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mostly because i already too many enemies mod at the ruins
So the question is, can you lower the spawn rate of these statues a bit for Apprentice. Not much, 5-10 percent of what is now. It's just that they spawn often (or is it intended to be so?). And I'm not sure that groups of 0-1 levels can easily kill 4 statues with 20+ HP, guard, riposte.
I like the jester statues attack names; I see the inspiration ;p
Cheers!
While I was looking for mods that would expand my experience I stumbled upon this and decided to give it a go...
First of all I must say that in the vanilla and even some mods, stonework type enemies were... lacking; a dedicated trinket againts them and a boss in the Crimson Court. BUT this?
New stonework enemies are tough, even on veteran they can demolish your team if you don't know what to do at first which made me almost wipe one time... but every enemy has a weakness. Apart from focusing one at a time some can be even cheesed to an extend! For example; the Knight statues which halbierds will only act on first 2 rows; if they end up at 3rd and 4th rank they pass their turn which is a cool interaction (similar with arbalest skeletons in the ruins). Amazing animations too!
Good job & keep it up!
Cheers!
-Lowered damage of the App versions of monsters
-Cut spawn rate in App dungeons in half
-Judge and Ruler statue now has a mark FX
-seraph should have an FX on the buff
-fixed stress scaling
i hope everyone who had issues and complaints will enjoy this new state of things
These enemies are ludicrously powerful. Every time I run into a group of these it's a wipe. They deal *far* too much damage and their abilities have too much range. Maybe this can be re-enabled once I've got trinkets and some runs under me, but against level 0s and 1s these encounters are insane and are completely gating my normal game progression by basically ensuring the entire party will be on death's door or dead as a result of the encounter.
If their level one scaling is any indicator of what they look like as the game progresses - I cannot recommend this mod to anyone playing vanilla+, without a "3+ trinket" mod. I simply don't see how a vanilla+ player could deal with these encounters other than sheer luck.
It seems the issue people are having with these enemies is because theyre only susceptible to one specific strategy, if your party doesn't have that composition, you're out of luck.
I wonder if it's possible to have them spawn less often in the Ruins in the early game, but in later weeks you get more. It's just that they're pretty tough in the early game. That and I'd like to see some enemy variety in any case.