Dawn of Man

Dawn of Man

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Afghan mountains
   
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895.301 KB
3 Mar, 2021 @ 11:07pm
1 Oct, 2021 @ 5:08pm
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Afghan mountains

Description
"Based on the Realistic Stone Age mod by Primeval Angel"

THE AFGHAN MOUNTAINS.

A map representing what could be the North of Afghanistan.
Scarce vegetation with a descent amount of animals to hunt as close as possible to reality.
It is rich in minerals and wood can be collected higher up the mountains.
Immigration is slow and should be compensated by a higher birth rate.
Raiders are reasonable in numbers and should not be overwhelming in hardcore.
An easy play with equal seasons and enough resources to achieve a large settlement.



"License: To use any part of this mod in another work, you must give the following credits: the description must start with the text "Based on the Realistic Stone Age mod by Primeval Angel" (with link to this mod), and the work's thumbnail (if not applicable, then first image) must contain the text "Based on Realistic Stone Age" and be easily readable. This licence must be preserved in the new work."
27 Comments
UglyBird  [author] 1 Apr, 2023 @ 4:37pm 
What stage of the scenario are you at?
Winters are long and cold so your villagers will tend to stay indoors.
Not much will be done in Winter.
Re raiders, blow the horn when raiders attack in Winter but wait until they are close to your settlement so your villagers don't get too cold waiting around before the attack, they will come out of the huts and defend against raiders.
Hope this helps.
evilslosh 1 Apr, 2023 @ 11:52am 
Nobody works in the winter, the map is unplayable this way as the raiders will kill you.
UglyBird  [author] 23 Nov, 2021 @ 5:02pm 
非常感谢您对场景的翻译。
如果我能为你做些什么,请告诉我
大猫来了 23 Nov, 2021 @ 2:17am 
943/2000
阿富汗山地,阿富汗北部的地图,表示可能是阿富汗北部的地图,表示可以在尽可能近的地方狩猎的稀有植被,有丰富的矿产和木材,可以在高山上采集。移民速度缓慢,应该以较高的出生率来补偿。“许可证: 如果要在另一部作品中使用这个模型的任何部分,你必须给出以下信息: 描述必须以“基于原始天使的真实石器时代模型”(链接到这个模型)开头,作品的缩略图(如果不适用,那么第一幅图像)必须包含“基于真实石器时代”的文字,并且易于阅读。这张许可证必须保存在新作品中。”
UglyBird  [author] 6 Oct, 2021 @ 3:19pm 
@*Shrug*

I am aware of the problem but it cannot be fixed, it is a path issue which started after the last game update quite some time ago. The game has been dropped by the DEV's so no solution.
This does happen sometimes when you run the game on high speed.
If you keep to speed 1 and 2 you should be fine.
If the game is saved after this happens you have no recourse except if you keep prior saves.
Jaek De Snek 6 Oct, 2021 @ 7:44am 
I'm really enjoying these maps, but I keep running into a slight problem.
Once I reach a certain point/population, people and animals (wild/domesticated) oftentimes become stuck in a single spot, causing them to die of starvation/dehydration/hypothermia. Anybody know a good fix for this?
UglyBird  [author] 3 Oct, 2021 @ 3:41pm 
@ASCENSION,
You are welcome and thanks for the review.
ASCENSION 3 Oct, 2021 @ 11:13am 
Hey I really appreciate man. I've tried various other map mods and this so far is by far.... the best one. Mineral placement, flat plains with surrounding mountains make this very enjoyable to both build, defend and progress. Thanks again bud for making this. I'm a contractor who has limited time to play and felt the vanilla maps were terribly made. hardly any flats at all and with the limitations on multiple settlements it was frustrating to play.
UglyBird  [author] 1 Oct, 2021 @ 5:13pm 
@ASCENSION,
I am sorry for the problem, I edited the files adding comments for those who want to modify the scenario and forgot 1 >
It is now all fixed, just update the scenario files by unsubscribing/subscribing again and you will be on your way.
:steamthumbsup:
ASCENSION 1 Oct, 2021 @ 12:43pm 
Hey I'm having trouble getting this map to work. It keeps saying it can't download because of an error with comments in the file. If you could help I'd appreciate it. I'd love to play your map.