Dawn of Man

Dawn of Man

A story of survival
86 Comments
UglyBird  [author] 28 Dec, 2023 @ 5:01pm 
I am sorry to ear that, Somewhere along the way 1 event did not activate.
As each event is conditioned to the previous one being done, the chain was broken.
All your problems must stem front that point on and can only be fixed if you can go back to that point.
As I mentioned to you before, event are conditioned on population number, raiders killed number, Era and techs unlocked.
The raiders killed is the culprit, this number is evaluated on the average of raiders killed during a raid. Not all are killed as some escape so the number is guessed. I you do not kill the required number of raiders in a raid, the next event will not trigger and things will start to go wrong.

If you look at the oldest auto save you still have for the scenario and give me:
The population number
The Era
The total number of raiders killed so far
I can modify the script to accommodate you and get your game going.
The number of raiders killed is most certainly the one causing the problem.
gianfrancenico85 28 Dec, 2023 @ 3:59am 
So,the game unlocked itself after the 10th year in the 3rd era,and now seems to go ahead with events.About the animals,they won't use the stables at all,they just stay outside chillin in the winter.Now a new problem occurred,the seasonal animal spawn and the people spawn from events,they all get stuck in place and cant move at all,dying for starvation in a while
UglyBird  [author] 26 Dec, 2023 @ 3:39pm 
You start the game in Paleolithic, so you could not rnter Paleolithic, the next Era is Mesolithic.
As I asked below, "Can you tell me what Era you are in, your population number and how many raiders you have killed so far. I might be able to get you back on track." this on your last save.
I could tell you how to get back into the game.

For your animals, do you have enough stable space?
gianfrancenico85 26 Dec, 2023 @ 5:43am 
Hello,so question 1 ) i started normally i think,with events,raids,and whatsoever,then,as i entered the Paleolithic,and researched more tecnologies,nothing happened,no more children or events triggered and now it's 10+ years in the game that i'm waiting.
2) i know that animals in carts or plows stay out in winter,the problem is that every single animal,goats,sheeps,pigs etc,they just dont get inside in winter for protection,they just chill out waiting for spring xD
UglyBird  [author] 25 Dec, 2023 @ 7:15pm 
Read from top down, had to split my response because of character limit for comments.
UglyBird  [author] 25 Dec, 2023 @ 7:14pm 
Hello gianfrancenico85,
First of all, thank you for your comment.
1 - You start in Paleolithic so you mean you did not get any raids?
2 - In this scenario you get your first raid in Paleo after "Yarev" a young boy enters the village and warns you of approaching raiders. He must stay alive for raid to happen.
3 - For every raid, there is an event prior to the raid, people are spawned with a name, these people must be alive to trigger the coming raid.
4 - not all animals go inside in Winter, if attached to carts or plows they stay outdoors. this is a mechanic of the game and is not influenced by the scenario.

I think you must have missed something, the scenario requires that in every Era you unlock all the techs and keep spawning characters alive until the following raid.
Each event is triggered when certain techs are unlocked together with population numbers as raider's numbers are tied to you population number.
UglyBird  [author] 25 Dec, 2023 @ 7:14pm 
The raids are also triggered after a certain number of raiders are killed (this would be the total number killed from start of the scenario).
It could be that you are not killing enough raiders in each raid. I gave it a good margin to satisfy different player's game but you must have fallen behind.

Can you tell me what Era you are in, your population number and how many raiders you have killed so far. I might be able to get you back on track.
gianfrancenico85 25 Dec, 2023 @ 2:24pm 
Hello,so far it's a pretty good scenario,but i have 2 problems:first one,as soon as i entered the paleolithic,no raiders are attacking anymore and second,winter doesn't affect my animals,they don't get inside the stables (they survive tho)
Kaiyas Slayter 7 Jan, 2023 @ 5:06pm 
Hmm, I'll try that. Thank you very much for the help!
UglyBird  [author] 7 Jan, 2023 @ 2:40pm 
Hi Kaiyas,
I am sorry to hear of your problem.
I think it is due to "Ordehl", a warrior spawned when your population reaches 420 must have died.
Having him alive is a condition for the next raider's attack of 200 raiders.

