Team Fortress 2

Team Fortress 2

1,474 ratings
Sharkbay
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Other: Summer
Game Mode: King of the Hill
File Size
Posted
Updated
11.777 MB
22 Feb, 2021 @ 12:43am
13 Jun, 2023 @ 2:04pm
6 Change Notes ( view )

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Sharkbay

Description
Sharkbay is a king of the hill map set on a port filled with sharks. Fight with your team in order to capture the point and take over the ship in the center of the map!

Key Features:
➤High FPS/Good performance overall
➤Unique take on the king of the hill gamemode (design/layout)
➤Sharks.. duh!


Special thanks to:

Krazy - For creating the ship model
Zeus - For creating the sharkcage model.
Cig0073 - For creating the first sharkmodel.
Da Spud Lord - For providing me the func_croc logic for the shark jump attack
Lo-fi Longcat - For the sharkbay logo
Yaki - For creating a "custom" water texture which solved the seamless skybox problem.
Toopliss - For feedback and help
Tianes - For the agent gunn shark model
Suna - For feedback and help

And thank you to everyone else who not only played the map but provided feedback for it!
I can't wait to hear your opinion about sharkbay and I guess I will see you in game.
Popular Discussions View All (1)
5
26 Jun, 2023 @ 9:15am
nie wiem
ShiroSharky
175 Comments
Billo  [author] 6 Jul @ 11:52pm 
No loafing No, it's not on purpose. Truth is that it was never a big problem, to be honest I didn't even notice it thus It was never patched. Now, if we ever going to update the map again we will fix it.
no loafing 6 Jul @ 6:11pm 
it's been a couple years, so i thought i'd ask again
when the point unlocks at the start of the round, it happens totally silently, and it's really easy to miss. unlike every other koth map, there's no countdown timer or announcer lines letting the players know when it unlocks, at least in all the casual games i've played on this map. is this on purpose?
Wivernik 29 May @ 8:42am 
the outside of spawn uses the inside of spawns cubemap this is gamebreaking pls fix
PocketSpade 1 Apr @ 10:19pm 
I don't know if whoever helped with the func_croc stuff is in the credits list (seemingly not) but if one of ya'll who knows how to change the model for func_croc could add/message me with how to that'd be awesome
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 23 Jul, 2024 @ 9:48pm 
Love this map. But I'm very disappointed the capture point wasn't submerged in water just a bit, like 2 inches or so, so the control point is just spammed with neon annhilator pyros. every time the map is played; just pyros using that and offending/defending that way.

Please consider making ANOTHER map where it's like that. There's like no map dedicated to that kind of pyro gameplay other than 2fort. and even then its rare.
Twisted 13 May, 2024 @ 7:18am 
one of my personal favorite maps in tf2! :steamhappy::steamhappy:
Billo  [author] 6 Nov, 2023 @ 10:55am 
Yeah I agree about how funny it was, however priority 1 would be to make the map exploit proof so no one ruins the game for other people.
I appreciate your comment btw, really nice to hear different opinions!
HEAVEN AND HELLO 6 Nov, 2023 @ 10:39am 
Why did you remove collisions from the seagull? It was very funny and harmless.
Billo  [author] 20 Sep, 2023 @ 12:50am 
Thank you very much for your kind words. Sharkbay getting into the game was a dream come true. Really glad you guys are having fun!
abibas 19 Sep, 2023 @ 3:08pm 
it is my favorite map in now cus im captain irl xd,very sad that there is only 2 maps with ships in tf2(