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-there is code to select a random start player which doesn't really make sense, and officially in the rule the start player for ties is based on the number for your faction tile. so can probably just remove that.
-also there's a bug for dealing out the starting world. the function to deal out the tile checks if flip is nil or true and sets rotation, but you should add an else case as well that sets to 0.
-and finally would be nice to include the common house rule for 2 faction and 2 home world tiles and pick 1 of each. though that ones not super difficult to just grab an extra set out of the bag