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Thanks @CatlikeSpectator! This has been a staple for me since when I first modded qud!
I posted a thread about it and someone else said the issue had something to do with the helmet also using the face slot? Not sure if that is accurate or not. Cheers
Based on your last comments, the content of PopulationTables.xml should be:
<?xml version="1.0" encoding="utf-8"?>
<populations>
<population Name="IchorMerchantInventory" Load="Merge">
<group Name="Items" Load="Merge"> <!-- Add the Load="Merge" attribute to each nested group, mimicking the base game's PopulationTables.xml structure -->
<object Blueprint="cats_waterbottle" Chance="100" Number="1-2"/>
</group>
</population>
</populations>
Thankfully, it is a rare, random event that "cats_waterbottle" is chosen as an ingredient.
The error is:
ERROR - Booting game :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.Annals.ImportedFoodorDrink.Generate () [0x00422] in XRL.Annals\ImportedFoodorDrink.cs:87
To fix this, open PopulationTables.xml in this mod. Delete the following lines:
<population Name="Ingredients_EarlyTiers" Load="Merge">
<group Name="Items" Load="Merge">
<object Blueprint="cats_waterbottle" Number="1" Weight="10"/>
</group>
</population>