Cities: Skylines

Cities: Skylines

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Wilhelmsheim Center, Parking Garage with Shops
   
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18 Feb, 2021 @ 8:45am
18 Feb, 2021 @ 9:52am
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Wilhelmsheim Center, Parking Garage with Shops

Description
Wilhelmsheim Center, Parking Garage with Shops


Closed parking garage with two shops on the ground floor. On the side there are stairwells, delivery and the entrance to the parking garage.

Architecture and facade construction and design are inspired by several shopping centers and retail properties from Berlin, Nuremberg and Passau. In its conception, however, represents its own design.. The size of the facade elements reflects the size of the surrounding buildings. The colors of the tiles correspond to the colors of the surrounding buildings.

My motivation was firstly to create a shopping center with parking spaces (here: separate parking garage) for a convenient location. Second, in reality it is usually the case that the architecture of a new building corresponds to its immediate surroundings. In the immediate vicinity of buildings of particular historical importance, one would rather choose a restrained architectural language / facade design. If, on the other hand, a new building is not exposed to any restrictions from the environment, it can use a concise architecture / facade design itself. It is precisely against this background that I have used a facade design that is itself an eye-catcher, its own high recognition value. Thirdly, to create more than the numerous advertising logos that existed in the workshop in order to enable an individual advertising design for the building.

The technical settings enable up to 60 vehicles to be parked on the parking deck. My experience after creating a total of two parking garages is that the frequency also depends on specific location parameters, among other things. If the parking garage is located in front of a main destination (e.g. train station), the parking areas are frequented by vehicles than if the parking garage is behind a main destination.

The nightly illumination takes into account a comparatively warm light for the shops and a bright light for the stairwells, which are also escape routes in terms of building regulations. This means that shops and stairwells sometimes light up at different times, which is quite authentic due to the different types of use.

Following the majority of the wishes of the Cities Skylines community, the asset is completely free of props. The prop that is visible in the screenshots is the “Öko Straßenlampe”.

The total effort for this three-part set of shopping center, parking garage with shops and the connecting bridge plus advertising and logos is around 75-80 hours. Developing the color concept alone took several hours. Because within the four main colors, the respective color jumps should appear as evenly as possible.





RICO ready

Find It: "WC Parkhaus"

Tris: 3.032, LOD model






Wilhelmsheim Center, Shopping-Center
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2400036198&searchtext=

Wilhelmsheim Center, Connecting Bridge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2399971388&searchtext=

Wilhelmsheim Center, Logos
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2399952224&searchtext=

Wilhelmsheim Center, Advertising Logos and Signs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2399926176&searchtext=
12 Comments
Tomo 22 May, 2022 @ 4:29am 
There are no functional parking spots inside the building unfortunately. You'll have to hide another parking building underneath it if you want more than just the roof parking this building has.
Sparktite 17 Aug, 2021 @ 3:05am 
Okay cool, and thank you very much for that tip ill give it a try hopefully it works out <3
p3W73r 6 Aug, 2021 @ 11:12am 
@ Sparktite Cars will fly. That's a problem with the game, not the asset. You can reduce it significantly in-game by placing your own road(s) inside the building. It's a bit finicky but doable with Move It.
Sparktite 24 Feb, 2021 @ 11:17pm 
@Yosh sorry i read skimmed through the text last time and the pictures. But after checking through them again i still dont find anything relating to if the cars fly through the air. But i can see you clearly mentioned it is indeed functional which is dope. The one part i didnt read was the paragraph starting with "My motivation was firstly to create a shopping center with parking spaces" As i just want the asset it looks cool and thats all i need i dont have much concern with the inspiration/motivation.
Also when you say the frequency depends on... what is the frequency relating to? The frequency of what?

Still very curious if the cars actually drive over the pavement and into the building and up to where ever they wanna park. Figured asking would save me time loading my game and testing, when it takes what feels like 10mins to get into my save lol.
Yosh  [author] 23 Feb, 2021 @ 11:41pm 
@Sparktite. Thanks for the discussion. Have you read the explanations? Did you see the two close-ups? :-)

In addition, the frequency also depends on how far the building - at least the front - is from a street.
The disadvantage is that the parking areas in this building are very high. Therefore, the frequency of use will be significantly lower than in a parking lot at ground level.
At the main location of the screenshots there is a functional building under the almost complete parking garage with a freight station. Hardly a vehicle is parked there. Obviously the buildings below also interfere with the accessibility.
The close-ups with parked cars were taken at test locations in other locations in my city.
Sparktite 23 Feb, 2021 @ 4:39pm 
Does this parking garage functionally work? Im mainly curious if it is a garage that doesnt have cars flying through the air and walls to their parking spots. Would that be the case?
cbudd 22 Feb, 2021 @ 11:04am 
Deine Arbeitsweise ist wirklich inspirierend. Es gibt nicht viele Asset Creator, die auf diese Weise arbeiten, also mach weiter so, deine Projekte sind durchaus etwas Besonderes.
Don B 21 Feb, 2021 @ 7:18am 
Nice work as usual.
Yosh  [author] 21 Feb, 2021 @ 3:41am 
@cbudd und @Alecthelm vielen Dank für die lobenden Worte!
Zugleich auch vielen Dank für die Diskussion, die offenen und kritischen Worte. Ich kann Eure Sichtweisen nachvollziehen. Deine Kritik cbudd teile ich an vielen Stellen.

Die Sparten Gründerzeit, Barock, Flugzeugbau, Animation, Schienenverkehr, Vegetation u.v.m. sind seit Jahren im Workshop und Assetbau EXCELLENT besetzt. Ich finde, da muss ich mich nicht auch noch herumtreiben. Es war von Anfang - und bis heute - einer meiner zentralen Motivation, Zwischenräume zu besetzen. Den Workshop und auch mein Stadtprojekt in die Breite - und seien es Nischen - zu erweitern. Um mein Stadtprojekt - sowie die deutsche bis mitteleuropäische Stadt im Allgemeinen - in seiner ganzen Vielfalt darstellen zu können.
Yosh  [author] 21 Feb, 2021 @ 3:41am 
Somit ´traue´ ich mich bei meinen Assets mitunter auch - im Sinne der Realität, der Authentizität - Vandalismusschäden darzustellen. Oder Sanierungsstaus. Oder halt eine ´banale´ Kubatur, die durch eine "auffällige" Fassadengestaltung/-farbgebung karschiert wird. Du hast recht cbudd: Es ist nur FASSADE! Die Architektur dahinter ist nichts wert - es sind nur Betonfertigteile.

A propos ´Motivation´. Ausgangslage der selbst kreierten(!) Assets ist mein - inzwischen fast vier Jahre altes - Stadtprojekt "Aspethera". Dort gibt es Baulücken. Ich versuche, dann genau für eine Baulücke(!) eine authentische und passgenaue Lösung zu finden. Ohne an Straßen zu schieben, Baulücken vorab passend zu machen o.ä. Wie es eine Architekt zu Beginn eine Projekts i.d.R. auch nicht kann. Auf Twitter stelle ich die Baulücken für gewöhnlich vorab vor...