If you want to continue your save, go to the scenario's files here:'C:\SteamLibrary\steamapps\workshop\content\858810\2400680633'
open the file 'survival.scn.xml' at the bottom, delete the 2 iterations of '<condition type="IsAlive" name="Ordehl"/>' save and start your save.
If I am right you should be able to finish the scenario.
Kaiyas Slayter 7 Jan, 2023 @ 5:51am 
Not a bad scenario. Getting through the first eras got grindy, sometimes having to spend 18 winters to get enough tech points to buy anything. Had some years when I'd get back to back events with 3 attacks in a single year. Got to the iron age and can't get the last milestone because NO raiders are coming. Just watching the game run on fast forward for 40 years and no raiders and no events that spawn raiders. Not sure what to do now.
UglyBird  [author] 6 Jan, 2023 @ 3:53pm 
Hi rstorey,
I have added a new event at the end which should allow you to continue after the 440 pop message.
I hope this will fix the problem, please let me know.
rstorey 5 Jan, 2023 @ 8:33pm 
@UglyBird Clicking 'ok' flashed to normal gameplay for an instant and then back to 440 pop msg (over n over) - did this a couple games in a row. Great mod though btw.
UglyBird  [author] 24 Dec, 2022 @ 6:54pm 
Hi rstorey,
The 440 pop message is the last message, you have then the ability to continue playing with raider's attacks between 140 and 180 every 2 years or so.
What do you mean by "Game wouldn't let me continue afterwards" in what way?
rstorey 24 Dec, 2022 @ 4:05pm 
Got the notification for 440 pop... Game wouldn't let me continue afterwards.. Bug?
UglyBird  [author] 15 Dec, 2022 @ 3:50pm 
You can do the same for the other eras, Mesolithic, Neolithic and so on.
UglyBird  [author] 15 Dec, 2022 @ 3:49pm 
Thanks to you all, as I must have mentioned somewhere, I played this scenario twice.
It is a challenge to get to Neolithic as it was the aim of this scenario.
I know that it can frustrate some players but I made my choice to keep it that way, not all scenarios are for every body.
I am glad you enjoyed it and thank you again for your feedback.

For future players who find it too hard, you can edit the "scn.xml file" and modify the following:

<!-- Migration Paleolithic-->
<event>
<condition type="EraUnlocked" era="Paleolithic"/>
<actions>
<action type="SetMigrationParameters" min="3" max="4" period="1y" variance="0.3y" decrease_start_population="100" decrease_halfing_population="100"/>
<action type="SetKnowledgeParameters" tech_cost_multiplier="2.5"/>
<action type="SetTraderPeriod" value="1.5y"/>
</actions>
</event>

