Horizon's Gate

Horizon's Gate

Automaton Race
11 Comments
Bofrab 29 Dec, 2024 @ 7:54pm 
I can't get these to show up. No matter how many times I go to the Cafe they aren't appearing.
The Bard of Hearts 16 May, 2024 @ 9:07pm 
It seems that the immunities these guys are suppose to have... they don't. My automoton got poisoned to death twice.
Sir Lord Wololo 24 Apr, 2022 @ 6:11am 
"Mine is pretty much a straight copy of the npc from the game files, while the other mod looks like its been tweaked a bit."

- Thanks. I've tested both, so I'd say that it's a matter of preference. Either way, having an alternative version is appreciated!
Archmagexemnos  [author] 7 Apr, 2022 @ 2:08pm 
I believe them to be slightly different. Mine is pretty much a straight copy of the npc from the game files, while the other mod looks like its been tweaked a bit.
Sir Lord Wololo 10 Mar, 2022 @ 9:28am 
I'm curious about what Fi asked as well. Are they the same?
Fi 26 Dec, 2021 @ 12:17am 
Is the Automaton provided here the same as yours?
donald.nintendo 18 Apr, 2021 @ 5:07pm 
Oh wow. i just noticed this. also you're welcome and thanks for the mention!
Greg_Murrell 10 Mar, 2021 @ 4:52pm 
I won't make any immediate changes in that case, no. I may consider something in the future.
Archmagexemnos  [author] 10 Mar, 2021 @ 10:04am 
I talked with Eldiran about it on the discord, apparently it was an issue with the base code for how load order worked for mods. It should be fixed with the new update. But if you still wanna update them in your mod that would be cool.
Greg_Murrell 9 Mar, 2021 @ 9:22am 
I could always make a separate "Port Location" mod that incorporates Automatons, as well as these other species I'm seeing pop up.
Archmagexemnos  [author] 26 Feb, 2021 @ 12:36pm 
Updated 2/26. Completely changed code so that it no longer affects the original automaton from the base game (made a new race). They will now spawn in the cafes of the nation capitals (see note above). Fixed base stats, made them stronger/tougher at the cost of lower accuracy.