XCOM 2
83 ratings
[WOTC] Mass Effect Cerberus themed Sectopod skin.
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
37.613 MB
26 Feb, 2021 @ 11:52pm
5 Mar, 2021 @ 5:50pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Mass Effect Cerberus themed Sectopod skin.

Description
Mod Information:
What this mod does is reskin the Sectopod from the base game into one with a Mass Effect Cerberus theme.

The skin was created via mixing Shen's Last Gift's Julian Sectopod skin that lacked an Advent symbol with the unused Forge Prototype Sectopod skin I used in a few of my other mods.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1802573520
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1783020206


While no mods are required to use this one, this mod is intended to be used in a ME style mod list with NightNinja54's Advent enemy replacer mods, link to their Xcom 2 Workshop https://steamhost.cn/steamcommunity_com/profiles/76561198003379601/myworkshopfiles/?appid=268500

Shen's Last Gift DLC is mandatory, required if you want the reskin to work properly.


Stat wise they are the same as the base game.

Compatibility:

Not compatible with any mods that would also try to overwrite the Sectopod's visual model. (List of incompatible mods will be updated if I get reports of specific mods that don't work with this one)

Should be compatible with mods that simple edit the Sectopod's stats, ai, etc.

Does not replace the prototype Sectopod model regardless if you use my mod that replaces the model with the intended Forge skin or not, if you are not using that mod the Prototype will show up with the base game Sectopod skin.

"Issues":

None as for now.


Credits:

Thanks to RustyDios for helping me with the textures for this mod, on my own the Sectopod was more silvery then a white matte Mass Effect styled unit, it was thanks to them that they were able to merge the Forged Sectopod and the Julian Sectopod textures into the perfect base to add a Cerberus logo on, this mod would not be out right now if not for them.

Link to Rusty's Xcom 2 workshop: https://steamhost.cn/steamcommunity_com/profiles/76561198054604515/myworkshopfiles/?appid=268500
Popular Discussions View All (1)
3
4 Mar, 2021 @ 3:43pm
Optional Orange version
Deadput
13 Comments
Deadput  [author] 2 Mar, 2021 @ 6:08pm 
Posted the optional orange version, you may find it on this mod's discussion page.
Jedidarkslaya 1 Mar, 2021 @ 11:25am 
HOLY SHIT!
Deadput  [author] 28 Feb, 2021 @ 2:37pm 
@LeyShade Not me personally since it's Nightninja's mod but they have my permission to incorporate this Sectopod in it if desired.
Jill Sandwich 28 Feb, 2021 @ 10:41am 
@Deadput :

ok cool, thank you so much !
LeyShade 28 Feb, 2021 @ 6:45am 
Question: Do you intend to have this incorperated into the Cerberus raider faction, or know if NightNinja intends to do so?

Would be pretty dang badass to be fair if either of you did...
Deadput  [author] 27 Feb, 2021 @ 11:41pm 
Slapping a Cerberus symbol on Advent units like Mecs and Turrets are planned if I'm able to.

Husk themed skins sounds beyond my skill set, my specialty is minor edits and color swaps.
Jill Sandwich 27 Feb, 2021 @ 4:57pm 
@Deadput :

this is an awesome mod, thank you so much !

btw will you do any more mass effect themed skin mods for some of those hard to replace default alien units? ( those units with hard to replace animations, like say vipers, or advent mechs ) ? you can make cerberus themed advent mechs, or "reaperfied" vipers ( husk version of vipers ) for example.

cheers! and thanks again!
NightNinja54 27 Feb, 2021 @ 9:23am 
Very nice!
RustyDios 27 Feb, 2021 @ 8:48am 
Glad to have helped, this looks cool :)
Sweeps 27 Feb, 2021 @ 7:10am 
Very impressive!