Don't Starve Together

Don't Starve Together

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Tunings
   
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25 Feb, 2021 @ 5:48pm
14 Nov, 2024 @ 10:13am
27 Change Notes ( view )

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Tunings

Description
Exposes some of the values in the Tuning file and a whole lot of other features in the Mod's Configuration Screen.

There's 230 different config options, because of this mod page's character limit the features are listed in this Pinned Discussion Thread instead.

All features are optional and disabled by default.

1.1 :
  • Fixed: "Tentacle Spike - Recipe" has been updated.
  • Fixed: "Mushroom Lamps" has been updated.
    Usage of the now old and deprecated "AddRecipe" method caused crashes, updated to use the newer "AddRecipe2" method instead.

  • Fixed: Pig and Merm professions.
  • Fixed: Crash related to local variables nolonger existing in mermbrain.lua.
  • Fixed: Crash related to LightWatcher in pigbrain having been changed in basegame.
  • Fixed: "Lock Map Rotation" was crashing/soft locking the game when enabled, because of new autopause feature in basegame.
  • Fixed: "Glass Cutter" and "Moon Glass Axe" wasn't able to be set as unbreakable.
  • Fixed: "Bulk Crafting" to work with the new crafting menu, new description : "Ctrl-clicking the Crafting button in the menu will bulk craft the recipe till resources run out. Does not work in Creative Mode or with the sticky recipes."

  • Change: "Scarecrow - Prevents Gekko Morphing" has the stackable part extracted to its own option in the Stackable section as "Grass Gekko"
  • Change: The "Rocks" setting has been renamed to "Boulder - Rocks" with a updated description.

  • Added: "Scarecrow - Prevents Gobbler Spawning" works similarly to "Scarecrow - Prevents Gekko Morphing", prevents Gobblers from spawning near a scarecrow.
  • Added: Option for Stackable Spiders.
  • Added: "Umbrella - Shelter" Gives Umbrellas the 'Shelter' tag, grants water proofness to nearby players. Might still work with the umbrella on the ground tho, affects : Umbrella, Pretty Parasol, Portasol, Eyebrella. Might need more testing.
  • Added: "Gardeneer Hat - Prevents Treeguard Spawning", treeguard spawning won't be triggered by a player wearing a Gardeneer or Premier Gardeneer Hat. Other nearby players can still trigger spawning.
  • Added: "Boss Biome - Deerclops" Deerclops will only spawn in the forest biome.
  • Added: "Boss Biome - Bearger" Bearger will only spawn in the dicidious biome.
  • Added: "Shadow Hand - Disable" Disables The Shadow Hand from spawning. Actually it will instantly dissipate when it spawns.

  • Updated: The Weapons pool to include "Fencing Sword", "Cutless", "Strident Trident", "Battle Spear", "Elding Spear", "Shadow Maul", "Shadow Reaper", "Rabbit King Cudgel", "Gloomerang".
  • Updated: The Tools pool to include "Oar", "Driftwood Oar", "Claw Oar", "Battle Paddle", "Malbatross Bill", "Brightshade Shoevel".
  • Updated: The Staffs pool to include "Brightshade Staff".
  • Updated: The Walls pool to include "Scrap Wall", "Dreadstone Wall".
  • Updated: The Hats pool to include "Turf-Raiser Helm", "Polly Roger's Hat".
  • Updated: The Armors pool to include "Dreadstone Armor", "Dreadstone Helm".
  • Updated: The Saddles pool to include "Battle Saddle", "Nightmare Saddle".
  • Updated: The Miscellaneous pool to include "Gourmet Salt Lick".
    They'll be affected by configs like all other objects in those pools.

Version 1.1
License : Public Domain
11 Comments
Phoebe 29 Mar @ 9:46pm 
Please, update with new skill trees! Nice Mod
Kronny 17 Sep, 2022 @ 2:26pm 
I miss this mod, what I liked the most about it was the part of the pigs and merms getting smarter to the point of having professions with certain hats, but unfortunately it's impossible to use.
Kronny 29 Aug, 2021 @ 8:29pm 
@Oni interesting, soon I found the problem here, I disabled the "follow all merms" option and went to recruit one to test in the same world that had crashed, and for now no crashes
Oni  [author] 29 Aug, 2021 @ 12:07pm 
@Kronny Hmm, might be because both mods are trying to do something similar, try to disable the Merm follower changes in this mod and see if that helps.
Kronny 29 Aug, 2021 @ 9:06am 
Not the pigmans, it's the merms that are causing the problem, sorry, for example I used a mod called functional medals and I used the item "merm medal" which allows me to recruit merms and make constructions related to merms like the merms house, then I try with a carrot to recruit one to help me and then the crash comes in saying something like:
@scripts/components/trader.lua:124 in (method)
AcceptGift (Moon) <101-136>
self =
onaccept = function -
.../mods/workshop-2407904640/scripts/Follower.lua
:56
Oni  [author] 13 Aug, 2021 @ 2:04am 
@Kronny I'm not getting any crashes with pigmen, are you using any other mods?
Kronny 12 Aug, 2021 @ 3:32pm 
This mod is crashing after this recent update when I try to recruit Pigmans! fix it, please
Oni  [author] 20 Apr, 2021 @ 2:45pm 
@djvirus That's the Summer Frest Vest, hmm i checked and not getting any crashes when using settings that affect it.

Under Durability in the mod configuration screen have you changed the Clothing setting?

Also are you playing with any other mods?
djvirus 20 Apr, 2021 @ 1:57pm 
Hey, some item with the name reflectivevest is crashing my friend.
Jarek5005a 3 Mar, 2021 @ 12:35pm 
great job