for All - Nanu's Pirates of Sartosa Overhaul patch
   
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Tags: mod, Overhaul
File Size
Posted
Updated
138.123 KB
17 Feb, 2021 @ 9:30pm
22 Nov, 2021 @ 3:32am
3 Change Notes ( view )

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Unit Caps for All - Nanu's Pirates of Sartosa Overhaul patch

In 1 collection by Vacuity
Unit Caps for All
50 items
Description
Applies the same unit cap system from Unit Caps For All to Nanu's inimitable Pirates of Sartosa Overhaul

Please see the original mod entries for both mods for full details on what these mods do.

Please report all bugs for high priority fixes. Please report typos for low priority fixes and balance issues for consideration.

Please note, I do not use the parent mod, so any and all errors or problems need to be brought to my attention as clearly and promptly as possible.
11 Comments
MK Black 25 Oct, 2023 @ 9:37am 
Isolated CTD to this mod for some reason. Strange.
Danja 28 Aug, 2022 @ 9:48am 
@Vacuity- Does this need an update? This is causing my game not to launch today(working fine yesterday), I'm using Kaedrin's mod manager.
Ghuldarkar 24 Nov, 2021 @ 7:16am 
Thank you so much. I started up my campaign and it seems to be working fine on an already running campaign with the old version. Great job!
Vacuity  [author] 22 Nov, 2021 @ 3:31am 
Update: Updated for latest version of parent mods. Thanks to Ghuldarkar for letting me know it needed updating.
Vacuity  [author] 22 Nov, 2021 @ 3:30am 
@Ghuldarkar
Try that. Let me know of any further/remaining problems. Apologies for the delay: I actually got my installation working again on Saturday evening, but was quite busy (mostly playing The Riftbreaker and doing exercise) .
Ghuldarkar 17 Nov, 2021 @ 11:12am 
I just tested some numbers with the console mod and nothing else but the minimal mod setup. I specifically only gave me money and growth so I built the buildings properly. It seems the Norscan building also does not give proper numbers for its highest tier units, and I think not enough from the other tiers. Further the leviathans are not getting raised, and neither are the sartosan artilleries, with the exception of giving +1 cannon when there should be +4 but no further bonus caps. However the undead variants seemingly get more bonus than they should.
Don't worry, I still got about three months time :P, thanks for your work, I really appreciate these mods after playing Tomb Kings
Vacuity  [author] 16 Nov, 2021 @ 2:00am 
Bugger. I can't get the updated packfile from the Pirates mod until I get my installation of the game sorted (Steam wants to download game files first, quite sensibly). With my internet speed and how busy I am these days, it could be a while before I get the updated file from that parent mod.
Vacuity  [author] 15 Nov, 2021 @ 9:57pm 
Okay, I'll get it checked after work. I can't easily check if anything's working though as my installation's currently borked, so if you could confirm that any fix I release is working, that would help.
Ghuldarkar 15 Nov, 2021 @ 6:35pm 
The "+unit cap" for the cannons and leviathans seems to be bugged, maybe for some other units, too. Essentially I have 0/0 capacity for Sartosan Mortars, despite having at least +8 capacity for those with 2 admirals and the building in Sartosa.
Vacuity  [author] 19 Jul, 2021 @ 12:46pm 
Updated for the latest versions of both parent mods.