RimWorld

RimWorld

549 ratings
[O21] Rimhammer 40K (Continued)
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Mod, 1.2
File Size
Posted
Updated
101.089 MB
26 Feb, 2021 @ 12:54am
9 Apr, 2021 @ 2:07pm
5 Change Notes ( view )

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[O21] Rimhammer 40K (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of Neronix17s mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1513943591
with their permission

Notice of abandonment
Unfortunately I wont be able to update this. The [O21] Toolbox that contains a lot of functions that this mod uses has had some functions removed. Since I do not have the source for it I cannot reproduce these functions.
---


Neronix17 is currently working on a reworked version of this mod that is scheduled to be released in the summer of 2021

- Since some parts of the mod depended on removed features they had to be remade, hopfully without errors
- I have personally no experience with the Warhammer 40K universe so any questions regarding the lore I leave to the fans to answer
- Some of the factions should now no longer be permanent enemies with the empire. They will however almost always be enemies from the start since they have negative goodwill. Thanks flameroran77 for info on what factions to modify!
- No CE-support
- Added support for [SYR] Trait Value

- The story-framework the original mod used is not updated but it was only used for some tutorial message:

Building tutorial
To avoid clogging up the build menu we've come up with a solution in Rimhammer 40k using the same style of selection as most things in vanilla have for selecting the material you build with, in this case you'll be using it to choose specifically what you want to make out of a type of object. So when it comes to Necrons it's simply used to choose the colour of gauss crystals you use and thus the colour of the energy visually shown on the structure as a whole.
All factions use this, so keep an eye out for the little mark like in the image on icons when building, you might have been missing something when it was right in front of you the whole time.

Races tutorial
Races in Rimhammer 40k sometimes have specific restrictions placed on the equipment they use to prevent others from using it. A few examples are Tau, Space Marines, Eldar and Sisters of Battle.
There are others but it's good to keep this in mind when checking what equipment you want to make, be sure to check their stats for any restrictions placed on them. This is done usually because it happens to be the only body shape available for the race and allowing the clothing on any other race would just make it show up as a big pink square or the texture just would look ridiculous on them.
Along with racial restrictions some items may have other types of restriction, such as body type for apparel, or requiring a specific piece of apparel to work such as a back mounted promethium tank to use a heavy flamer. These are also listed in the stats of the items.



[dsc.gg]
[github.com]


Rimhammer 40K mod for Rimworld
Adds objects, factions and more from the WarHammer universe.

Credits
  • Neronix17 - Mostly of the code, and some textures.
  • Ods - Hairs from mod [Ods] Mens Hair , and many of the art assets, primarily pawn equipment and races themselves.
  • KinKade - Many textures and some of the XML code, primarily structures, security and other buildings, along with creatures and some of the pawn equipment and races.
  • Krysismode - Helps a lot with brainstorming, moderating and generally being a great guy.
  • Albion - Provided a large chunk of the C # code that was the original basis for the conversion pods. Check out his amazing Sparkling Worlds - Full Mod!
  • Chicken Pluckston - Hair assets, can be found for non Imperial Guard humans here along with other mods he has made. CP has also provided quite a few other assets to the mod including map icons and help with balancing.
  • Syrchalis - Recaf Leaf textures.
  • Rikiki - MiningCo Mods .
  • Spdsktr - Project RimFactory.
  • erdelf - Humanoid Alien Races 2.0 .


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

Popular Discussions View All (15)
22
3
4 Feb, 2022 @ 9:55pm
PINNED: How to Necron
William Jackal
17
30 Jan, 2022 @ 10:59pm
How do Space marines work?
Rocketsocks88
12
4
8 Oct, 2022 @ 10:23am
PINNED: How ta ork basics
William Jackal
370 Comments
Tunnel Camper 3 Jun @ 11:54pm 
I just want a mod that taste like real mod
Mr. Exter 12 May @ 7:28am 
I had such good memories with this mod. Beautiful
Fluff 20 Apr @ 4:01pm 
... is ties coambiet espandead:? * wink-wink* *stupied face*
Onega11 10 Apr @ 4:08am 
Mate...this mod is solid as fuck! please update!
Ben'wah 10 Feb @ 8:41pm 
I still think about this mod
Realm Imp 9 Feb @ 5:37am 
i will update this mod
Uriel Septim VII 30 Oct, 2024 @ 4:37am 
@coo if there is anyway I can help with money I would do so, I don't know how to code but I miss this so much. or maybe finding someone who could add the items as stand alone without the races.
B69 15 Aug, 2024 @ 5:03am 
Although many people still miss this mod, it’s unfortunate that it has to end.

If anyone is interested in making this mod compatible with the latest version of RimWorld, please feel free to message me or leave a comment at any time. As mentioned below, modifications to this mod are open, and I have the original mod files as well as the prerequisite mods with the necessary features. If you’re interested in creating a patch, I can share them with you anytime.
Mlie  [author] 15 Aug, 2024 @ 2:59am 
@Coo This mod will not be updated as you can read at the top of the description
B69 15 Aug, 2024 @ 1:59am 
Hello Mlie,

I have the Rimhammer 40k mod for RimWorld version 1.3 (Ideology), along with its prerequisite mods (which are likely the latest versions of Rimhammer 40k).
While the mod generally works fine with Ideology, I’ve encountered an issue when trying to capture a Rimhammer 40k faction pawn.

This error seems to be related to C# code, and fixing it might require modifying the code. Since I lack knowledge of C#, I’m unable to resolve it myself.

Is it possible to create a compatibility patch for the latest version of RimWorld? I have checked the relevant notices, and since the files I have are backups from version 1.3, the necessary functionality might be included in the prerequisite mods. If needed, I can provide the files at any time (I have obtained permission from the original creator).