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coupled with:
[WOTC] Extended Vision (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1721551490)
Increased Cover Bonus (Wotc) (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124274560)
[WOTC] Dynamic Pod Activation (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131829513)
you get a brand new tactical game
The idea is that it still has the randomness of vanilla, but if your soldier does get hit by some lucky shot, it likely would not kill them, considering it like a graze of their arm. I'm not really a modder, so I don't know if your mod is capable of doing this, especially when having to add critical/dodge into this calculation.
There's actually a mod called RealisticDamageModel on the nexus for Enemy Unknown that does exactly what I'm talking about. I was just wondering if there was a config you had somewhere to allow this, but I guess not. Unfortunately, I'm assuming this wouldn't be very easy to make possible.