RimWorld

RimWorld

[O21] Rimhammer 40K (Continued)
370 Comments
Tunnel Camper 3 Jun @ 11:54pm 
I just want a mod that taste like real mod
Mr. Exter 12 May @ 7:28am 
I had such good memories with this mod. Beautiful
Fluff 20 Apr @ 4:01pm 
... is ties coambiet espandead:? * wink-wink* *stupied face*
Onega11 10 Apr @ 4:08am 
Mate...this mod is solid as fuck! please update!
Ben'wah 10 Feb @ 8:41pm 
I still think about this mod
Realm Imp 9 Feb @ 5:37am 
i will update this mod
Uriel Septim VII 30 Oct, 2024 @ 4:37am 
@coo if there is anyway I can help with money I would do so, I don't know how to code but I miss this so much. or maybe finding someone who could add the items as stand alone without the races.
B69 15 Aug, 2024 @ 5:03am 
Although many people still miss this mod, it’s unfortunate that it has to end.

If anyone is interested in making this mod compatible with the latest version of RimWorld, please feel free to message me or leave a comment at any time. As mentioned below, modifications to this mod are open, and I have the original mod files as well as the prerequisite mods with the necessary features. If you’re interested in creating a patch, I can share them with you anytime.
Mlie  [author] 15 Aug, 2024 @ 2:59am 
@Coo This mod will not be updated as you can read at the top of the description
B69 15 Aug, 2024 @ 1:59am 
Hello Mlie,

I have the Rimhammer 40k mod for RimWorld version 1.3 (Ideology), along with its prerequisite mods (which are likely the latest versions of Rimhammer 40k).
While the mod generally works fine with Ideology, I’ve encountered an issue when trying to capture a Rimhammer 40k faction pawn.

This error seems to be related to C# code, and fixing it might require modifying the code. Since I lack knowledge of C#, I’m unable to resolve it myself.

Is it possible to create a compatibility patch for the latest version of RimWorld? I have checked the relevant notices, and since the files I have are backups from version 1.3, the necessary functionality might be included in the prerequisite mods. If needed, I can provide the files at any time (I have obtained permission from the original creator).
robmarquez583 31 Jul, 2024 @ 11:00pm 
rip
PapaEnclave 28 Apr, 2024 @ 12:40am 
Rip mod 🫡
Mlie  [author] 20 Apr, 2024 @ 11:06am 
Will not be able to update this, see notice above for information
Blath 19 Apr, 2024 @ 10:35pm 
1.5
Kamron 3 Apr, 2024 @ 5:45pm 
i hope some day the tabula rasa dependency can be removed on this mod since how it is currently this mod isn't playable at all which is quite sad was hoping to play some necrons
PapaEnclave 9 Mar, 2024 @ 5:08am 
to this day i still love this mod i wish it could have a comeback.:steamsad:
Ben'wah 27 Nov, 2023 @ 7:34pm 
i always find myself coming back to this mod just to remember how great it was. Theres a new 40k project thats being worked on thats REALLY good and matches the art style of this one really closely. Hopefully it will have as much content as this mod does some day.
Mlie  [author] 30 Oct, 2023 @ 3:24pm 
@maxcapitan Please read the description
Sweaty Leech 30 Oct, 2023 @ 2:09pm 
1.4 :C
Bennymax26 2 Aug, 2023 @ 1:57am 
ill send a discord bug report tomorrow i gotta go and thank you for spending time to help me understand what to do really appreciate it
Bennymax26 2 Aug, 2023 @ 1:43am 
ok and just post it into bug reports?
Mlie  [author] 2 Aug, 2023 @ 1:36am 
@Bennymax26 As long as you share the full log where the error is present
Bennymax26 2 Aug, 2023 @ 1:13am 
will using HugsLib copy to clip bored function work?

and 1 dose it mater if i copy the debug many form the games main menu or 2 in a colony tile or 3 just when the bug occurs?
Mlie  [author] 2 Aug, 2023 @ 12:57am 
@Bennymax26 I need the full log, if you cant upload it just share the local log-file on some site or directly in the discord channel
Bennymax26 2 Aug, 2023 @ 12:43am 
so a clip bored copy wont work?
Mlie  [author] 2 Aug, 2023 @ 12:41am 
@Bennymax26 No idea, im not the author of the log uploader
Bennymax26 2 Aug, 2023 @ 12:37am 
dose the upload error mean i cant post the bugs im getting?
Bennymax26 2 Aug, 2023 @ 12:22am 
The Log Publisher said

