Arma 3
Roman and Medieval prop pack
28 Comments
Sabre14 16 Apr, 2022 @ 4:45am 
Hi. I recently did a screenshot on a roman siege. I wanted to know if this mod will get any updates, which I would love! First to know if the catapult is going to be released and then to know the next plans. (Stakes to freeze in the ground, siege towers and ladders, other roman tents,...)
The Burger King Of Angmar 5 Apr, 2022 @ 12:54pm 
will you ever release the battering ram and or catapult featured on your youtube channel for this?
Christian 6 Sep, 2021 @ 12:33pm 
are there prop swords / pikes ?
dame2010  [author] 11 May, 2021 @ 12:58am 
@Garry .Thats just an error on my part but will be fixed in the next update,also will add the AI script to mount dbo_horse
Garry 16 Apr, 2021 @ 10:14am 
dame2010, tell me whether it was specially made that all the walls of the fort are shot through? Or is it a mistake? When unpacking the model, the Fire Geometry LOD is present as expected. And at the same time, other objects, for example, a Falling tree are not shot through.
ariel 2 Apr, 2021 @ 10:46pm 
"The spear warrior animation is just the weapon 3 grenade animation"

mmm ... I think it is not the same animation.
I am not referring to the warrior who throws the spear, but to the one who strikes with it.
(at least when the unit is playable)
ariel 1 Apr, 2021 @ 11:07pm 
OK, we wait for the cavalry update.

"The spear warrior animation is just the weapon 3 grenade animation"

OK, but if instead of a spear you use a rifle with a bayonet?
dame2010  [author] 31 Mar, 2021 @ 10:30pm 
Ariel ,the cavalry have not been added yet as i'm still working on them .The spear warrior animation is just the arma 3 grenade animation
ariel 31 Mar, 2021 @ 8:47pm 
question; the spear warrior animation, couldn't it be used for AI to fight with bayonets?
Maybe it is very basic but finally we would have a bayonet load for the mod era Napolionica, WW1, WW2, etc.
ariel 31 Mar, 2021 @ 8:42pm 
I DO NOT HAVE THE CAVALRY, IT IS NOT WHERE YOUR VIDEO SHOWS.
BECAUSE?
ariel 31 Mar, 2021 @ 6:21pm 
mmmm, I don't understand well, because I speak Spanish.
But I would like to have the crop mod.
Can you upload it again?
However. It is an ideal mod for Roman life.
dame2010  [author] 30 Mar, 2021 @ 11:05pm 
@ariel I wasn't making much untill JMs Legion come out so not much to added to the odds and ends mod
ariel 25 Mar, 2021 @ 6:30pm 
WOW, I'M ANXIOUS TO SEE YOUR WORK.
IF I COULD CHOOSE A FORM (IF I KNOW HOW), I WOULD TRY A COMMAND BY WHICH ALL UNITS (BOTS) INCLUDED IN THE AREA OF A TRIGGER WILL SEARCH FOR A HORSE TO CLIMB TO.
I IMAGINE A ROMAN LEGION IN HIS CAMP, WHICH FOR SOME SITUATION RIDES ON A HORSE AND GOES OUT TO A DETERMINED MARKER.
IN ANOTHER POINT ON THE MAP, THE SAME HAPPENS WITH A WITH A GROUP OF CELTIC WARRIORS.
THEY RUN TO THEIR MEETING WHEN THE ENEMY IS DETECTED IN THEIR AREA (THIS COULD BE ACHIEVED WITH UPSMON) AND AT A DETERMINED DISTANCE ONE GROUP FROM THE OTHER WOULD EXECUTE "dismount.sqf", FOR TWO GROUPS.
THERE WOULD BE A FOOT BATTLE
dame2010  [author] 25 Mar, 2021 @ 10:46am 
@ARIEL i can make the config with possibilities one would be place a single unit down on a horse as seen in the video , another one would be place a horse down ,then put any unit you want beside it and once you start the game that unit will be on the horse. The last would be put the player on a horse on the map with your group and once you start the game all your units in your group will be on a horse
ariel 24 Mar, 2021 @ 7:17pm 
BUT ALWAYS EDITING THE UNITS ONE BY ONE.
IT WOULD BE WONDERFUL TO BE ABLE TO ACT ON THE GROUP.
{[_x] execVM "yourScript.sqf"} forEach allUnits;
ariel 24 Mar, 2021 @ 7:12pm 
OK, I WAIT ANXIOUS. I MUST CLARIFY, THAT I PERFORM THE SAME EXPERIMENT OF THE VIDEO WITH THE ROMAN UNITS OF THE MOD AND IT WORKED VERY WELL.
(with the version before the last update of LEGION)
dame2010  [author] 23 Mar, 2021 @ 1:12am 
@ariel i am making a config that will just add roman cavalry
ariel 20 Mar, 2021 @ 5:45pm 
Roman cavalry script
Could you do a little demo mission?
I've been experimenting with that script
But individually for each unit.

https://www.youtube.com/watch?v=0xiWX2iOGCc

it would be better to achieve a script that works in groups
Eagle Eye 18 Mar, 2021 @ 3:58pm 
could you add a "set on fire" thing for the huts and tents.
dame2010  [author] 17 Mar, 2021 @ 1:05am 
Simple Roman cavalry script posted on this page ,
vandevoordepa 16 Mar, 2021 @ 12:32am 
excellent great work thx....:FIA:
dame2010  [author] 15 Mar, 2021 @ 12:16am 
@Wiket Because i can
ariel 14 Mar, 2021 @ 7:15pm 
PUEDES SUBIR LA PLANTILLA DEL VIDEO?
(QUE MAPA ES)
Wiket 14 Mar, 2021 @ 3:28pm 
Why?
FewLovingJaggot 11 Mar, 2021 @ 7:11pm 
This is a dream come true
MikeLima 9 Mar, 2021 @ 4:30am 
Great job !! Keep it up ;-)
Zico 9 Mar, 2021 @ 3:09am 
catapult!