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As each event is conditioned to the previous one being done, the chain was broken.
All your problems must stem front that point on and can only be fixed if you can go back to that point.
As I mentioned to you before, event are conditioned on population number, raiders killed number, Era and techs unlocked.
The raiders killed is the culprit, this number is evaluated on the average of raiders killed during a raid. Not all are killed as some escape so the number is guessed. I you do not kill the required number of raiders in a raid, the next event will not trigger and things will start to go wrong.
If you look at the oldest auto save you still have for the scenario and give me:
The population number
The Era
The total number of raiders killed so far
I can modify the script to accommodate you and get your game going.
The number of raiders killed is most certainly the one causing the problem.
As I asked below, "Can you tell me what Era you are in, your population number and how many raiders you have killed so far. I might be able to get you back on track." this on your last save.
I could tell you how to get back into the game.
For your animals, do you have enough stable space?
2) i know that animals in carts or plows stay out in winter,the problem is that every single animal,goats,sheeps,pigs etc,they just dont get inside in winter for protection,they just chill out waiting for spring xD
First of all, thank you for your comment.
1 - You start in Paleolithic so you mean you did not get any raids?
2 - In this scenario you get your first raid in Paleo after "Yarev" a young boy enters the village and warns you of approaching raiders. He must stay alive for raid to happen.
3 - For every raid, there is an event prior to the raid, people are spawned with a name, these people must be alive to trigger the coming raid.
4 - not all animals go inside in Winter, if attached to carts or plows they stay outdoors. this is a mechanic of the game and is not influenced by the scenario.
I think you must have missed something, the scenario requires that in every Era you unlock all the techs and keep spawning characters alive until the following raid.
Each event is triggered when certain techs are unlocked together with population numbers as raider's numbers are tied to you population number.
It could be that you are not killing enough raiders in each raid. I gave it a good margin to satisfy different player's game but you must have fallen behind.
Can you tell me what Era you are in, your population number and how many raiders you have killed so far. I might be able to get you back on track.
I am sorry to hear of your problem.
I think it is due to "Ordehl", a warrior spawned when your population reaches 420 must have died.
Having him alive is a condition for the next raider's attack of 200 raiders.
If you want to continue your save, go to the scenario's files here:'C:\SteamLibrary\steamapps\workshop\content\858810\2400680633'
open the file 'survival.scn.xml' at the bottom, delete the 2 iterations of '<condition type="IsAlive" name="Ordehl"/>' save and start your save.
If I am right you should be able to finish the scenario.