Tabletop Simulator

Tabletop Simulator

Roll for the Galaxy + Ambition QoL
3 Comments
ZeroFarad  [author] 8 Dec, 2021 @ 2:58pm 
@iakona those are some good ideas! inconveniently I didn't write the scripts and wouldn't know what to change; you could try making the edits yourself, or see if Seremath or JuggePugge want to add those features to theirs. they are of course also welcome to include any of my changes they like
iakona 3 Dec, 2021 @ 12:18pm 
also a low hanging fruit that would be nice is adding a scripting zone or snap point onto each phase strip, and when fog is lowered detect which spots are filled and flip those phases over. and then when fog is raised again, reset any remaining phase tiles
iakona 2 Dec, 2021 @ 12:13pm 
@ZeroFarad played around with this mod yesterday and a couple things I noticed:

-there is code to select a random start player which doesn't really make sense, and officially in the rule the start player for ties is based on the number for your faction tile. so can probably just remove that.
-also there's a bug for dealing out the starting world. the function to deal out the tile checks if flip is nil or true and sets rotation, but you should add an else case as well that sets to 0.
-and finally would be nice to include the common house rule for 2 faction and 2 home world tiles and pick 1 of each. though that ones not super difficult to just grab an extra set out of the bag