Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All - Nanu's Pirates of Sartosa Overhaul patch
11 Comments
MK Black 25 Oct, 2023 @ 9:37am 
Isolated CTD to this mod for some reason. Strange.
Danja 28 Aug, 2022 @ 9:48am 
@Vacuity- Does this need an update? This is causing my game not to launch today(working fine yesterday), I'm using Kaedrin's mod manager.
Ghuldarkar 24 Nov, 2021 @ 7:16am 
Thank you so much. I started up my campaign and it seems to be working fine on an already running campaign with the old version. Great job!
Vacuity  [author] 22 Nov, 2021 @ 3:31am 
Update: Updated for latest version of parent mods. Thanks to Ghuldarkar for letting me know it needed updating.
Vacuity  [author] 22 Nov, 2021 @ 3:30am 
@Ghuldarkar
Try that. Let me know of any further/remaining problems. Apologies for the delay: I actually got my installation working again on Saturday evening, but was quite busy (mostly playing The Riftbreaker and doing exercise) .
Ghuldarkar 17 Nov, 2021 @ 11:12am 
I just tested some numbers with the console mod and nothing else but the minimal mod setup. I specifically only gave me money and growth so I built the buildings properly. It seems the Norscan building also does not give proper numbers for its highest tier units, and I think not enough from the other tiers. Further the leviathans are not getting raised, and neither are the sartosan artilleries, with the exception of giving +1 cannon when there should be +4 but no further bonus caps. However the undead variants seemingly get more bonus than they should.
Don't worry, I still got about three months time :P, thanks for your work, I really appreciate these mods after playing Tomb Kings
Vacuity  [author] 16 Nov, 2021 @ 2:00am 
Bugger. I can't get the updated packfile from the Pirates mod until I get my installation of the game sorted (Steam wants to download game files first, quite sensibly). With my internet speed and how busy I am these days, it could be a while before I get the updated file from that parent mod.
Vacuity  [author] 15 Nov, 2021 @ 9:57pm 
Okay, I'll get it checked after work. I can't easily check if anything's working though as my installation's currently borked, so if you could confirm that any fix I release is working, that would help.
Ghuldarkar 15 Nov, 2021 @ 6:35pm 
The "+unit cap" for the cannons and leviathans seems to be bugged, maybe for some other units, too. Essentially I have 0/0 capacity for Sartosan Mortars, despite having at least +8 capacity for those with 2 admirals and the building in Sartosa.
Vacuity  [author] 19 Jul, 2021 @ 12:46pm 
Updated for the latest versions of both parent mods.
Sir Draskar 30 Mar, 2021 @ 6:02am 
Thanks man, it's now time to start an ME campaign with Sartosa!