Upload error: Failed to parse response
Mlie  [author] 2 Aug, 2023 @ 12:08am 
@Bennymax26 Again, post a link to the full log. Just follow the steps under Reporting Issues
Bennymax26 2 Aug, 2023 @ 12:02am 
ok so i get 2 errors/bugs 1 for opening the game and 2 when a Orkoid Mushroom is fully grown in game. witch error/bug do i send and do i send them to the bug section on discord?
Mlie  [author] 1 Aug, 2023 @ 11:14pm 
@Bennymax26 A link to the full log with the error gives the best chance for a fix. Just follow the steps described under Reporting Issues
Bennymax26 1 Aug, 2023 @ 10:43pm 
ok to get this bug fixed would i just go to the Discord bug Fixes say the issue then clip bored the error?
Bennymax26 19 Jul, 2023 @ 10:33pm 
hello im having a bug involving the Ork Mushrooms not spawning Orks once fully grown. what would be needed to get this bug resolved in a posable update?
[HOWL] Sinister Strawberry 11 Jul, 2023 @ 1:33am 
aw... this is sad. i loved using this mod :2016imnotcrying:
Mlie  [author] 25 Jun, 2023 @ 10:31pm 
@WiseArkAngel Please read the description
WiseArkAngel 25 Jun, 2023 @ 7:02pm 
When 1.4 update
Mlie  [author] 11 May, 2023 @ 10:12pm 
@NightKing I assume you just need to download an older version of that mod that still supports 1.2
NightKing 11 May, 2023 @ 2:40pm 
how can you play it without tabula rasa because it no longer supports 1.2??
Mlie  [author] 2 Mar, 2023 @ 10:32pm 
@Bennymax26 All depends on anyone else wants to help at all. I dont have the time or the knowledge of the source material to do it.
Bennymax26 2 Mar, 2023 @ 9:36pm 
in that case will this mod ever be remade or its bugs be fixed or is this mod just destined to fissel out because i really enjoy this mod
Mlie  [author] 1 Mar, 2023 @ 11:40pm 
@Bennymax26 You can post it there if you wish but as I said, Im not working on this mod.
Bennymax26 1 Mar, 2023 @ 6:03pm 
from what i have read from your link do i have to send threw a github report some code to fix the ork Bug?
if so i cant due to me only having a general idea of the problem being the Orc's race name definition not being defined anuff for Rimworld to recognise the name to spawn them from mushrooms.
so is me only having a theory to fix the Ork bug and not the code not anuff to fix it?
Bennymax26 27 Feb, 2023 @ 12:21pm 
um what dose (Just do a pr to the linked github repo) mean?
Mlie  [author] 26 Feb, 2023 @ 10:23pm 
@Bennymax26 Im not working on this mod as it is. I can add fixes if provided, just do a pr to the linked github repo
Bennymax26 26 Feb, 2023 @ 7:23pm 
oi Mile/[author] you able tell me if my theory for fixing the ork bugs work and if you could use it to fix the ork bugs?
Bennymax26 17 Feb, 2023 @ 8:59pm 
hey [author] aka Mlie is the bug fixable using my theory on whats causing some of the Ork bugs?
Bennymax26 8 Feb, 2023 @ 12:27am 
hey [author] i mainly play this mod for the Ork faction which i have a lovely time playing as, its just that they have a Bug with spores not spawning Orks and an inability to imprison Orks. i think the way to fix them is just fixing there name in the code. I used the DevTtool to find the Ork Bugs coming from the Orks having the wrong name to spawn from mushrooms or become imprisoned. Because the game is trying to grab them from somewhere it cant see. so if you can fix there names there defined as you can fix the bugs i think.
KittyMurrs 16 Jan, 2023 @ 11:05am 
1.4 pleaaase
Ben'wah 15 Jan, 2023 @ 10:35am 
1.8?