Dawn of Man

Dawn of Man

25 ratings
A story of survival
   
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1.076 MB
19 Feb, 2021 @ 12:50am
6 Jan, 2023 @ 3:48pm
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A story of survival

Description
This mod is based on the "Realistic Stone Age" mod by Primeval Angel.

SURVIVE IN THESE HOSTILE TIMES.

A large grassy land with a fish laden lake surrounded by mountains rich in minerals and metals.
Such a land would be coveted by many.
Build a strong settlement populated with strong warriors.
15 invasions from 16 to 200 warriors and lots of fun.
After that you get 150 to 180 raiders every 2 years.

You will have ample time to build a prosperous community only being assaulted by raiders 2 to 3 times in each era.
You will get some help on the way, this map is suitable for all levels and does take some time to play through.
It took me 14 hours to win and get all milestones except 1, I moved too fast from Copper to Bronze age and missed out on the copper axes milestone.
Hope you will enjoy it as much as I did.



"License: To use any part of this mod in another work, you must give the following credits: the description must start with the text "Based on the Realistic Stone Age mod by Primeval Angel" (with link to this mod), and the work's thumbnail (if not applicable, then first image) must contain the text "Based on Realistic Stone Age" and be easily readable. This licence must be preserved in the new work."
86 Comments
UglyBird  [author] 28 Dec, 2023 @ 5:01pm 
I am sorry to ear that, Somewhere along the way 1 event did not activate.
As each event is conditioned to the previous one being done, the chain was broken.
All your problems must stem front that point on and can only be fixed if you can go back to that point.
As I mentioned to you before, event are conditioned on population number, raiders killed number, Era and techs unlocked.
The raiders killed is the culprit, this number is evaluated on the average of raiders killed during a raid. Not all are killed as some escape so the number is guessed. I you do not kill the required number of raiders in a raid, the next event will not trigger and things will start to go wrong.

If you look at the oldest auto save you still have for the scenario and give me:
The population number
The Era
The total number of raiders killed so far
I can modify the script to accommodate you and get your game going.
The number of raiders killed is most certainly the one causing the problem.
gianfrancenico85 28 Dec, 2023 @ 3:59am 
So,the game unlocked itself after the 10th year in the 3rd era,and now seems to go ahead with events.About the animals,they won't use the stables at all,they just stay outside chillin in the winter.Now a new problem occurred,the seasonal animal spawn and the people spawn from events,they all get stuck in place and cant move at all,dying for starvation in a while
UglyBird  [author] 26 Dec, 2023 @ 3:39pm 
You start the game in Paleolithic, so you could not rnter Paleolithic, the next Era is Mesolithic.
As I asked below, "Can you tell me what Era you are in, your population number and how many raiders you have killed so far. I might be able to get you back on track." this on your last save.
I could tell you how to get back into the game.

For your animals, do you have enough stable space?
gianfrancenico85 26 Dec, 2023 @ 5:43am 
Hello,so question 1 ) i started normally i think,with events,raids,and whatsoever,then,as i entered the Paleolithic,and researched more tecnologies,nothing happened,no more children or events triggered and now it's 10+ years in the game that i'm waiting.
2) i know that animals in carts or plows stay out in winter,the problem is that every single animal,goats,sheeps,pigs etc,they just dont get inside in winter for protection,they just chill out waiting for spring xD
UglyBird  [author] 25 Dec, 2023 @ 7:15pm 
Read from top down, had to split my response because of character limit for comments.
UglyBird  [author] 25 Dec, 2023 @ 7:14pm 
Hello gianfrancenico85,
First of all, thank you for your comment.
1 - You start in Paleolithic so you mean you did not get any raids?
2 - In this scenario you get your first raid in Paleo after "Yarev" a young boy enters the village and warns you of approaching raiders. He must stay alive for raid to happen.
3 - For every raid, there is an event prior to the raid, people are spawned with a name, these people must be alive to trigger the coming raid.
4 - not all animals go inside in Winter, if attached to carts or plows they stay outdoors. this is a mechanic of the game and is not influenced by the scenario.

I think you must have missed something, the scenario requires that in every Era you unlock all the techs and keep spawning characters alive until the following raid.
Each event is triggered when certain techs are unlocked together with population numbers as raider's numbers are tied to you population number.
UglyBird  [author] 25 Dec, 2023 @ 7:14pm 
The raids are also triggered after a certain number of raiders are killed (this would be the total number killed from start of the scenario).
It could be that you are not killing enough raiders in each raid. I gave it a good margin to satisfy different player's game but you must have fallen behind.

Can you tell me what Era you are in, your population number and how many raiders you have killed so far. I might be able to get you back on track.
gianfrancenico85 25 Dec, 2023 @ 2:24pm 
Hello,so far it's a pretty good scenario,but i have 2 problems:first one,as soon as i entered the paleolithic,no raiders are attacking anymore and second,winter doesn't affect my animals,they don't get inside the stables (they survive tho)
Kaiyas Slayter 7 Jan, 2023 @ 5:06pm 
Hmm, I'll try that. Thank you very much for the help!
UglyBird  [author] 7 Jan, 2023 @ 2:40pm 
Hi Kaiyas,
I am sorry to hear of your problem.
I think it is due to "Ordehl", a warrior spawned when your population reaches 420 must have died.
Having him alive is a condition for the next raider's attack of 200 raiders.

If you want to continue your save, go to the scenario's files here:'C:\SteamLibrary\steamapps\workshop\content\858810\2400680633'
open the file 'survival.scn.xml' at the bottom, delete the 2 iterations of '<condition type="IsAlive" name="Ordehl"/>' save and start your save.
If I am right you should be able to finish the scenario.