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mmm ... I think it is not the same animation.
I am not referring to the warrior who throws the spear, but to the one who strikes with it.
(at least when the unit is playable)
"The spear warrior animation is just the weapon 3 grenade animation"
OK, but if instead of a spear you use a rifle with a bayonet?
Maybe it is very basic but finally we would have a bayonet load for the mod era Napolionica, WW1, WW2, etc.
BECAUSE?
But I would like to have the crop mod.
Can you upload it again?
However. It is an ideal mod for Roman life.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105927767&insideModal=0&requirelogin=1
IF I COULD CHOOSE A FORM (IF I KNOW HOW), I WOULD TRY A COMMAND BY WHICH ALL UNITS (BOTS) INCLUDED IN THE AREA OF A TRIGGER WILL SEARCH FOR A HORSE TO CLIMB TO.
I IMAGINE A ROMAN LEGION IN HIS CAMP, WHICH FOR SOME SITUATION RIDES ON A HORSE AND GOES OUT TO A DETERMINED MARKER.
IN ANOTHER POINT ON THE MAP, THE SAME HAPPENS WITH A WITH A GROUP OF CELTIC WARRIORS.
THEY RUN TO THEIR MEETING WHEN THE ENEMY IS DETECTED IN THEIR AREA (THIS COULD BE ACHIEVED WITH UPSMON) AND AT A DETERMINED DISTANCE ONE GROUP FROM THE OTHER WOULD EXECUTE "dismount.sqf", FOR TWO GROUPS.
THERE WOULD BE A FOOT BATTLE
IT WOULD BE WONDERFUL TO BE ABLE TO ACT ON THE GROUP.
{[_x] execVM "yourScript.sqf"} forEach allUnits;
(with the version before the last update of LEGION)
Could you do a little demo mission?
I've been experimenting with that script
But individually for each unit.
https://www.youtube.com/watch?v=0xiWX2iOGCc
it would be better to achieve a script that works in groups
(QUE MAPA ES)