Change the knowledge parameter to anything below "2.5"
ScottyP 15 Dec, 2022 @ 10:58am 
Just finished the scenario and had a blast. The tricky part was balancing population and hunting distance early on. I found if kept the hunting ground close then the animals would consistently keep coming back but if you chase them out then they settle far away and wont return. Wish i could share a pic of how the settlement turned out but will play again for sure. Thanks again UglyBird! These mods bring the most out of game.
wmslone 15 Dec, 2022 @ 6:47am 
Good scenario though, I like the map a lot and the consistent raiders. Important to make the right early decisions in this one, which is rough on a first playthrough (especially fresh back to the game after not playing at all for a long time) but it provides an enjoyable challenge. Thanks for your work!
wmslone 15 Dec, 2022 @ 6:42am 
To ScottyP and eoj019's point, I think the issue people are having isn't so much the amount of animals, as they're indeed plentiful, but rather the tech cost. I like the slower progression a lot, but it means you will require a ton more skins in the long run because you're staying on the lower tech levels for so much longer, where you require skins for both clothing and maintenance. I got to a population of around 65 before realizing I had almost hunted the map clean except for the furthest reaches of the map where my people would die from starvation on the trek, and I was still a long way from mud/straw houses.
Starting over again and I realize I need to use a very specific tech progression to survive through the early game, gotta get to domestication fast to really stand a chance or the timer will just run out on you and you'll have a permanent deficit of skins.
UglyBird  [author] 12 Dec, 2022 @ 11:52pm 
You are welcome.
ScottyP 12 Dec, 2022 @ 7:37pm 
Fair enough UglyBird lol i just want to say you are awesome and thank you for taking the time to make this mod for us!!!
UglyBird  [author] 12 Dec, 2022 @ 3:16pm 
Hi ScottyP,
As the title says, it is a story of survival.
However, I have just increased the number of wild animals again.
I have also increased the trader's visit frequency for skin trade.
Hope this will help you.
Any save should not be affected by the changes.
Good luck.
ScottyP 12 Dec, 2022 @ 1:46pm 
I can't keep a pop of 50 clothed or keep up with skins for huts because of how far they have to go for animals
ScottyP 12 Dec, 2022 @ 1:37pm 
Love the mod but the variety of water sources allows animals to hang out on the other side of this massive map after early hunting pushes them away. i tried migrating over the mountains to where they were but couldnt figure out how to do it without everyone dying in the process in between raiders coming.
UglyBird  [author] 5 Dec, 2022 @ 7:53pm 
Good luck, I am sure you will get there.:steamthumbsup:
eoj019 5 Dec, 2022 @ 5:36pm 
Thanks as I like the scenario, but I can't even make it to domestication. I'll try again.
UglyBird  [author] 30 Nov, 2022 @ 5:06pm 
I played this scenario many times with no issue.
Do you domesticate animals? this should be your source of meat and skins from the Neolithic.
However, I just increased the number of wild animals, just make sure to update the files, your save should be fine.
Let me know if this improves your play.
eoj019 30 Nov, 2022 @ 10:42am 
Wiped Twice. lack of skins is an issue. Can;t repair tents and can't make winter clothing. AND I set leather to zero.
UglyBird  [author] 19 Nov, 2022 @ 5:22pm 
Sorry to hear about your issue.
I last played this scenario quite some time ago and can't remember the details.
I did play it right to the end a couple of times after creating the scenario and did not encounter any problem with game to hunt.
You might have to look further afield for game, and don't forget that animal domestication is a must when you reach a certain population number.
This scenario was not meant to be easy.
Look in some post below for ways to adjust game animals numbers.
You can also adjust trader's visit frequencies in the same file.
If you need further assistance, let me know.
MikeArm71 18 Nov, 2022 @ 9:49pm 
i played 4 hours and it was good for the first 2 hours. i ran out of game to hunt for and could not keep up on skins for clothing and tents. The raiders were not and issue i was prepared for those. Its very hard to advance. i think it needs more traders that trade technology. More game to hunt as well. Its good but needs some tweaking.
UglyBird  [author] 21 Oct, 2022 @ 7:41pm 
The Milestone should be reach by then but to be sure and to move to the last event which sets the amount of raider's numbers and frequency after the last raid you changed to 100,
change the following:
<condition type="EntityCountComparison" counter="KilledRaiders" comparison="GreaterOrEquals" value="1260"/> change "1260" to "1140"
Littlelamb 21 Oct, 2022 @ 1:00pm 
Thanks again Uglybird

So far he is doing very well with the game. Surprised his Nana as he is only 6 years old. He also plays Medieval Dynasty

With the number of raiders reduced, will that prevent the completion of the Kill 1000 Raiders Milestone. Can a couple more raids be added to get to the 1000 killed raiders.
UglyBird  [author] 20 Oct, 2022 @ 1:40pm 
Hello Littlelamb,
To reduce the number of raiders, go to the 'scn.xml' file in the scenario and almost at the bottom change the 200 to 100 <action type="TriggerRaiderAttack" amount="200"/>, save and play.
The raid just before that one is 190, you can change that one too if required.
I wish your grandson good gaming.
Littlelamb 20 Oct, 2022 @ 5:45am 
Hi UglyBird

My grandson is having a problem finishing the scenario. He is using my old computer and when the raiders reached the 200 the game went into terrible lag.

Would it be possible to reduce the number of raider on the 200 attack to 100. Then have another raider attack happen after that one so that he can complete the final 1000 raiders killed Milestone
UglyBird  [author] 15 Sep, 2022 @ 6:39pm 
I have added the "H" to ear in the original file.
UglyBird  [author] 15 Sep, 2022 @ 6:30pm 
Re the max limit, you would need to do it by trial and error.
Sometimes just narrowing the difference between min and max (increasing min number closer to max number) makes a difference.

Re 'ear' thanks for picking it up. When typing a lot of text we make this sort of mistake, the spell checker does not pick it up if the word exist like ear and hear.
You surely had a look at the files in this scenario and you can see the amount of text involved.
It takes a good 20 hours to script and test a scenario, sometimes more.
that said, I hope your grandson will enjoy the scenario.
Littlelamb 15 Sep, 2022 @ 7:43am 
Thank you UglyBird.

Is there a limit to what I can set the Max number on for the animals?

This dies not affect the game but i thought you might like to know that there is a small typing error in one of the massages. Here is a copy of the message

Two Children walk into camp crying looking for their parents.
We can ear the rattling of spears in the distance, raiders are approaching.

