Barotrauma

Barotrauma

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RE Freighter-M7
   
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922.626 KB
20 Feb, 2021 @ 9:04am
18 Jan, 2024 @ 2:19am
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RE Freighter-M7

Description
Freighter - Model 7

An old, slightly clumsy but still reliable civilian ship. Mineral prospecting and light cargo duty class. F7 is equipped with everything you might need for long-distance routes. And even despite its weak combat power, the ship boasts a large cargo bay with a compact transport module for easy prospection and powerful rigs for efficient production management.


Class: Transport
Price: 11.000 Mk
Recommended Crew: 3 - 6
Recommended Crew Experience: Experienced

The weaknesses and vulnerabilities of the vessel are pretty good leveled by the skillful management of the ship's systems and personal skill.




Special Notes
"This old rusty can get a point if you tighten the nuts."
- Coalition foreman
Dont forget to upgrade your ship!
Defensive capabilities
  • Especially durable bow of the ship, no creature can break through this thickness of metal Besides your clown captain
  • х2 Coilguns with excellent field of view
  • Close proximity sensors
  • Discharge coil with charge indication
  • Open screws for your alien smoothie?

Features and equipment
Power systems:
  • Reactor power saving mode - well suited for waiting for a research expedition
  • Isolated power supply docking mode - in case you are not welcome at the station
  • Batteries with common and limited supply circuit
Command terminal:
  • Separate system for warning and monitoring, operating instructions are included
A large cargo hold:
  • That a whole ship shuttle fits into it!
  • x20 Storage Slots a good option for a trucking business.
  • For urgent deliveries, a ship countdown and alert systems are installed (It works great with temporarily limited delivery missions from the ITA mod)
Shuttle: Type - underwater scooter.
  • Built-in electronic navigation option, coordinated in the relative proximity of the ship
  • Can transport any loads simply stacked on top of the hull.



P.S.
Still named as F6 In ingame mods list.
Edited and modified from original design of:
sub: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2221357434
shuttle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2284721430
22 Comments
Runolv  [author] 2 Jul, 2021 @ 5:26pm 
Well, update took much more time than i thought, but here it is, hope you'll enjoy new stuff as i do. :captainclown:
GM9 23 Jun, 2021 @ 10:52pm 
Cool submarine
Runolv  [author] 22 Jun, 2021 @ 7:06am 
Hi, ok i'll see a bit later what could be done.
K31R 22 Jun, 2021 @ 7:03am 
also, the outer door doesnt open
K31R 22 Jun, 2021 @ 6:31am 
hiya! could you make a version with some turret hardpoint for us to add some guns to later on in the campaign! cheers!
Leonidas 5 May, 2021 @ 8:30pm 
Oh no, he's been found out!
Runolv  [author] 5 May, 2021 @ 7:57pm 
A few changes here and there, is there something wrong? :captainclown:
Yeah it's really nice fits in. First time i saw your shuttle it was like "Yes! This One!"
hUbert 2 5 May, 2021 @ 10:00am 
What in the bloody hell have you done with my shuttle :captainclown:

I'm actually amazed you managed to get it inside.
Runolv  [author] 30 Mar, 2021 @ 3:10pm 
Thank you.
Most likely because you do not use additional mods with sirens. So these wires have nowhere else to connect.
Leonidas 30 Mar, 2021 @ 1:35pm 
Outstanding work even so. I was wondering though, why are wires hanging from the emergency light on the left side of the navigation terminal in the helm?