Team Fortress 2

Team Fortress 2

Sharkbay
Showing 1-6 of 6 entries
Update: 21 Sep, 2021 @ 8:24am

In this update:

➤ Improved the fps around mid (changed a few models to fade out quicker, moved the small boat with the sniper and heavy somewhere more hidden so the CPU doesnt have to draw 2 extra sharks and eat fps)
➤Improved clipping a bit
➤Fixed a sign clipping through a wooden beam
➤Added more detailing outside Blu's spawn

Notes:
WE DID IT BOYS!
Sharkbay got featured in the newest creators.tf update!
I played my map a ton this month. I saw a mix of opinions about sharkbay but still. I guess when you are making something different you will hear mixed opinions, wont you?
Still all those opinions are very much welcome and I am really proud of sharkbay. It took 3 years to reach RC2 and see my map get this much attention. I am over the moon and I can't wait to see what's next. Thank you everybody for your help and feedback over the years!

Update: 18 Jul, 2021 @ 1:22pm

In this update:

➤Replaced the sharkcages detail with actual props now (Made by Zeus)
➤Made the map brighter
➤lightened up some dark areas
➤Fixed some clipping issues
➤Moved the small boat where sharks are circling around it, somewhere more visible
➤General changes and improvements

Update: 24 Mar, 2021 @ 2:49pm

in this update:

➤Changed the layout inside the warehouses in order to direct players towards the ship more rather than the flank.
➤ Detailed the map a lot more
➤ Added more clipping around the map
➤ Changed a few things based on feedback
➤Added more easter eggs around the map. (one of which is a pickaxe and a miner's helmet which is a reference to Termine a video game my team and I recently released. You can find it on gamejolt and itchio)
➤Tweaked the lighting a bit

Update: 19 Mar, 2021 @ 6:04am

➤Remade both spawns from the ground up
➤ Changed the spawns' position so as to make the players head to all directions a lot better and hopefully more players will get to the point this way.
➤ Changed the health and ammo placements inside the warehouse
➤ More detailing was added
➤ Clipping and fps improvements.
➤ Fixed an exploit where players could get out of the map.
➤ Added more sound effects
➤ General fixes and improvements based on feedback.

Update: 28 Feb, 2021 @ 11:35am

This version includes:

➤ More detail on the ship. ( Added props , stains etc )

➤Fixed not being able to build on the boat.

➤ Changed some wooden textures to fit more

➤ Changed some things based on feedback such as removing the big city sign from each courtyard, getting rid of the fish etc
Special thanks to:
MegapiemanPHD
Defcon
Erk
For giving me tons of feedback on this version.

➤ Added more detail and easter eggs around the map

➤Replaced the Red's side garage detailing area with natural terrain so as for the area to make more sense.

➤Tweaked the lighting in some areas.

Update: 22 Feb, 2021 @ 12:43am

Updated the thumbnail