Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Oatman's Multiplayer Victory Conditions: Total Domination
   
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Tags: mod, Campaign
File Size
Posted
37.380 MB
26 Feb, 2021 @ 9:35pm
1 Change Note ( view )

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Oatman's Multiplayer Victory Conditions: Total Domination

In 1 collection by Oatman
Oatman's Mods (1)
5 items
Description
Originally posted by Oatie Perry:
Do you ever feel like you've wasted time,
Speeding through a game, wanting it to not end again?

THE FIRST MOD OF ITS KIND (I think).

Ladies (lol) and Gentlemen, I present to you my humble mod. This bad boy changes the victory conditions for multiplayer campaigns! No more "accidentally razing" your friendemy's capitol in a fit of blind rage that results in you winning the game, and the campaign over without the choice to continue. While I wish it was possible to add in a choice to continue a campaign after officially winning it, the next best option was to make the new objective of both Head to Head and Coop Campaigns require you and your allies taking every settlement in the game.

Sadly, there are some mod conflicts:


MOD CONFLICTS: NOT COMPATIBLE WITH...
Mods that change the startpos.esf file. This includes any mod that changes starting positions, factions, etc.
Divide Et Impera or Radious (want to eventually create a submod, haven't figured that out yet).
Mods that change the victory objectives of singleplayer/multiplayer campaigns.

WORKS WITH ALL CAMPAIGNS AND DLC.

I HOPE TO HAVE THIS WORK WITH DEI SOON (SORRY IN THE MEANTIME).

ENJOY AND LET THE SALT FLOW!
5 Comments
Daker 19 May, 2021 @ 4:09pm 
Will you eventually create it as a submod for radious? I was waiting for something like this for a long time and finally it is here.
Big thanks to you man, this mod was desired for a long time! :D
Radscorpion 27 Feb, 2021 @ 2:48pm 
Thank you lots!
Oatman  [author] 27 Feb, 2021 @ 12:43pm 
@{LUD} Invade Me
What I did was download the Rome 2 Assembly Kit then open:
Steam\steamapps\common\Total War Rome II\assembly_kit\raw_data\EmpireDesignData\campaigns\main_rome\victory_objectives.txt

From there, I used CTRL+F to search for MP_COMPETITIVE and replaced that line with:
CONTROL_N_REGIONS_INCLUDING;
total 173;

I also scrolled down to where it says //** MP CO-OP ** and changed the primary objectives and payload with:
type CONTROL_N_REGIONS_INCLUDING;
total 173;

I did keep the other victory objective requirements for co-op but I believe by default, you only needed like 40 regions to win.

I went back and changed this for every campaign and faction. You can also use this file to also modify singleplayer victory objectives. From there, you just have to use the BOB on the assembly kit to create your mod. Once your mod is created, you will find it in:
Steam\steamapps\common\Total War Rome II\assembly_kit\retail\data\
Radscorpion 27 Feb, 2021 @ 5:22am 
Hello! Did you basically delete this?

//** MP VERSUS **
victory_objective
{
faction rom_rome;
campaign_type mp_vs_normal;
mission
{
victory_type military;
key rom_victory_mission_military_victory;
issuer CLAN_ELDERS;
primary_objectives_and_payload
{
objective
{
type MP_COMPETITIVE;
}
payload
{
game_victory;
}
}
}
}


^Like this entire thing? And that you did so for every faction? I don't know how "much" I have to delete. How many of these brackets you know
Oatman  [author] 26 Feb, 2021 @ 10:03pm 
Special thanks to Horace for his guide on how to modify victory conditions yourself for modern Total War games. Here's a link to his Warhammer II mod.