Don't Starve Together

Don't Starve Together

Tunings
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Update: 14 Nov, 2024 @ 10:13am

1.1:

  • Fixed: "Tentacle Spike - Recipe" has been updated.
  • Fixed: "Mushroom Lamps" has been updated.
    Usage of the now old and deprecated "AddRecipe" method caused crashes, updated to use the newer "AddRecipe2" method instead.

  • Fixed: Pig and Merm professions.
  • Fixed: Crash related to local variables nolonger existing in mermbrain.lua.
  • Fixed: Crash related to LightWatcher in pigbrain having been changed in basegame.
  • Fixed: "Lock Map Rotation" was crashing/soft locking the game when enabled, because of new autopause feature in basegame.
  • Fixed: "Glass Cutter" and "Moon Glass Axe" wasn't able to be set as unbreakable.
  • Fixed: "Bulk Crafting" to work with the new crafting menu, new description : "Ctrl-clicking the Crafting button in the menu will bulk craft the recipe till resources run out. Does not work in Creative Mode or with the sticky recipes."

  • Change: "Scarecrow - Prevents Gekko Morphing" has the stackable part extracted to its own option in the Stackable section as "Grass Gekko"
  • Change: The "Rocks" setting has been renamed to "Boulder - Rocks" with a updated description.

  • Added: "Scarecrow - Prevents Gobbler Spawning" works similarly to "Scarecrow - Prevents Gekko Morphing", prevents Gobblers from spawning near a scarecrow.
  • Added: Option for Stackable Spiders.
  • Added: "Umbrella - Shelter" Gives Umbrellas the 'Shelter' tag, grants water proofness to nearby players. Might still work with the umbrella on the ground tho, affects : Umbrella, Pretty Parasol, Portasol, Eyebrella. Might need more testing.
  • Added: "Gardeneer Hat - Prevents Treeguard Spawning", treeguard spawning won't be triggered by a player wearing a Gardeneer or Premier Gardeneer Hat. Other nearby players can still trigger spawning.
  • Added: "Boss Biome - Deerclops" Deerclops will only spawn in the forest biome.
  • Added: "Boss Biome - Bearger" Bearger will only spawn in the dicidious biome.
  • Added: "Shadow Hand - Disable" Disables The Shadow Hand from spawning. Actually it will instantly dissipate when it spawns.

  • Updated: The Weapons pool to include "Fencing Sword", "Cutless", "Strident Trident", "Battle Spear", "Elding Spear", "Shadow Maul", "Shadow Reaper", "Rabbit King Cudgel", "Gloomerang".
  • Updated: The Tools pool to include "Oar", "Driftwood Oar", "Claw Oar", "Battle Paddle", "Malbatross Bill", "Brightshade Shoevel".
  • Updated: The Staffs pool to include "Brightshade Staff".
  • Updated: The Walls pool to include "Scrap Wall", "Dreadstone Wall".
  • Updated: The Hats pool to include "Turf-Raiser Helm", "Polly Roger's Hat".
  • Updated: The Armors pool to include "Dreadstone Armor", "Dreadstone Helm".
  • Updated: The Saddles pool to include "Battle Saddle", "Nightmare Saddle".
  • Updated: The Miscellaneous pool to include "Gourmet Salt Lick".
    They'll be affected by configs like all other objects in those pools.

Update: 9 May, 2021 @ 12:28pm

Out of beta and releasing on time!

1.0 :

  • Fixed "Durability - Hats" - Didn't set the correct variable for Astroggles, they ended up never being affected by the durability changes.

  • Added : "Store Perishable" - Anything that can perish can be placed into the Ice & Salt Box. Using this with "Animal Cooling" is redundant.

Update: 5 May, 2021 @ 8:39pm

0.9.24 :

  • "Add Items To Inventory Backwards" - Items won't goto the Backpack if it can be stacked in the hotbar.

  • "Pig - Sorter" - Changed a bit to minimize the Sorter standing still while having items in the inventory.

