RimWorld

RimWorld

Tribble Trouble
64 Comments
NightShadow 17 Jul @ 7:39am 
You absolute menace lmao
Zylleon  [author] 16 Jul @ 10:56am 
Yep, it's intended. I stripped out as much as I could from the tribbles, both to reduce lag when there's a ton, and to make them more annoying to deal with :D
NightShadow 16 Jul @ 8:54am 
Great mod, but i can't click on them to interact/see info about them, is this intended behaviour?
Ray Corvus 16 Jul @ 8:06am 
Once you collect 5.000 credits... "Choosed from millions passed throug the station... Only for 5.000 credits! Two tribbles!"
That was "Elite+" and that was great. Thanks for remind this, man.
Captain Einsicht 12 Jul @ 10:45pm 
thank you :)
Zylleon  [author] 11 Jul @ 12:40pm 
Whoops, should be fixed now. Thanks for pointing that out!
test 11 Jul @ 11:06am 
I get this warning "Tribble Trouble has packaged the base-game Rimworld assemblies"
Zylleon  [author] 11 Jul @ 8:41am 
Try now :)
Captain Einsicht 11 Jul @ 12:39am 
i hope it will be updated to 1.6 its one of my favourite mods :)
Zylleon  [author] 14 Mar, 2024 @ 6:21pm 
Updated for 1.5
CTH2004 16 Oct, 2023 @ 7:37pm 
True, true!

Ultimately, just a concept for you to play around with!
Zylleon  [author] 16 Oct, 2023 @ 4:21pm 
That could be fun! Not sure if I'd have to code them as a separate species or not. There would also need to be some distinguishing detail that the players could pick up on if they know to look for it. Right now, there's not really any way to see which tribbles are reproducing when, especially when there's a lot of them!
CTH2004 16 Oct, 2023 @ 10:18am 
You know, they originally had one problem [memory-alpha.fandom.com]: they reproduced too slowly to be farmed (they where also asexual, and did have the calming purr). Then an idiot spliced his DNA in, and... well, that issues gone!

Perhaps somehow put a reference to that in? (Maybe a rare chance for one tribble without the modifications to wander in), which would be a safer pet for a colony. Problem is, you can't tell which of the tribbles is which... would provide an interesting mechanic! Do you gamble? Tame all tribbles and see which of them reproduce slowly, kill the rest? Or what?

Just a thought!
Zylleon  [author] 11 Jul, 2023 @ 5:53am 
I think they're more likely to nuzzle and bond with colonists than normal, when tame. Unfortunately adding anything on sight would cause too much lag when there are hundreds of them
tolaburke 10 Jul, 2023 @ 1:39am 
It could be worse. They could mutate.

Now, the thing is, they do have a soothing presence. Many are inclined not to harm them. Mood change on sight?
Zylleon  [author] 7 Jul, 2023 @ 6:50pm 
Added a "destroy all tribbles" button to the mod options
Zylleon  [author] 28 Jun, 2023 @ 7:11am 
I should probably eventually add something like that, yeah

For now, if you can wall yourself in with your food, the tribbles will eventually starve and leave the map. Mopping up the stragglers will be trivial
Captain Einsicht 27 Jun, 2023 @ 6:46am 
i love this mod but the performance is now in the basement :D my map is full of them . there should be an option to limit their number or "autokill" after time X .. i hate the game performance generally ..
your mod is great :)
A V.O.I.D Representative 5 Feb, 2023 @ 6:52am 
oh god
Zylleon  [author] 11 Oct, 2022 @ 11:33am 
I got the ToxicResistance tag, missed the ToxicEnvironmentResistance tag. I'll look into that tonight
RealLifeHobgoblin 7 Oct, 2022 @ 3:35pm 
For 1.4 compat
ToxicSensitivity was removed as a StatDef
now replaced with ToxicResistance and ToxicEnvironmentResistance
You'll have to update the tribbles to ensure that they're still sensitive to their environment in 1.4
pgames-food 5 Oct, 2022 @ 9:36pm 
thanks for keeping the previous versions too - it really does help a lot for players who are still trying to finish off older existing games or quests etc :)

i fear a lot of modders will drop older support (mostly if not knowing that multiple versions can still easily be kept inside 1 mod) - so now is a good time to backup mods :)
Zylleon  [author] 5 Oct, 2022 @ 5:52pm 
This mod is updated for 1.4
birch tree 30 Sep, 2022 @ 8:10pm 
they will eat your quadrotriticale :tribble_trouble:
Zylleon  [author] 21 Aug, 2022 @ 12:39pm 
Update
Tribbles are even easier to exterminate, with less hp and increased vulnerability to fire and toxic buildup. But beware, they still breed just as quickly!

New option to notify the player when a tribble infestation starts. This is disabled by default.
Kopp 14 Dec, 2021 @ 3:48am 
Seems like it is fixed. Could not reproduce it anymore.
Thanks a lot Zylleon :)
Zylleon  [author] 13 Dec, 2021 @ 2:45pm 
Updated with possible fix, please let me know if the problem recurs.
Kopp 12 Dec, 2021 @ 9:05pm 
Hello Zylleon,
is it possible that one of the RW updates broke the mod?
Tribble event is firing and a tribble is spawning but I think when they want to reproduce there gets a red error spammed and the tribbles are stuck.
I am using the newest RW version (1.3.3200) and also tried resubbing.
https://gist.github.com/b1b2193e5eb03c1a30d4a2a4e19c6939
Thanks for your mods!
Zylleon  [author] 4 Aug, 2021 @ 6:12am 
That comment made my day, thank you!
condottiere 2 Aug, 2021 @ 5:24pm 
After some spawn testing and encountering tribble incidents in normal play (with 606 mods loaded, in v1.2), I'm pretty sure it was coincidence and not your mod. I'm playing with no raid alerts, and I bet a really large raid spawned in, right when I belatedly noticed the long-festering tribble infestation.

