Caves of Qud

Caves of Qud

(OLD) 1Percent Loot Drops Expanded
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Update: 17 Apr, 2023 @ 10:08am

1.4.1:
Tidied up the reclmation pellet a little bit, adjusting its tier down to 1 and giving it the pill sprite.
Fixed the magma cannon's sprite, and adjusted its elemental damage to be fire. (It was previously vorpal?) Also replaced its 2 bit part with a 3 bit.

Update: 16 Apr, 2023 @ 1:25pm

1.4.0: Two new items and two bugfixes.
Added "tick grenades", which deploy into robots that chase enemies and explode. Ticks borrow the code from feral lah pods, using the mechanical beetle's body.
I threw these together these awhile ago, not sure if it was after playing titanfall or reading a reddit thread about mod item ideas, but forgot to upload it. All ticks are HE, with gas ticks possibly to come if I can recycle the urchin code.
Tick grenades can be found wherever grenades dynamically generate, but not in turrets. Activated ticks shouldn't spawn on their own, so let me know if that happens because it's terrifying.

Added the "magma cannon", a powerful missile weapon that is loaded with lava, launching it as a projectile that deals a large amount of fire damage along with a large temperature increase. Projectiles have a chance to hazardous pools of lava in the tile they impact.
I made this years ago as part of an ambitious energy weapons pack that I never finished.
Appears wherever high tier missile weapons generate, including as turrets. Watch out for that.

Bugfixes:
Psionic Amp should be fixed, and now has a life steal property in place of its elemental damage. The cause of the issue was an outdated call to the "Examiner" for artifacts, removing all descriptive text of the item.
Breeder Cell should no longer generate heat when not being carried, and will no longer heat the tiles around itself. It should now only increase the temperature of whoever is carrying it. Carrying too many breeder cells for too long can still turn you into lava.

Update: 14 Apr, 2023 @ 2:31pm

1.3.6
Finally fixed the very minor formatting error on the anticarbon emitter and re enabled the item. 5% of decarbonizers will now carry one, which should only be attainable by killing them.

Update: 20 Dec, 2022 @ 9:26pm

1.3.5
Cave spiders no longer leave a trail of egg on 1% of moves. Instead, 51% of cave spiders carry a small number of eggs.
Simplified the "Examiner" part on eggs. Eggs should no longer need identification or throw errors.
Removed a bunch of mismatched conditions on many parts. The mod should no longer throw any errors.
Updated items that enter the game via the "DropOnDamage" part to reflect a change to the part. As a result, some items are slightly more likely to spawn.

Update: 17 Dec, 2022 @ 5:46pm

1.3.4
Minor bugfixes with item examining and elemental weapons.
Mod still throws a few errors, but they should be inconsequential. I think.

Update: 26 Nov, 2022 @ 2:46pm

---1.3.3 Expansion 2 Bugfix 5 ---
Replaced all instances of "SecondaryStat" with "Stat" to keep compatability with current release. If you're running a version of the game released prior to November 2022, you'll want to use an older version of the mod.
Thanks to Alvidlife for providing the fix.

Update: 12 Aug, 2022 @ 1:34pm

---1.3.2 Expansion 2 Bugfix 4 ---
Removed use of "TemporaryTurnInto" on cave spider eggs. They will no longer have a chance to spontaneously hatch into spiders, but this should help with performance issues caused by temporary items.
Previously, the eggs left behind by spiders would have a 10% chance to be temporary, calling functions for potentially 1000 turns, forcing the zone to stay loaded in the background while this happened. This would then populate the zone with more spiders, worsening the issue.
I haven't done too deep a look at this fix, so if it fails to reduce the unintended loaded zones please let me know.
With the wide availability of glowspheres and other light sources in the early game, I've buffed the light items from this mod to make them less useless.
Chemlamp light radius increased from 5 to 7.
Glowpad Wreath light radius increased from 3 to 4.
Glowpad Wreath now grants +100 reputation with the Flowers faction.
Chargelamp light radius increased from 9 to 10.
The Sanguine Catalyzer now has a boot up time of 1000 turns before it begins producing 1 water per 1000 turns. This is to make only wearing it for world map travel less effective.
The Symbiotic Vinovine's description now hints at its BleedingOnHit bonus for unarmed attacks.

Update: 5 Oct, 2021 @ 7:22pm

--1.3.1 Expansion 2 Bugfix 3 ---
Jilted lovers now properly have a 1% chance of having a vinovine.
Cave spider eggs now spawn a new creature, the Cave Spider Hatchling. Hatchlings are more aggressive, but easier to kill and don't litter the map with webs and eggs.
Added "<tag Name="NoAutoget" Value="1" />" to several gland and egg type items to stop inventory clog. No more getting overencumbered by the autoexplore grabbing spider eggs.
Reduced troll rib spawn rate from 10 to 4.
Increased knuckleduster inventory rate for snapjaw brutes from 5 to 7%, and increased amount from 1 to 1d2.
Increased knuckleduster damage from 1 to 1d2.
Sunpacks must now be worn or carried in hand to produce power.
Breeder cells should no longer set you on fire on the world map.

Update: 10 Sep, 2021 @ 1:33pm

---1.3: Expansion 2 Bugfix 2 ---
Long needed maintenance update that unbreaks the mod.
Removed the decarbonizer cannon because fixing it would be more work, and the base game code changes often enough that any fix would be temporary anywho.
Eggs and glands now have the "norust" property.
Reduced the powerdrain on the psionic beacon by a factor of 10.
The thinking cap and psiamp now properly require a boot sequence to give telepathy.
The chemlamp and chargelamp should no longer lose charge when traveling on the worldmap.
Chromatic Illustrator's description now accurately describes it working on surfaces, not objects.
Reduced the weight of the slimegland from 5 to 1.
Known Issue: The psi beacon seems to cause issues with psi hunter spawning, probably because of the exceptionally high glimmer.

Update: 8 Mar, 2021 @ 4:06pm

1.2.0 Reupload
Removed an unused script.