RimWorld

RimWorld

75 ratings
Tribble Trouble
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.674 MB
18 Feb, 2021 @ 9:59pm
11 Jul @ 12:39pm
14 Change Notes ( view )

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Tribble Trouble

Description


Tribbles are small, docile, useless creatures that reproduce asexually. They will arrive at your colony in a silent event. Keep watch and exterminate them immediately before they devour the map.

Tribbles eat continuously and multiply exponentially. All tribbles are capable of using doors, and will dig their way out if walled in. Tame tribbles will ignore zone restrictions and use forbidden things.

Tribbles will only willingly leave the map once every last bit of accessible food has been devoured. They will not dig their way IN to food if the food is walled with no accessible doors.

There is an option to notify you when an infestation starts. This is disabled by default.

Safe to add mid-game, removing it may cause problems. Requires Harmony.

Tips
  • Individual tribbles are safe and easy to kill. Passive and fragile, they do very little damage and won't scratch or bite.
  • You have about 3 days to notice and start killing tribbles before they reach unmanageable numbers.
  • Tribbles will dig out, but not in.
  • Starving tribbles don't all leave at the same time. Watch out for stragglers!
  • In addition to randomly spawning, tribbles can spawn in ancient dangers, stow away on passing trade ships and hide on falling ship chunks. All of these events share a cooldown.
  • Tribbles have simplified AI to reduce lag, but WILL still lag if an infestation gets out of control.

Fun Facts
  • Tribbles are little furballs and can be butchered for leather, but not for meat. Accordingly, predators will not hunt them.
  • Tribbles will ignore mental states to continue eating.
  • Assuming a year round growing season, the stable carrying capacity of a temperate forest is about 90 tribbles during the growing season. Arid shrublands stabilize around 30 tribbles.





Chinese Translation by Thoth

Art by Chicken Plucker

Uses these sounds:
https://freesound.org/people/WagnerTamborin/sounds/394098/
https://freesound.org/people/pawsound/sounds/154877/



Github download[github.com]
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Discord[discord.gg]
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64 Comments
NightShadow 17 Jul @ 7:39am 
You absolute menace lmao
Zylleon  [author] 16 Jul @ 10:56am 
Yep, it's intended. I stripped out as much as I could from the tribbles, both to reduce lag when there's a ton, and to make them more annoying to deal with :D
NightShadow 16 Jul @ 8:54am 
Great mod, but i can't click on them to interact/see info about them, is this intended behaviour?
Ray Corvus 16 Jul @ 8:06am 
Once you collect 5.000 credits... "Choosed from millions passed throug the station... Only for 5.000 credits! Two tribbles!"
That was "Elite+" and that was great. Thanks for remind this, man.
Captain Einsicht 12 Jul @ 10:45pm 
thank you :)
Zylleon  [author] 11 Jul @ 12:40pm 
Whoops, should be fixed now. Thanks for pointing that out!
test 11 Jul @ 11:06am 
I get this warning "Tribble Trouble has packaged the base-game Rimworld assemblies"
Zylleon  [author] 11 Jul @ 8:41am 
Try now :)
Captain Einsicht 11 Jul @ 12:39am 
i hope it will be updated to 1.6 its one of my favourite mods :)
Zylleon  [author] 14 Mar, 2024 @ 6:21pm 
Updated for 1.5