  • "The Lazy Forager - Pickup Stacks" - Possible fix to crash when inventory and backpack is full and it trying to pickup an item.

  • "Nightmare Fuel - Staffs" - The Weather Pain can now be recharged with nightmare fuel.

  • "Durability - Hats" - Added the Astroggles to this list.

  • "Beefalo - No Bucking" - Will now buck the rider off when the beefalo dies.

  • "Drops - Pig King", "Boulders", "Petrified Trees", and "Drops Stack" have been moved to their own file.

Update: 28 Apr, 2021 @ 8:08am

0.9.23 :

  • Added : "Stackable - Boat Kit" & "Stackable - Anchor Kit", allows you to stack both of their item forms.

  • Fixed : "Rebalances - Boat Patch" set the Healing Salve value instead of its own.

  • "Lazy Explorer - Swap" will nolonger work on bosses.

  • "Disable Antlion Sinkholes" has been removed as it's redudant after one of the recent updates.

  • Added : "Antlion - Stack" - Antlion will accept a Stack of items at a time, except Beach Toy trinkets and Thermal Stones.

  • Fixed : "Bulk Crafting" didn't respect max stacksizes when crafting recipes with multiple output items, creating stacks of for example 102 items when max is 100.

  • Added : "Add Items To Inventory Backwards" - Items will go into your Backpack first, then into your hotbar but added backwards. Will not work when containers are opened, this is to compensate for not being able to move items from containers to your inventory, atleast until a better fix is found.

  • Fixed : "Pig - Mine Stone" wasn't setting its node correctly.

  • Did a small change to The Lazy Forager Pickup items function.

  • "Pig - Sorter" - Changed start node from IfNode to WhileNode. Need to observe if this causes similar lag like we had issues with before.

  • "Sewing Kit - Weapons" - Will nolonger work on the Lazy Explorer.

  • Fixed : "Pig - PickUp Items" - If they didn't have any items to drop they would just stand around doing nothing.

  • "Restrict Plant Regrowth" - Is now also modifying "forestresourcespawner" which should prevent bushes, grass, saplings from spawning on bare dirt turf.

Update: 20 Apr, 2021 @ 6:40pm

0.9.22 :

  • Fixed : "Pig - Planter" - Caused a Crash when no planting targets could be found.

  • Fixed : The Stacksize changes weren't adding an event listener like the original constructor.

  • Fixed : "Bulk Crafting" will now correctly take the output amount of a recipe into account when crafting a recipe with more than 1 item as its output.

  • Fixed : "Bulk Crafting" didn't work with the Tackle Receptacle and other crafting stations whos recipes couldn't be prototyped.

  • Fixed : "Drying Loop - Instant" when removing items from the player's inventory the items would not be correctly removed from the world and would instead appear at X = 0 & Y = 0.

  • "Pig - Picker" - Will nolonger pick items on the Potter's Wheel.

  • "Pig - Sorter" - Will now sort items into chest regardless if they're "full" aslong as there's space for the item. "The Lazy Forager - Pickup Stacks" is also affected by this change.

  • "Rebalanced - Cobblestones", "Rebalanced - CarpetedFlooring", "Rebalanced - HealingSalve", and "Rebalanced - BoatPatch" are nolonger overriding their recipes, and instead update them to preserve their order in the crafting menu.

  • "Pig - Chop Tree" - Target Pool has been increased. Repetitions have been doubled.

  • "Scarecrow - Prevents Gekko Morphing" - Added Range Indicator when building.

  • Added : "Lightning Rod - Range Indicator" - Adds a Range Indicator similar to the one the Ice Flingomatic uses.

  • Added : "Telltale Heart - Second Wind" When Health reaches 0, if you're carrying a Telltale Heart, it will be consumed and the health cost of its recipe will be given back.

  • Fixed : Features with behavior changes(not additions); new nodes weren't correctly overriding vanilla nodes. Like "Pig - Chop Trees", "Pig - Mine Stone".

  • Fixed : RepeatNode wasn't setting RUNNING, resulting in the node potentially restarting on visits.

