XCOM 2
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[WOTC] Advent Mec to Mass Effect Cerberus visual replacer.
   
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53.387 MB
5 Mar, 2021 @ 4:22pm
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[WOTC] Advent Mec to Mass Effect Cerberus visual replacer.

Description
Mod Information:

In vein of my recently released Cerberus Sectopod mod, I bring my mod that visually replaces the Advent Mec and Turret to the workshop for all your Mass Effect themed needs.

Link to the Sectopod mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2409149071

While no mods are required to use this one, this mod is intended to be used in a ME style mod list with NightNinja54's Advent enemy replacer mods, link to their Xcom 2 Workshop https://steamhost.cn/steamcommunity_com/profiles/76561198003379601/myworkshopfiles/?appid=268500

This also replaced the Mec Micro Missile shoulder launcher weapon colors with Cerberus themed yellow.

Stat wise they are the same as the base game since only the models were replaced.

Doesn't replace the Mec used in multiplayer (hence being able to make screenshots comparing the different logos)

Compatibility:

Not compatible with any mods that would also try to overwrite the Mecs and Turret visual model. (List of incompatible mods will be updated if I get reports of specific mods that don't work with this one)

Should be compatible with mods that simply edit the stats, ai, etc of the original units.

Not compatible with mods that replace the visual model of the Mec Micro Missile launcher, the color fix mod by Vortex is one such mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139662455

Should be compatible with mods that edit the weapon stats.

Issues:

Sometimes the reveal animation of the Turret makes the symbol revert to Advent for a split second at the end before reverting back, otherwise it should be consistent to my logo.

Apparently an issue with the Mec's even in the base game is that their head texture starts to look wonky the further away the cam is to them, this is not much of a problem with the black Mecs here or the red ones in the base game but the white Advent mec's mostly.

Textures on the Mec head might not look as great if the game's texture settings (not overall graphics just texture quality) is not set to high or max.


Credits:

Thanks to RustyDios for helping me with the textures for the mod, and thanks to both them and ∑3245 for advice regarding fixing texture quality.

Link to Rusty's Xcom 2 workshop: https://steamhost.cn/steamcommunity_com/profiles/76561198054604515/myworkshopfiles/?appid=268500

Link to ∑3245's Xcom 2 workshop: https://steamhost.cn/steamcommunity_com/id/E3245/myworkshopfiles/?appid=268500


Permissions:

Along with any of my other mods besides those that contain assets from other Mod authors, you are free to use anything from my mods as long as credit is given.
1 Comments
Deadput  [author] 6 Mar, 2021 @ 12:01am 
Ah it seems that even the unused Advent head for Sparks (screenshot from Spart) which has a higher texture has that weird head texture thing, so odd I never noticed until making this mod.

Ah well, nothing I can do about a Firaxis mistake.

https://steamuserimages-a.akamaihd.net/ugc/948459085223399434/A57B81BB30BA8BB06F805BD82CD323801935FA78/