Darkest Dungeon®

Darkest Dungeon®

195 ratings
Stonequeen's Court
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File Size
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22.525 MB
5 Mar, 2021 @ 5:23am
6 May, 2023 @ 6:31am
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Stonequeen's Court

Description
Stonequeen's court is a mod that strives to expand STONEWORK enemies. It adds 6 new hostile entities and 1 benevolent encounter. They can be found in the Courtyard and the Ruins in various team compositions.

FAQ:
-whats the chance of the seraph statue to spawn?
5% but only if your light is 75-100. he never spawns in darkness

-does this work with virulent overhaul?
yes

-will these enemies show up in endless?
no

If you like this mod please check out our other mods too! Most team members are modders to some extent!

Credits:
Code: Void Slime
Art: Zap
Animations: 54NBB
Concept and balancing: Kranot
________________________________
Balance- and Bugtesters:
Batted, Anonymous koala, Chape, Dr Heinrich von freudstein, NekoMommycat, Woona

__________________________________________
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
74 Comments
Kranot  [author] 9 May @ 7:05pm 
@nelVlesis i... didnt even realize thats a rule for stonework
Kranot  [author] 13 Mar @ 10:32am 
@corvo_de_cartola nope just new enemies
corvo_de_cartola 25 Feb @ 3:54pm 
Hi! Does the mod add any new trinkets?
TheLastRampart 25 Dec, 2024 @ 10:42pm 
So I really liked this mod when I installed it mid playthrough. Adds some quality new enemy fights. That being said this mod is not well balanced for new playthroughs. when I started a new campaign with this enabled I realized that these enemies are scaled for late game and that really hurts
Fanum Of The Lore 27 Feb, 2024 @ 7:40pm 
If someone wants to add a compatibility patch for The Nightmare and or Koala Creature Collection that would be really sick and doing so would make you really cool and accomplish all your life goals and make world peace.
neIVIesis 31 Aug, 2023 @ 4:51pm 
@kranot Awesome enemies now that I've fought them so many times. One minor suggestion is to keep them consistent with other Stonework enemies and add the "Unholy" tag.
Kranot  [author] 6 Jun, 2023 @ 5:36am 
@shrimp father the trick is that each statue has a glaring weakness you can exploit. For example; the Knight statues which halbierds will only act on first 2 rows; if they end up at 3rd and 4th rank they pass their turn. you just have to pay attention to their stats and archetype (melee, backline etc)
small fiend smacker 5 Jun, 2023 @ 2:53pm 
kinda op and have a pretty big spawn rate. in comparison to other early game enemies, these have higher health, higher damage, more buffs, more protection, all while having decently high dodge despite being statues. wouldnt recommend.
Kranot  [author] 6 May, 2023 @ 6:28am 
@123jazz2007 nope just an enemypack
123jazz2007 6 May, 2023 @ 6:04am 
Is this part of a much bigger mod, or is it just an enemy pack? Will there be a new class mod associated with this in the future?