The word hear is missing missing the 'h'

I have corrected the word in my file.
UglyBird  [author] 14 Sep, 2022 @ 11:38pm 
continuation from below:

It looks complicated but it is quite straight forward.
If you decide to use notepad++ everything is highlighted in colour and well presented.
It will also tell you of potential errors.
Let me know how you go.
UglyBird  [author] 14 Sep, 2022 @ 11:33pm 
continuation from below:
EX: <action type="SetAnimalPopulation" animal_types="ibex mouflon boar" min="60" max="80" era_factors ="0.25 0.5 0.75 1 1 1"/>
min/max give the min/max number of these animals appearing on the map, lower or increase these numbers as you like.
era_factors are 6 sets of numbers telling the game to increase or decrease the min/max number for each era (Paleo, neolithic etc...) 0.25 is a quarter, 0.5 half and so on to 1 which is unchange.
This allows to have an animal specie to appear or disappear earlier or later if you use "0".
If you don't want an animal to appear in the game at all, just set min/max to "0" or in the example above if you wish to not have "ibex" just delete it's name "mouflon boar".
be careful not to delete " <>.
Just save the file when you are finished.
UglyBird  [author] 14 Sep, 2022 @ 11:18pm 
Hello Littlelamb,
It is quite easy to change animal population.
First go to "E:\SteamLibrary\steamapps\workshop\content\858810" change E to the drive letter where you have Steam.
Then find the folder "2400680633", inside this folder there is a file named "survival scn.xml".
Open this file with a text editor like notepad or notepad++ , this last one is the best, you can download it from the internet, it is free and very good.

Ounce you have it open, scroll down until you see this:
<!-- Set animal populations, these will get spawned automatically -->
Littlelamb 14 Sep, 2022 @ 10:11pm 
Hi UglyBird

My grandson has been watching me play this scenario and is keen to try it, but the small amount of wild animals that wander keep him from trying. If it is possible for me to increase the number of animals, can you please help me do so.

Thank you
TombstoneActual 1 May, 2022 @ 12:47pm 
Scratch that -- one literally just showed up lol. thank!
TombstoneActual 1 May, 2022 @ 12:46pm 
hey there! great mod! are there no traders??
UglyBird  [author] 12 Dec, 2021 @ 9:18pm 
All good then.
For the new scenario it is not to play online but just like any other scenario.
As I don't want to make it public yet if you accept my offer to become my friend you would be able to play that scenario before anyone else.I sent you an invitation up to you to accept.

So far I am about half way through that scenario and already picked up a few mistakes which I correct as I go.
So far I like this scenario, it is slow starting so it allows you to build your settlement at a slower pace the way you wish it.
There is lots of space for building and farming and some of the raiders are a bit of a challenge.
Littlelamb 12 Dec, 2021 @ 8:58pm 
Checked the coding in Story of Survival and all is fine. The changes I made have held this time.

However I did get a coding error for another scenario. I know what I did wrong in that one so it will be easy to correct.

At lease know what is wrong if the error message comes up again. Thank you for letting me know about it.
Littlelamb 12 Dec, 2021 @ 8:43pm 
Thanks again UgkyBird I would like to try your new scenario but i do not play on line as our internet can be a bit buggy.

I will check the coding. Knowing me I will have goofed up
UglyBird  [author] 12 Dec, 2021 @ 3:49pm 
Hi littlelamb,

If the scenario is not showing in your game anymore means you have an error in the coding.
Usually when this happens you get a message at the bottom of the screen when clicking on 'community' in the select scenario screen.
The message will mention 'error at line <u>number</u> character <u>number</u>', you have to go there in the SCN file and fix it.

The lag you get towards the end is unfortunately common depending on your PC hardware.

On another note, I just finished a new scenario last night and am playing it to iron out eventual problems.
Until bronze age evolution and raiders depend on milestones achievements. No tech until Bronze age.
Very nice map all together easy with a few challenges.
Would you like to try it out, if yes accept do be my friend and I will post the scenario online for friends only to play.
I want to make sure it runs smoothly before I make it public.
Littlelamb 11 Dec, 2021 @ 11:41pm 
Hi UglyBird. I am realty frustrated because I only have the last goal to complete but i am unable to do so because the large amount of raiders is causing massive lag in my game.

I tried lowering the amount of raiders but for some reason the scenario now disappears from my game and I have to go to Steam to unsubscribe and resubscribe to get the scenario back. When I check the 'SCN' file the raiders numbers are back to what they were.

The scenario ran well before the large increase in raiders
Littlelamb 10 Dec, 2021 @ 10:18pm 
Thank you UglyBird for all you patience in help me