As an aside, I love your other mods. I didn't realize how many of them I've permanently added to my modlist over time until I looked through your workshop items. Extension cords, Gemstones, Boomalope chemfuel bleeding, More Vanilla Biomes (I think this is the one responsible for splotchy shallow/deep water and mud wetland patches that are so moisture-pump-intensive), and sometimes some of your other more fun ones (Hybrid Animals made me laugh out loud the first time I got revenged by a herd of elenoles; epilogue: ended up with a megascreen TV rec room theater with 20 lizardskin armchairs).
Zylleon  [author] 29 Jul, 2021 @ 7:56pm 
I'm glad the hunt went well!

Let me know if you find lots of them spawning at once with your testing, a mod conflict is always possible
condottiere 29 Jul, 2021 @ 7:07pm 
Hmm, it's possible I overlooked the initial spawn. I thought I was screening the wildlife frequently to hunt/tame (tight resources on tundra), but it could be my mistake. I'll dev spawn the event a few times to make sure it was my fault/oversight. Another mod might easily have caused the momentary freeze and it just coincided with my noticing the tribbles. Correlation =/= causation!

In the course of about 12 game hours of hunting, I had to select an additional 3-4 pages of tribbles for hunting (about 100-150?) before I got on top of their growth rate.

It did run very smoothly during the hunt, though. I enjoyed it and will self-inflict it again!
Zylleon  [author] 29 Jul, 2021 @ 6:28pm 
It's set to spawn only one initially and reproduce at staggered intervals, not sure what happened with yours

Upper limit is when they run out of food :steamhappy: In testing sometimes they got to almost 2k before starving!
condottiere 29 Jul, 2021 @ 5:51pm 
I might suggest that the event spawn be distributed over something like a 10 second to 60 second period, with a few ticks in between each partial spawn to let other game functions work. Once the tribbles are all loaded in, it's no problem, at least around 300+ tribbles. I didn't let them get to the point of devouring the map, so i don't know what the upper limit would be.
condottiere 29 Jul, 2021 @ 5:48pm 
Holy crap, my game froze up, then I noticed 246 of these buggers in the Wildlife tab (counted using the RimmsQOL WTF search function across the map). Once the game smoothed out after spawning them in, it ran fine with no stutters as I hunted down the tribbles (and this is with a total of 597 mods loaded, mostly small patches and QOL, but some big ones too). I think the mod uses some code similar to Brrainz Zombieland to reduce tribble pawn load on the game, b/c I can't select live healthy ones.

First time in 5 years I've ever used the drafted hunt with its options. Fun event, though if I'd been playing with an ammo mod, I'd probably be sad and empty.

Awesome!
Kolljak 4 Jul, 2021 @ 7:28pm 
also known as CPU burner 2000 edition.
test 16 Jun, 2021 @ 6:12am 
yea its a bit mad had to tone down their reproduction a bit in rimmsqol because i like their sprite but gameplaywise its pretty much a joke
pgames-food 17 Apr, 2021 @ 11:17pm 
i wonder what happens if you pair the Tribbles mod with the Flood mod :)
V 17 Apr, 2021 @ 11:07pm 
The ones that die of starvation feed the others. its an its a never ending loop of death and rebirth
Anti-Personic Bullet 23 Mar, 2021 @ 7:07pm 
Do any of the tribbles have bombs hidden in them or did Worf and Dax beam those into space already
Kopp 23 Mar, 2021 @ 4:02pm 
Alright, thanks for your answer!
Zylleon  [author] 23 Mar, 2021 @ 2:23pm 
Kopp- no, sorry
pgames-food 22 Mar, 2021 @ 7:17pm 
oh ok no worries zylleon :)
Kopp 22 Mar, 2021 @ 6:52am 
Hello Zylleon,
awesome mod you have here!
Any chance we can have a xml entry for the additional spawns (falling ship chunks etc.) ?
Would be nice if it would be possible to tweak the baseChance, earliestDay etc. of this additional spawns.
Greetings!
Anti-Personic Bullet 21 Mar, 2021 @ 1:22am 
oh no, not my quadrotriticale
Captain Einsicht 14 Mar, 2021 @ 6:48am 
great mod, i love it !
now we need a replicator mod just like in stargate. they eat stone and materials :)
fatburner 6 Mar, 2021 @ 1:46pm 
I would love if they pooped nutrition. This way i can keep my map clean like after a toxic fallout, but i will get some nutrition in return. I can box my farms in
Zylleon  [author] 6 Mar, 2021 @ 1:41pm 
No worries, it was catchy and kinda funny. And you can tell it's NSFW from the youtube thumbnail. Just wanted to give a heads up if anyone else went looking!
Belial_Bellgrave 6 Mar, 2021 @ 1:15pm 
Probs should have said that on my end. Soz. Though i have to admit am glad the features arent there.
Zylleon  [author] 6 Mar, 2021 @ 1:08pm 
pgames-food: No plans for them to give any meat. All the nutrition they consume is devoted to growing more fluffy tribbles!

AmbroUwUTais: I was about to ask if I should use that for inspiration, but then listened to the song. No plans to add related effects :nonono: To anyone else: that song is NSFW