  • "Gem Drops - Petrified Trees" - Gold drop weight has been further increased.

  • Added : "Mounted Actions" - Travel using Sinkholes, Investigate Animal Tracks, Turn On/Off stuff while riding a Beealo.

  • Added : "Feedable Live Fish" Fish, Wobsters, Eels in you inventory can be fed like Rabbits and other Small Animals. With Respect to their Diet.

  • Fixed : "Pig - Sorter" - Huge amount of lag when the Sorter has items to sort but no containers with enough space. Problem came when there was items to sort but no available chests to put them into. This change should increase overall time it takes to sort items but reduce the huge performance drop it caused. Further optimized Storage searching. Still think it could be better but i'll leave it like this for now. Item search distance has been slightly increased.

  • Added : "Restrict Plant Regrowth" - Plants can't Regrow on bare Dirt tiles.

Update: 12 Apr, 2021 @ 2:49pm

0.9.21 :

  • Added : "Houndius Shootius - Workable" - Adds the Workable component to it so it can be dropped as an item and moved.

  • Added : "Potter's Wheel - Stacks" - Will now accept a Stack of building materials & Built Sculptures will not spawn ontop of the table.(Tried to make them fly off the table but couldn't get it to work)

  • Added : "Lock Map Rotation" - The Map will rotate to the specified degrees when opened everytime. Client Only.

  • Added : "Animal Cooling" - Allows Small Live Animals like Freshwater Fish and Rabbits to be put into Iceboxes.

  • Added : "Stackable - Houndius Shootius" - Makes the Houndius Shootius Item Stackable.

  • Added : "Stackable - Shadow Atrium" - Makes the Shadow Atrium Stackable.

  • Added : Lazy Explorer - Swap" - When attacking a target you'll swap your position with theirs.

  • Added : "Scarecrow - Prevents Gekko Morphing" - Grass will not Morph into Grass Gekkos if there is a Scarecrow nearby.

  • "Gem Drops - Petrified Trees" - Gold drop base weight has been slightly increased.

  • "Pig - PickUp Items" - When item return fails, will drop the item instead of trying to return it again. Should help prevent them getting stuck in an infinite loop of just standing still.

  • Fixed : "Bulk Crafting" - When the RecipePopup would refresh you couldn't press ctrl to bulk craft anymore.

  • "Drying Loop" - Will nolonger work on Pearl's Drying Racks, should allow you to finish her quest now.

  • "Pig - Chop Tree" - Target pool has been slightly increased.

Update: 6 Apr, 2021 @ 2:52pm

0.9.20 :

  • "Pig - Chop Tree" doubled the amount of search targets.

  • "Pig - Sorter" can now sort into fridges too.

  • "Pig - Beefalo" pickup poop has been given a timeout.

  • "Pig - Planter" will now look for tree seeds in nearby chests. Max Work Distance has been reduced. Will pickup an entire stack of seeds from a chest at a time, to reduce the walking time.

  • "Pig - Farmer" & "Pig - Planter" will now take items from chests regardless of if they're in use or not.

  • "Auto-Sort Chest" now has 3 modes :
    • Chests Only
    • Chests, Ice & Salt Box
    • Ice & Salt Box Only

  • "Smart Sign" now supports the ice and salt boxes too.

  • "Pig - Sorter" will not be impeded by opened containers and will sort items into them regardless. Pickup items have been given a timeout.

  • Added "Neutral Bees - Queen" Bees & Killer Bees won't randomly attack a player wearing the Bee Queen Crown.

  • "Tent Sleeping Advances Time" has now 2 options, "Time Skip" & "No Time Skip", if you don't want time to be advanced by sleeping but still want instant stats recovery.

  • "Bulk Crafting" has been optimized(a bit) for stackable items.

  • "Sewing Kit - Weapons" The Ice & Fire staff can nolonger be sewed.

  • "Nightmare Fuel - Amuets" & "Nightmare Fuel - Staffs" now have 2 modes :
    • Manual Refuel - Player has to manually add fuel.
    • Auto Refuel - Player can add fuel but fuel will be automatically added when depleted.

