Arma 3
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Roman and Medieval prop pack
   
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Data Type: Mod
File Size
Posted
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37.294 MB
6 Mar, 2021 @ 3:39pm
30 Mar, 2021 @ 10:55pm
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Roman and Medieval prop pack

Description
Intro
This mod was inspired by JM's Legion mod,i wanted some roman/medieval structures and props to enhance game play.This will not be a full roman / medieval structure and prop mod as i just don't have the time.



Updates to come

Spent all weekend trying to get the fire torch to work .so now back to Roman Cavalry and chariots

AI Roman cavalry as seen on my youtube.
Credits go to JM,s Legion and dbo_horses mod .The Roman Cavalry is just a config so dependencies will be both those mods.There are some issues i have run in to with them and have spent the last 3 days trying to sort the problem.
Roman chariots
roman siege weapons
More Barbarian stuff
Add fire script to set things on fire



Newly Uploaded content

1/ Fire torch
---How To use----
The fire torch is just a piece of wood and you need the cotten rags to make it work

For the player to use the fire torch you need the Pistol called Fire Torch and add cotten rags from edit loadout - rail attachments
by pressing L you can turn the fire torch on and off just like the flashlight.
Unfortunately for AI the fire torch will always be on because of script issues(trying to fix)
The only way i could get this to work was to add the cotten rags as rail attachments to the pistol and use isFlashlightOn command in the script ,
As i could not get the flame to attach To the fire torch i had to attach it to the units right hand.




Sound Class List
Roman_barb_horn_1
Roman_barb_horn_2
Roman_barb_horn_3
Roman_horn_corn
Roman_horn_horn
In sound folder is a credit list . All sound are from youtube


How To

In side the edit panel for the tree called Object specific-objects there is a setting for the radius from which the tree will detect a unit or player.
The default setting is 8 meters but you can change it ,If you set the tree to 0 then it will not fall over .See image for location of radius settings.

FIX FOR NOW FOR FIRE TORCH
Unfortunately the isFlashlightOn command was the issue i was having. It still works the same for the player but not for AI,i had to modify the script so now AI just has to have the weapon called Fire Torch
and the script will keep there flashlight on all the time .For the player you still need to have the cotton rags and pressing L to turn on and off.Any fire torch the player picks up will turn on and off.
i am still trying to find away for ai to turn on and off the torch.



Issues

AI will open fort gate to go out but will not open to come back in (im working on it)
no dammage to unit if tree falls on them
models need Rvmat



Great additional mods
The following mods are not required but are a great addition
JM's Legion is a roman unit mod and dbo_horses is a horse mod.
Original War is a sci fi mod but has a great map with no structures

JM's Legion By JMax
dbo_horses By DeanosBeano's
Arma 3: Original War By Sumrak's

Compatibility And Other Issues
I have not made this mod to be compatible with other mods as thats not a priority for me right know.
As i have so many projects in development i can not commit to regular updates, improving models,textures,scripts or even finishing this mod





Roman cavalry script


////////////////////////////////////////

_horse = _this select 0;

_horse allowfleeing 0;
_horse disableai "fsm";
_horse setBehaviour "CARELESS";


_rider = [];
_rider=nearestObjects [_horse, ["CAManBase"], 5];

{
if ((count _rider > 0) && (alive _x)) exitwith {

_x switchmove "Horse_Rider";
sleep 0.3;
_x attachto [_horse,[0,0.05,0.25],"Pelvis_l"];

};

} forEach _rider -[_horse];

////////////////////////////////////////////////

Add 0 =[this] execVM "horse_ai_mount.sqf" To a horse and place a unit right beside it,Once game starts the unit will mount the horse


///////////////////////////////////////////////////////////////////////////

_caller = _this select 0;

_rider = nearestObjects [_caller,["CAManBase"],50];

{_dam = getDammage _x; if ((alive _x) && (0.9 > _dam) )Then{detach _x ;_x switchmove ""; _x setvelocity [-2,-1,0]; } } foreach _rider - [_horse];

/////////////////


Add player addAction ["AI dismount","AI_dismount.sqf"]; to your player and once triggered all units in 50 meter radius will dismount the horse.


this script will not work with the IMS units from JM's Legion as the animation gets overrided by the improved melee system mod.
This is just a simple script for now all credit go's to dbo_horses mod








Credits:
bohemia for arma 3
JM's Legion mod
dbo_horses
big thanks to M.O.T.A*Mysterfreez for the wheat textures
Original War
All models are made and textured by me
28 Comments
Sabre14 16 Apr, 2022 @ 4:45am 
Hi. I recently did a screenshot on a roman siege. I wanted to know if this mod will get any updates, which I would love! First to know if the catapult is going to be released and then to know the next plans. (Stakes to freeze in the ground, siege towers and ladders, other roman tents,...)
The Burger King Of Angmar 5 Apr, 2022 @ 12:54pm 
will you ever release the battering ram and or catapult featured on your youtube channel for this?
Christian 6 Sep, 2021 @ 12:33pm 
are there prop swords / pikes ?
dame2010  [author] 11 May, 2021 @ 12:58am 
@Garry .Thats just an error on my part but will be fixed in the next update,also will add the AI script to mount dbo_horse
Garry 16 Apr, 2021 @ 10:14am 
dame2010, tell me whether it was specially made that all the walls of the fort are shot through? Or is it a mistake? When unpacking the model, the Fire Geometry LOD is present as expected. And at the same time, other objects, for example, a Falling tree are not shot through.
ariel 2 Apr, 2021 @ 10:46pm 
"The spear warrior animation is just the weapon 3 grenade animation"

mmm ... I think it is not the same animation.
I am not referring to the warrior who throws the spear, but to the one who strikes with it.
(at least when the unit is playable)
ariel 1 Apr, 2021 @ 11:07pm 
OK, we wait for the cavalry update.

"The spear warrior animation is just the weapon 3 grenade animation"

OK, but if instead of a spear you use a rifle with a bayonet?
dame2010  [author] 31 Mar, 2021 @ 10:30pm 
Ariel ,the cavalry have not been added yet as i'm still working on them .The spear warrior animation is just the arma 3 grenade animation
ariel 31 Mar, 2021 @ 8:47pm 
question; the spear warrior animation, couldn't it be used for AI to fight with bayonets?
Maybe it is very basic but finally we would have a bayonet load for the mod era Napolionica, WW1, WW2, etc.
ariel 31 Mar, 2021 @ 8:42pm 
I DO NOT HAVE THE CAVALRY, IT IS NOT WHERE YOUR VIDEO SHOWS.
BECAUSE?