Horizon's Gate

Horizon's Gate

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Automaton Race
   
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25 Feb, 2021 @ 9:18pm
26 Feb, 2021 @ 12:15pm
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Automaton Race

Description
This allows you to select the Automaton as a playable race during character creation! I also added some extra skin colors to choose from.

Automatons are very strong and durable (atk/def stats are double those of humans) but suffer from poor accuracy (.08 base). They are immune to Ruin damage, but take 50/30% increased damage from Electricity and Water attacks, respectively. Additionally, they are immune to all status conditions (Morale, Itchy, Poison, Regen, Blind etc.)

You can find them in the capitals of the three main nations (Jascias, Searth, and Runewald).

This is the first time I've made something like this, so feedback/advice on how to improve it would be appreciated.

A special thanks to user donald.nintendo for allowing others to reverse engineer the code from his myconid hire mod, without which I wasn't able to get them to spawn, and a very special thanks to the developer Eldiran for helping me with this on discord.
11 Comments
Bofrab 29 Dec, 2024 @ 7:54pm 
I can't get these to show up. No matter how many times I go to the Cafe they aren't appearing.
The Bard of Hearts 16 May, 2024 @ 9:07pm 
It seems that the immunities these guys are suppose to have... they don't. My automoton got poisoned to death twice.
Sir Lord Wololo 24 Apr, 2022 @ 6:11am 
"Mine is pretty much a straight copy of the npc from the game files, while the other mod looks like its been tweaked a bit."

- Thanks. I've tested both, so I'd say that it's a matter of preference. Either way, having an alternative version is appreciated!
Archmagexemnos  [author] 7 Apr, 2022 @ 2:08pm 
I believe them to be slightly different. Mine is pretty much a straight copy of the npc from the game files, while the other mod looks like its been tweaked a bit.
Sir Lord Wololo 10 Mar, 2022 @ 9:28am 
I'm curious about what Fi asked as well. Are they the same?
Fi 26 Dec, 2021 @ 12:17am 
Is the Automaton provided here the same as yours?
donald.nintendo 18 Apr, 2021 @ 5:07pm 
Oh wow. i just noticed this. also you're welcome and thanks for the mention!
Greg_Murrell 10 Mar, 2021 @ 4:52pm 
I won't make any immediate changes in that case, no. I may consider something in the future.
Archmagexemnos  [author] 10 Mar, 2021 @ 10:04am 
I talked with Eldiran about it on the discord, apparently it was an issue with the base code for how load order worked for mods. It should be fixed with the new update. But if you still wanna update them in your mod that would be cool.
Greg_Murrell 9 Mar, 2021 @ 9:22am 
I could always make a separate "Port Location" mod that incorporates Automatons, as well as these other species I'm seeing pop up.