  • "Pig - Picker" will now plant mushrooms in the mushroom farm when there's no snow outside.

  • Fixed a Crash related to "Amulets - Don't Break"

  • Fixed "Amulets - Don't Break", when amulets that give non-consuming stat bonuses, like the blue amulet reach 0% their passive bonus will also be disabled(Yellow amulet is currently not covered when it has no fuel, as it causes lag between the server and the client).

  • "RepairAndRecharge.lua" has been simplified.

Update: 27 Mar, 2021 @ 5:14am

0.9.19 :

  • Added : "Farm Plants Don't Rot On Visit" - Crops will not rot when being loaded after a long while.

  • Added : "Bone Helm - No Harassment" Shadow Creatures will nolonger harass the player, that's wearing the Bone Helm.

  • Added : "Perishable" Set the Global Perish Multiplier for everything.

  • "Merm Attack Mosquitoes" search range has been halved.

  • "Cookable Edibles" has been moved into the cooking category.

  • "Drops Stack" will now hides items on spawn and show them after they might or might not have been stacked with nearby items, should stop them blinking in and out of existence on spawn.

  • "Pig - Mine Stone" the inventoryitem exclusion change was never added.

  • "Pig - Mine Stone" & "Pig - Chop Trees" have had their Repetitions limit doubled.

  • "Pig - Chop Tree" & "Pig - Pickup Items" have been given a timeout.

  • "Whirly Fan" & "Feather Pencil Unbreakable" have been moved into the Durability.lua file.

  • "Neutral Bees" now works with both the Beehat and the Bee Queen Crown.

  • "Pig - PickUp Items".ReturnItems, "Pig - DigTurfs" is now using the new "IfThenDoWhileNode" introduced in the recent update.

  • "Pig - PickUp Items" personal space range has been slightly increased. Item search distance has been halved. Repetitions have been doubled.

  • RepeatNode has been rewritten.

Update: 21 Mar, 2021 @ 10:06pm

0.9.18 :

  • In "Pig - Farmer", "Pig - Mine Stone", "Pig - Dig Turf", "Pig - Picker", "Pig - Sorter", "Pig - Pickup Items" various behavior nodes have been given a timeout, should hopefully reduce them getting infinitely stuck because of pathfinding.

  • Fixed : "Disable Withering" flowers in caves will now correctly not wither.

  • Fixed : "Pig - Beefalo" never got the worker tag and would be affected by "Pig/Merm - Follow All"

  • Fixed : "Durability - Walls" Thulecite walls weren't covered.

  • MermKing related stuff has been moved to its own file.

  • "Drying Rack Stack" has been renamed to "Drying Loop" and now work similiary to "Cook Loop" with 2 modes, Instant & Range.

  • "Follower - Drop All" Right-Clicking on an Entity with the "Follower" component that isn't following anybody will make them drop everything. And has to be non-hostile and you mustn't have attacked it recently.

  • "Stumps Regrow" was spamming the logs because of not checking if timer existed before trying to add one.

Update: 20 Mar, 2021 @ 2:30pm

0.9.17 :

  • Added : "Stackable - Moleworm" - Makes Live Moleworms Stackable.

  • Added : "Crops Grow In Dark Caves" - Crops will grow in the dark, in caves. They normally require sunlight to grow.

  • Added : "Stumps Regrow" - Stumps will eventually turn into Saplings and grow back into full Trees again. Note that some trees don't have Saplings!
    Has 3 options : Saplings, Totally Normal, Non-Saplings.
    Inspired by this mod.

  • Fixed : "Bulk Crafting" would be possible in Creative Mode server side.

  • "Pigs - Mine Stone" - Created a new "RepeatNode" for its behavior tree, this is to deal with them exiting the LoopNode when someone else mined their target before they could get to it, then the would just stand around until you started to mine again.
    "Pigs - Chop Tree" has also been changed to use this approach instead.